Super Top Down Quake Alpha Beta

Play Super Duper Quake from a top down view!

Unzip to your superduper quake directory. this patch disables mouselook in autoexec.cfg. the fov in the screenshot is 120

glquake -game sdquake +map stdq01

When you enter a map you will be in standard view. Hit "C" (impulse 30) to use top down view

thanks to spike and mauvebib from inside3d forums for help with the chasecam!

to do
remove some traceline weapons
add chaingun player model
add rocket launcher player model
add super nailgun player model
reduce size of skins to less than 256 px height
make more maps
convert some sdquake maps to stdquake
add spawn points: info_monster_melee/info_monster_ranged/info_monster_m4/info_monster_m5
melee weapon pickups: hammer/go kart/chainsaw/hulk
ranged weapon pickups: heavy chaingun/sdnailgun/flamethrower/fbomb/mech
add skins/sounds: ash/lo wang
add zoom in/out function
update quake.fgd for Hammer

20090210
added robot as player model: rocket and chaingun
fixed boss spawn function
removed jesus mode
added go kart:ramming and spike attack
added chainsaw
added superduper nailgun player model
removed railgun
removed deathshead
removed doomsday
removed twin antimatter
removed hologram
removed gravity well
added info_monster_melee spawnpoint and meleespawner function
added the hulk as player model

20090208
Changed chasecam to fixed top down view
fixed aim function to always shoot straight ahead
added one map
