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Easily install and launch Quake maps with the cross-platform Quake Injector

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Author: | Mike Woodham
Title: | This Onion
Download: | fmb_bdg.zip (29cb9959dcbec7dc3d67fcdd8721a5b6)
Filesize: | 10056 Kilobytes
Release date: | 05.03.2007
Homepage: | http://www.mikewoodham.com
Additional Links: | Tronyn's Top 10: Medieval • Underworldfan's •
Type: | Partial conversion
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds:

Files in the ZIP archive

Files in the ZIP archive:

File | Size | Date
FMB_bdg/maps/fmb_bdg1.bsp | 6672 KB | 04.03.2007
FMB_bdg/sound/voreling/land.wav | 7 KB | 07.01.2006
FMB_bdg/sound/voreling/bitestrt.wav | 11 KB | 07.01.2006
FMB_bdg/sound/voreling/idle.wav | 28 KB | 07.01.2006
FMB_bdg/sound/voreling/bite.wav | 9 KB | 07.01.2006
FMB_bdg/sound/voreling/death.wav | 20 KB | 07.01.2006
FMB_bdg/sound/voreling/sight.wav | 55 KB | 07.01.2006
FMB_bdg/sound/voreling/pain.wav | 16 KB | 07.01.2006
FMB_bdg/sound/equake/rumble2.wav | 34 KB | 01.10.2005
FMB_bdg/sound/equake/rumble4.wav | 34 KB | 14.12.2005
FMB_bdg/sound/equake/rumble.wav | 34 KB | 01.10.2005
FMB_bdg/sound/equake/rumble1.wav | 34 KB | 01.10.2005
FMB_bdg/sound/wall/platebreak.wav | 7 KB | 18.02.2006
FMB_bdg/sound/wall/wall01.wav | 27 KB | 01.05.2005
FMB_bdg/sound/wall/explosion2.wav | 30 KB | 06.05.2005
FMB_bdg/sound/wall/rockthud.wav | 10 KB | 24.07.2005
FMB_bdg/sound/vermis/sight2.wav | 105 KB | 08.12.2006
FMB_bdg/sound/vermis/grab.wav | 345 KB | 08.12.2006
FMB_bdg/sound/vermis/grabbed.wav | 51 KB | 08.12.2006
FMB_bdg/sound/vermis/spore.wav | 44 KB | 08.12.2006
FMB_bdg/sound/vermis/grndhit.wav | 36 KB | 08.12.2006
FMB_bdg/sound/vermis/death.wav | 145 KB | 08.12.2006
FMB_bdg/sound/vermis/pop.wav | 129 KB | 08.12.2006
FMB_bdg/sound/vermis/splash1.wav | 30 KB | 08.12.2006
FMB_bdg/sound/vermis/splash2.wav | 25 KB | 08.12.2006
FMB_bdg/sound/vermis/splash3.wav | 25 KB | 08.12.2006
FMB_bdg/sound/vermis/sight.wav | 135 KB | 08.12.2006
FMB_bdg/sound/misc/foot2.wav | 3 KB | 30.07.1999
FMB_bdg/sound/misc/rain.wav | 40 KB | 30.07.1999
FMB_bdg/sound/misc/drip1.wav | 12 KB | 30.07.1999
FMB_bdg/sound/misc/break01.wav | 17 KB | 30.07.1999
FMB_bdg/sound/misc/foot4.wav | 3 KB | 30.07.1999
FMB_bdg/sound/misc/spark1.wav | 4 KB | 30.07.1999
FMB_bdg/sound/misc/foot3.wav | 2 KB | 30.07.1999
FMB_bdg/sound/misc/flow2.wav | 52 KB | 24.10.2006
FMB_bdg/sound/misc/rumble4.wav | 19 KB | 14.12.2005
FMB_bdg/sound/misc/inh2ob.wav | 10 KB | 30.07.1999
FMB_bdg/sound/misc/uwater.wav | 39 KB | 04.06.2002
FMB_bdg/sound/misc/spark2.wav | 3 KB | 30.07.1999
FMB_bdg/sound/misc/quakeend.wav | 8 KB | 13.12.2005
FMB_bdg/sound/misc/flow1.wav | 52 KB | 11.06.2002
FMB_bdg/sound/misc/drip3.wav | 15 KB | 30.07.1999
FMB_bdg/sound/misc/spark4.wav | 3 KB | 30.07.1999
FMB_bdg/sound/misc/owater2.wav | 8 KB | 30.07.1999
FMB_bdg/sound/misc/shortexp.wav | 27 KB | 04.11.2006
FMB_bdg/sound/misc/spark3.wav | 4 KB | 30.07.1999
FMB_bdg/sound/misc/quake.wav | 34 KB | 13.12.2005
FMB_bdg/sound/misc/longexpl.wav | 42 KB | 04.11.2006
FMB_bdg/sound/misc/foot1.wav | 3 KB | 30.07.1999
FMB_bdg/sound/misc/outwater.wav | 7 KB | 30.07.1999
FMB_bdg/sound/misc/drip2.wav | 16 KB | 30.07.1999
FMB_bdg/sound/pendulum/hit.wav | 6 KB | 01.01.1996
FMB_bdg/sound/pendulum/swing.wav | 13 KB | 01.01.1996
FMB_bdg/sound/weapons/tink2.wav | 2 KB | 30.07.1999
FMB_bdg/sound/drole/sight2.wav | 45 KB | 22.02.2006
FMB_bdg/sound/drole/sight2.sfk | 1 KB | 22.02.2006
FMB_bdg/sound/drole/idle.wav | 14 KB | 22.02.2006
FMB_bdg/sound/drole/strike2.wav | 18 KB | 22.02.2006
FMB_bdg/sound/drole/fire.wav | 28 KB | 22.02.2006
FMB_bdg/sound/drole/death.wav | 65 KB | 22.02.2006
FMB_bdg/sound/drole/strike1.wav | 12 KB | 22.02.2006
FMB_bdg/sound/drole/swipe.wav | 4 KB | 22.02.2006
FMB_bdg/sound/drole/sight.wav | 28 KB | 22.02.2006
FMB_bdg/sound/drole/pain.wav | 24 KB | 22.02.2006
FMB_bdg/sound/drole/explode3.wav | 38 KB | 22.02.2006
FMB_bdg/sound/Music/We_Got_Trouble_end.wav | 243 KB | 27.01.2007
FMB_bdg/sound/Music/killit_end.wav | 87 KB | 27.02.2007
FMB_bdg/sound/Music/We_Got_Trouble_end2.wav | 73 KB | 26.01.2007
FMB_bdg/sound/Music/killit_loop.wav | 652 KB | 27.02.2007
FMB_bdg/sound/Music/Fantastic_B1-256_loop.wav | 1896 KB | 27.02.2007
FMB_bdg/sound/Music/null.wav | 2 KB | 11.11.2006
FMB_bdg/sound/Music/Infoscape_end.wav | 42 KB | 27.02.2007
FMB_bdg/sound/Music/dead1.wav | 322 KB | 27.02.2007
FMB_bdg/sound/Music/We_Got_Trouble_loop.wav | 1658 KB | 27.02.2007
FMB_bdg/sound/Music/Infoscape_loop.wav | 955 KB | 27.02.2007
FMB_bdg/sound/Music/Fantastic_B1-256_end.wav | 712 KB | 27.02.2007
FMB_bdg/sound/lavaman/l_death.wav | 99 KB | 01.01.2006
FMB_bdg/sound/IMP/FIST.WAV | 6 KB | 28.11.1997
FMB_bdg/sound/IMP/UP.WAV | 13 KB | 28.11.1997
FMB_bdg/sound/IMP/DEATH99.WAV | 9 KB | 28.11.1997
FMB_bdg/sound/IMP/expsmall.wav | 9 KB | 30.12.2005
FMB_bdg/sound/IMP/death.wav | 12 KB | 18.02.2006
FMB_bdg/sound/IMP/PAIN.WAV | 11 KB | 28.11.1997
FMB_bdg/sound/IMP/death_old.wav | 15 KB | 31.12.2005
FMB_bdg/credits.txt | 3 KB | 05.03.2007
FMB_bdg/progs.dat | 705 KB | 20.02.2007
FMB_bdg/progs/wizard.mdl | 187 KB | 27.06.2005
FMB_bdg/progs/beam.mdl | 9 KB | 21.05.2001
FMB_bdg/progs/imp.mdl | 400 KB | 26.12.2006
FMB_bdg/progs/vermis.mdl | 642 KB | 08.12.2006
FMB_bdg/progs/S_null.spr | 2 KB | 01.01.1996
FMB_bdg/progs/candle.mdl | 21 KB | 14.08.2005
FMB_bdg/progs/lant_sty.mdl | 163 KB | 23.02.2007
FMB_bdg/progs/braztall.mdl | 284 KB | 30.06.2005
FMB_bdg/progs/voreling.mdl | 182 KB | 07.01.2006
FMB_bdg/progs/drole.mdl | 364 KB | 22.02.2006
FMB_bdg/progs/brazshrt.mdl | 256 KB | 01.07.2005
FMB_bdg/progs/rubble1.mdl | 25 KB | 18.01.2007
FMB_bdg/progs/pendulum.mdl | 44 KB | 01.01.1996
FMB_bdg/progs/fireball.mdl | 10 KB | 02.12.1997
FMB_bdg/progs/lavaman.mdl | 187 KB | 31.12.2005
FMB_bdg/progs/h_imp.mdl | 23 KB | 01.12.1997
FMB_bdg/progs/w_spikered.mdl | 14 KB | 30.01.2006
FMB_bdg/progs/rubble9.mdl | 71 KB | 18.01.2007
FMB_bdg/progs/longtrch.mdl | 252 KB | 29.05.2006
FMB_bdg/progs/rubble2.mdl | 71 KB | 18.01.2007
FMB_bdg/progs/sword.mdl | 37 KB | 31.01.2006
FMB_bdg/progs/h_ogre.mdl | 42 KB | 06.12.2006
FMB_bdg/progs/spore.mdl | 14 KB | 08.12.2006
FMB_bdg/progs/ogre.mdl | 264 KB | 29.10.2006
FMB_bdg/progs/h_hellkn.mdl | 32 KB | 03.06.2006
FMB_bdg/progs/h_drole.mdl | 17 KB | 22.02.2006
FMB_bdg/progs/vleg.mdl | 6 KB | 07.01.2006
FMB_bdg/progs/rubble3.mdl | 107 KB | 18.01.2007
FMB_bdg/progs/drlbomb.mdl | 20 KB | 22.02.2006

fmb_bdg.zip

This Onion
Large medieval castle in an underground cave with DKTe3 textures, a couple of new monsters and (optional) background music.

Tags: cave, large, keep, stronghold, medieval, castle, underground, dungeon, dkt, monsters, not, obsolete

Editor's Rating: Excellent

User Rating: 4.7/5 with 38 ratings
You can NOT add ratings if you are not logged in.

Quaker 27 February 2010, 2:30
Excellent map. There's no health supply at all in the last bit but it's fair if you know where to go to get cover. Music is very atmospheric too.

MegaQuaker, rated this a 5 23 April 2010, 4:24
Outstandling visuals, coupled fairly nicely with good gameplay. The massive difficulty spike at the end was a bit much though. Still a can't miss.

Ubermann, rated this a 5 25 June 2010, 13:20
Great map. Good ambience and balanced difficult. One of the best ever. Just a Must-Have.

Congratulations.

Works 100% with Darkplaces Engine.
Doesn't work with WinQuake, FUHQuake.
With FTEQuake the map seems that has "sv_gravity 200 or something".

But I found a small bug:

In the keep entrance, where a Yellow Key is required to open an horizontal bar, it's possible to reach that place without the key, by the right stairs and then jumping up to the sloped border.

Qmaster, rated this a 5 21 December 2010, 17:10
This level was fun, though it does have some flow issues like Ubermann was saying. Excellent hard to find secret areas, if only because it was so dark. I can't believe I didn't get the bookshelf secret until last :P 5/5 excellent atmo!

Spirit 22 December 2010, 12:31
If you want to use FTE you have to set cl_netfps to 0.

Evernight, rated this a 5 11 December 2011, 21:34
Always been a fan of Mike Woodham's FMB maps.. just a wholesomeness about them :) recommended!

dBAudio Registered, rated this a 5 20 October 2013, 20:54

amazing.

MikeTaylor Registered, rated this a 5 18 December 2013, 13:54

No question, this is a stone-cold classic map. Beautiful to look at, lovely to play, and very high RE-playability. 5/5 is a no-brainer.

Anyone who's not yet seen the sequel (a three-map pack of which this is the first) should get over to https://www.quaddicted.com/reviews/fmb_bdg2.html ASAP!

Two questions about secrets.

First, how do I get up to the blue armour in the ogre's balcony very near the start? I've hunted around that library forEVER and not found a thing.

Second, I see the rocket launcher up in a niche on a ledge above the main area, just outside the windows that overlook it from the first room. But I can't start to find a way up there. Anyone got it?

MikeTaylor Registered, rated this a 5 18 December 2013, 14:21

Oh, and while I'm asking: after you drop down from the bridge over the lava onto the ledge from which you reach the lightning-gun secret, how on earth do you get back up?

MikeTaylor Registered, rated this a 5 18 December 2013, 14:22

Oh, scratch that last question -- it's really obvious, I don't know how I didn't see it before :-)

Mike woodham Guest 25 December 2013, 17:24

Clue: you need to read a bit more

Mike Woodham Guest 25 December 2013, 20:55

Clue 2: a shootable button opens the bars on the windows

Radiation Registered, rated this a 5 8 November 2016, 0:36

whoever gave this an obsolete tag has a special place in hell

ericw Registered 8 November 2016, 1:39

I'm guessing the "obsolete" tag was a reference to https://www.quaddicted.com/reviews/fmb_bdg2.html including an updated version of "This Onion"

Atzuras Guest 30 April 2017, 15:25

This is a common example of how you know you're playing a 5/5 map form the first minute, or as long as you take to reach that first view of the main area throug a spiked window. You know you are at the beginning of something great. Atrociously difficult at the first play, it can be somehow smoothered down with the systematic application of the rocket laucher and the many red armors available through secrets, exploration and a bit of luck, which makes any regular player happier defeating such an impressive level.

Still, there are some confusing shortcuts, some of them can lead to a dead-end (or just a dead player) but at least two of them can cut down the map to one third of the total lenght and it is not particularly difficult to think do or to do it. By using some of these, some secrets are not working or maybe are related to killing a monster I skipped. I guess it is intentional but if something can be broken, I am the kind of silly person that does it.

Anyway this is the kind of work focused on the awesomeness, exploration and challenging encounters more than a science project, I never expect to find 100% of secrets, nor they are a must to finish the level. 5/5.

Jugador Registered, rated this a 5 20 July 2019, 18:31

Nice fourth-wall break with the music switches.

James G. Guest 26 December 2020, 3:27

***Thanks very much, Maestro Mike for the map! ***Please, help me to find all the clever and crafty secrets. (01) At the bottom of the first stairwell there is a Yellow Armour in a niche. I shoot the Red Cross button beneath to extend the small platform from the niche, but the Armour stays in and out of reach! (02) There's a grating on the floor of one of the rooms. The secret room (with crucified zombies) is beneath the grates. How do I get there? ***Would a Q-professional, please, do a 100% run of the map and upload it on YT

Mike Woodham Guest 18 January 2021, 16:19

See my answers under For My Babies - Bin Dunne Gorne 2

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