SPAS Shotgun version 1.0 (c) 1998 by Windex and Max.Smoke: ====================================================================== This gun can take either regular or explosive shotgun shells. Primary fire fires whatever type of shells you have loaded, and alt-fire switches between the two types. Note that explosive shells are extremely powerful, and are meant to be used sparingly by the mapper to keep a good balance in gameplay. To play around with it, type "summon spassg.spassg" at the console during a game of Unreal. To get regular shell ammo for it, type "summon spassg.sgammo" at the console. To get explosive shell ammo, type "summon spassg.expsgammo". **NOTE** After you pick up the SPAS, you *cannot* get 999 explosive shell ammo simply by typing "allammo". You must summon a box of it first, as shown above. ***************************************************************** * F I L E S * * * * SpasSG.u ---> Make sure this file is in your * * Unreal/System directory * * * ***************************************************************** -------------------------------------------------------------------- KNOWN BUGS: None that I know of... :) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Legal: You may use this weapon mod in any map without asking permission, but you MUST give the author credit. You may NOT modify this weapon without asking permission. If you're just learning UScript, feel free to crack open the classes in UnrealEd, and look through the code. I'm sure I've forgotten some situation, but whatever you do... just GIVE ME CREDIT. :) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ==Contact== Windex: windex@planetunreal.com I can also be found lurking around IRC... #UnrealEd or #WoD on quake2.gameslink.net would be your best bet. Max.Smoke: maxsmoke@mail2.quiknet.com ICQ: 9161052 Web Page: http://www.negativezero.com/max or IRC channel on the Elnet, #NZ|Net If you need a model from me don't hassen to ask, I'm always into new mod's! ;) ==================================================================== Credits: All coding and the ammotype icons done by Windex. He also made some *minor* changes to the main texture. All models, animations, and ALL textures done by Max Smoke.