//
// Removed due to A, being unable to run from it to do it's speed.
// B, it's spawned way too much in certain maps making them incompletable.
// C, Nobody likes the "Tarbaby"/Spawn.
// D, What kind of name is Tarbaby?
//

/*QUAKED monster_tarbaby (1 0 0) (-16 -16 -24) (16 16 24) Ambush
*/
void() monster_tarbaby =
{
remove(self);
return;
};
