SuperDuper DMSP Quake 2.6
More fun than a barrel of exploding monkey gibs!
by Bondo

100+ MAPS, 50 WEAPONS, 18 PLAYER SKINS, 30 MONSTERS, AND FIVE NEW AND/OR IMPROVED POWERUPS.

JOIN US.

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STORY
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(See also BRIEFING.TXT)

Quake has launched an all-out mega ass-kicking assault on earth and everywhere in the freaking galaxy. You have your shotgun, fireball launcher, nailgun, grenade launcher, devastator, lightsaber, twin chaingun and God knows what else. You have a ten-second head start before Quake sends the whole damn invasion force against you. You're outmanned but far from outgunned, and definitely far from outsmarted. You also have a few other advantages:

1) Guns, lots of guns. And rocket launchers, and nuclear weapons, and helper robots and orbital bombardment, and a sword that shreds, Thor's Hammer, and other amazing and weird stuff to kill with
2) Powerups including a jetpack (hold jump, it looks like a flame and is only on a few of the bondo maps), quad damage/double regeneration, pentagram of protection/double damage, and the RING OF POWER.
3) You have super healing powers and regenerating armor like Wolverine and Master chief

Never have the odds been stacked so high in your favor! Get out there and kick some Quake ASS!

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SITE
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http://mods.moddb.com/2769

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INSTALLATION
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Installing from sdquake17.exe: extract to your .\quake\ directory and execute sdquake.exe!

If you use Enhanced Nehahra GLQuake, Enhanced GLQuake, or Darkplaces (no other engine will even load the mod. well fitzquake will but it won't run well at all) use this command:

glquake.exe -game sdquake -bpp 32 -heapsize 98304

If you're using the SuperDuper Engine:

sdquake.exe -bpp 32

OTHER OPTIONS (add to your command line above). See also DM/COOP OPTIONS

To enable coop bots:
-listen 8 +coop 1

To use the grappling hook
-listen 8 +coop 3
(I suppose you could enable the GH without bots, but I've never tried)

To set skill (0-5)
+skill #

To start a map. Any map from the map directory is recommended
+map mapname

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NOTES
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If you want to edit the map rotation, you need to edit combat.qc in .\source
Some of the "bondo" maps have coop starts for you and the bots. You'll need those. When you're not in those maps, you will automatically spawn in dm spawns so you can use any deathmatch map.

coop 3 enables the grappling hook. the listen command enables botplay. you can change the skill in the start map. kill all three original super shamblers, then grab the flying flames and fly to the top room to enter nightmare skill (100 monsters per map including the Super Shambler!). or just grapple there

My personal feeling is that this is a coop mod, and nearly every gameplay decision is made with that in mind. EVEN THOUGH the name of it is "SuperDuper DeathMatch Single Player Quake", I nearly always play it with bots. 

I recommend this engine: http://user.tninet.se/~xir870k/
by Jardrup Bengt (aguiRRe). Only two other engines have worked with this mod, DarkPlaces and FitzQuake, of which FitzQuake choked many a time on the multitude of entities and sounds, even in the early days of development when there wasn't as much to choke on. I don't even bother attempting to use FitzQuake anymore. If you want to play DMSP on other engines, play Aardappel's original mod.

And of course the SuperDuper Engine. The SuperDuper Engine moves developer warnings to developer mode. It also adds lighting, particle and smoke trail effects taken from the Enhanced Nehahra Engine. Many models specific to SuperDuper Quake have new glows enabled. It also adds cel shading and outlining to the model rendering, but not the world rendering. That's something i'd like to have working in version 1.0, as well as automatic track playing for WMA/OGG/MP3 files when starting a map. Currently the music player must be started manually.

I have a Core 2 Duo running at 3 GHz and a GeForce 8600 512 MB, running at 1680x1050 and the game is a slideshow on some maps. So UPGRADE YOUR PC if you're having speed problems. This is not your normal Quake mod. You might have better frames if you don't add any bots, but not by much. Your best bet for speed is BJP's Enhanced GLQuake with everything off.

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KNOWN BUGS
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some obits may be missing for certain weapons/monsters
the big robot and nx01 have bugs when you kill them with a GrenadeExplode. it seems to relate to the model, but i don't know how to debug models
monsters cant use teleporters or they get stuck, so teleporters are disabled for monsters
excessive precached sounds (these warnings are developer only with sdquake engine)
excessive edicts sometimes (these warnings are developer only with sdquake engine)
some skins are too big (these warnings are developer only with sdquake engine)
sometimes the screen shakes and wont stop shaking when you use a nuke
sometimes you'll find the last monster just standing there doing nothing, and you can't kill him
the superduper nuke will sometimes go haywire in BENGTQUAKE
stack overflow error in BENGTQUAKE (game crashing)
sometimes the mod breaks the universe and transports me back to the dinosaur age
wont work in most engines: works in Enhanced GLQuake (see link above), and all derivatives (SUPERDUPER ENGINE!)
works in DarkPlaces, but some weapon animations are borked
sometimes the monsters fall completely out of the level when they die
clipping problems with larger monsters
mod doesn't stop you from enabling all-weapons mode and fbomb-only mode simultaneously, or similar. you start a map, and fall out of it.
there are a few third party maps i threw in because they looked good. i didn't completely playtest them. you may or may not have trouble killing all the monsters in some of these maps. this is not a bug. it is a "feature" -- extra hours of gameplay!

Works 99% of the time in Enhanced GLQuake and the SuperDuper Engine! I swear!

Stuff I'd like to do if I was smart:
Create a monster with independent entities (turrets) on its sides to have multiple simultaneous attacks, like a supermech unit
teach frikbot to use grappling hook and jetpack (yeah right)

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IMPULSES
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Impulses	FUNCTION			AUTOEXEC.CFG ASSIGNMENT
9		Cheat					
13		change weapon type			MOUSEWHEELDOWN
30		Chasecam				C
87		keys					K
89		change skins				Q
93		Grappling hook				RMOUSE (HOLD)
95		taunt					T
200		add bot					B
201 		add friend bot
202 		kick bot
203 		bot cam
252		SUPER Cheat				E
251		Jesus Mode				J
10		change weapon				MOUSEWHEELUP

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DM/COOP OPTIONS
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To use, add desired bitflags to coop or deathmatch cvars, e.g., 

To activate LMS mode with superduper health add 1 (standard coop), 4, and 16

sdquake.exe -listen 8 +coop 21 +map start


2	Allow grappling hook
4	SuperDuper Maxhealth (500)
8	Spawn with All weapons
16	LAST MAN STANDING (Kill all the monsters with 5 lives or restart the same map)

DO NOT enable these next three with each other or with all weapons mode. 
32	Doom Sword only mode.
64	Proton Storm only mode
128	FREEDOM BOMB MODE

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WEAPON INVENTORY
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JESUS MODE -- IMPULSE 251 OR ACCESS SKIN 18 WITH AXE WEAPONS. NOT AVAILABLE IN DM
HAIL
WRATH
LIGHTNING
PLAGUE
TELEPORT

LIGHTSABER
DEATHBRINGER AXE
HAMMER OF THOR
THROWING AXE
MAGIC BUZZSAW
MIGHTY BOOT
CHAINSAW

DOUBLE SHOTGUN
AUTO SHOTGUN
FRAG12 EXPLOSIVE SHELLS
FREEZER BLASTER

SUPERDUPER SHOTGUN
DOOM GUN
BUZZSAW PLAGUE SHOTGUNS
M60 MACHINE GUN

SUPER BLAZEGUN
SHREDDER
BULLET TURRET
NAIL TURRET
FIREBOLT TURRET

HEAVY CHAINGUN
DESTRUCTO GUN
BONDO'S FRICKIN' FLAMETHROWER
GO KART -- RAMMING SPEED
GO KART -- TWIN NAILGUNS

DEVASTATOR
POINT DEFENSE SYSTEM
VORTEX
SUPERDUPER DEATH BLOSSOM
NUCLEAR GRENADE
FREEDOM BOMB TURRET
MISSILE TURRET
DEATH'S HEAD

OBLITERATOR
FREEZE ROCKETS
MMAW
GRAVITY BOMB
WORLD ENDER
DOOMSDAY DEVICE

EXPERIMENTAL B9 PLASMA CANNON
POSITRON BEAM
PROTON STORM
LIGHTNING GUN
GRAVITY WELL
TELEPORT ROBOT HELPER
NAPALM STRIKE
ORBITAL BOMBARDMENT

SUPERDUPER BLAZEGUN
DOUBLE PLAGUE SPIKES
TWIN CHAINGUN
TWIN POSITRON TRIPLE CANNON
DOUBLE FREEDOM BOMB TRIPLE CANNON
TWIN B9 PLASMA CANNON
AKIMBO-BLITERATOR

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POWERUPS
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Flames of 
Burning and
Flying:		Replaces the envirosuit. Fly with this jetpack and roast your enemies underneath you! No time limit
Q of Quad
Damage and
Regeneration:	Replaces the Quad Damage. Now with Double Regeneration of Health and Armor
Pentagram of
Protection:	Exactly as it sounds.
Ring of Power:	AWESOME! Grab this and you are now 150% of your size. You deal out quad damage, you regenerate at double the standard 				rate, and you have all weapons. You also jump super high and regenerate ammo!
ROBOT ARMOR:	You have a mech for 40 seconds, 800 health, 200 armor, super awesome chaingun and rocket launcher. ejects you and self 		destructs when done

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CREDITS
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A lot of guys at Inside3D. I didn't even keep track of all the tutorials I used. They include
however, smarter grunts and enforcers, explosive shells, and teleporting projectiles
Whoever made the QuakeBot for the human gibs
Rob Albin for his chasecam
Nick "Singe" Bousman
Glenn "Griphis" Saaiman
Michael Gargiulo for his Human Launcher - exploding gibs added!
Iikka "Fingers" Keränen
Perecli Manole and Brian Rumschlag
Perecli Manole and Mike
Patrick Martin
Brendan McArdle
Tom Murphy
n-tropy
per-kr
Ben Ricketts
Werner Spahl
Jonathan E. Wright
Dr. Shadowborg
WHOEVER MADE THE HANDS VIEW WEAPON MODEL

Special thanks to aguirRe for many general bugfixes, suggestions and botnames. Thanks also to Fat Controller and Aardappel for DMSP2,FrikaC for Frikbot X, Homer J. Simpson for being the funniest man ever, many other Quakers for weapons and tutorials, and you Ultimate QuakeGuy, for downloading and playing this incredible mod.

If I missed anyone, sorry. Thanks!

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TOOLS
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FRIKQCC
ProQcc
PFE32
QME 3.0
QUICKPRO 3D SHAREWARE
HAMMER 3
QPED
PHOTOSHOP
IRFANVIEW
MISFIT MODEL 3D
QUARK

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COPYRIGHT/DISTRIBUTION INFO
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I do ask that if anyone uses this mod as the basis of anything that they include this
text file along with their patch file(s), and that they make their derivative mod/source
freely available to edit/distribute. I took artistic liberty with a lot of the stuff. I hope
the authors don't mind. 

Alejandro "Bondo" Gonzaga
hondobondo@yahoo.com
http://www.moddb.com/bondos-superduper-quake-25
