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Author:

Bal, Breezeep, dumptruck_ds, FifthElephant, ionous, ItEndsWithTens, mukor, Naitelveni, negke, Pritchard, Redfield

Title:

Xmas Jam 2017 - 1024³ theme

Download:

func_xmasjam2017.zip (c935efbc2b027e032439b8d6b0b40e8f)

Filesize:

49735 Kilobytes

Release date:

27.12.2017

Homepage:

Additional Links:

Func_Msgboard • Hotfix for Pritchard's map •

Type:

Single BSP File(s)

BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds:

Dependencies:

ad_v1_70final •

Files in the ZIP archive

Files in the ZIP archive:

File

Size

Date

func_xmasjam2017.txt

3 KB

27.12.2017

gfx/env/bal_swampn_bk.tga

3073 KB

01.11.2017

gfx/env/bal_swampn_dn.tga

3073 KB

01.11.2017

gfx/env/bal_swampn_ft.tga

3073 KB

01.11.2017

gfx/env/bal_swampn_lf.tga

3073 KB

01.11.2017

gfx/env/bal_swampn_rt.tga

3073 KB

01.11.2017

gfx/env/bal_swampn_up.tga

3073 KB

05.02.2015

gfx/env/cottoncandy_bk.tga

769 KB

21.10.2017

gfx/env/cottoncandy_dn.tga

769 KB

21.10.2017

gfx/env/cottoncandy_ft.tga

769 KB

21.10.2017

gfx/env/cottoncandy_lf.tga

769 KB

21.10.2017

gfx/env/cottoncandy_rt.tga

769 KB

21.10.2017

gfx/env/cottoncandy_up.tga

769 KB

21.10.2017

gfx/env/grimmnight_bk.tga

3073 KB

26.08.2005

gfx/env/grimmnight_dn.tga

3073 KB

26.08.2005

gfx/env/grimmnight_ft.tga

3073 KB

26.08.2005

gfx/env/grimmnight_lf.tga

3073 KB

26.08.2005

gfx/env/grimmnight_rt.tga

3073 KB

26.08.2005

gfx/env/grimmnight_up.tga

3073 KB

26.08.2005

gfx/env/pritchard_clear_bk.tga

769 KB

11.12.2017

gfx/env/pritchard_clear_dn.tga

769 KB

11.12.2017

gfx/env/pritchard_clear_ft.tga

769 KB

11.12.2017

gfx/env/pritchard_clear_lf.tga

769 KB

11.12.2017

gfx/env/pritchard_clear_rt.tga

769 KB

11.12.2017

gfx/env/pritchard_clear_up.tga

769 KB

11.12.2017

gfx/env/verdanis-cool_bk.tga

688 KB

20.08.2003

gfx/env/verdanis-cool_dn.tga

771 KB

20.08.2003

gfx/env/verdanis-cool_ft.tga

674 KB

20.08.2003

gfx/env/verdanis-cool_lf.tga

661 KB

20.08.2003

gfx/env/verdanis-cool_rt.tga

683 KB

20.08.2003

gfx/env/verdanis-cool_up.tga

492 KB

20.08.2003

maps/bmodels/xmasjam/carrot.bsp

12 KB

02.11.2017

maps/medieval_brk/xmasjam/rficeblue_brk.bsp

87 KB

09.11.2017

maps/medieval_brk/xmasjam/rficewht_brk.bsp

87 KB

04.11.2017

maps/medieval_brk/xmasjam/rfsnowrock_brk.bsp

343 KB

26.10.2017

maps/muk_brk/plank_brk1.bsp

8 KB

07.10.2017

maps/muk_brk/plank_brk2.bsp

8 KB

07.10.2017

maps/muk_brk/plank_brk3.bsp

9 KB

07.10.2017

maps/xmasjam_5th.bsp

1626 KB

26.12.2017

maps/xmasjam_5th.lit

347 KB

26.12.2017

maps/xmasjam_bal.bsp

12573 KB

21.12.2017

maps/xmasjam_bal.lit

2261 KB

21.12.2017

maps/xmasjam_breezeep.bsp

3329 KB

24.12.2017

maps/xmasjam_breezeep.lit

768 KB

24.12.2017

maps/xmasjam_dumptruck.bsp

2405 KB

21.12.2017

maps/xmasjam_dumptruck.lit

812 KB

21.12.2017

maps/xmasjam_icequeen.bsp

7080 KB

21.12.2017

maps/xmasjam_icequeen.lit

1418 KB

21.12.2017

maps/xmasjam_ionous.bsp

4544 KB

25.12.2017

maps/xmasjam_ionous.lit

787 KB

21.12.2017

maps/xmasjam_mukor.bsp

3726 KB

24.12.2017

maps/xmasjam_mukor.lit

644 KB

22.12.2017

maps/xmasjam_naitelveni.bsp

1798 KB

22.12.2017

maps/xmasjam_naitelveni.lit

301 KB

22.12.2017

maps/xmasjam_negke.bsp

1921 KB

24.12.2017

maps/xmasjam_pritchard.bsp

17274 KB

24.12.2017

maps/xmasjam_pritchard.lit

4274 KB

20.12.2017

maps/xmasjam_tens.bsp

4367 KB

22.12.2017

maps/xmasjam_tens.lit

1485 KB

22.12.2017

music/track101.mp3

4812 KB

19.12.2017

music/track101.ogg

1088 KB

19.12.2017

particles/map_xmasjam_tens.cfg

1 KB

10.09.2017

progs/h_eel.mdl

154 KB

29.06.2017

progs/mon_eel.mdl

174 KB

05.05.2016

progs/muk_mdl/gear.mdl

6 KB

13.12.2017

progs/muk_mdl/mon_knight_nosword.mdl

406 KB

18.12.2017

progs/muk_mdl/statue_venus.mdl

279 KB

21.12.2017

progs/xmasjam/balxj_tree_a.mdl

469 KB

09.12.2017

progs/xmasjam/pritchard_chair.mdl

80 KB

07.12.2017

sound/eel/attack1.wav

28 KB

04.05.2016

sound/eel/death1.wav

34 KB

04.05.2016

sound/eel/idle1.wav

52 KB

04.05.2016

sound/eel/impact1.wav

69 KB

04.05.2016

sound/eel/pain1.wav

14 KB

04.05.2016

sound/eel/sight1.wav

32 KB

04.05.2016

sound/xmasjam/baby1b_22k.wav

1537 KB

21.12.2017

sound/xmasjam/baby2a_22k.wav

1109 KB

21.12.2017

sound/xmasjam/baby3a_22k.wav

996 KB

21.12.2017

sound/xmasjam/fart1.wav

151 KB

18.08.2016

sound/xmasjam/xmasjam_rfmagic.wav

183 KB

06.11.2017

sound/xmasjam/xmasjam_rfpop.wav

42 KB

19.12.2017

sound/xmasjam/xmasjam_rfsparkles.wav

874 KB

06.11.2017

src/xmasjam_bal.map

4423 KB

21.12.2017

src/xmasjam_breezeep.map

2030 KB

24.12.2017

src/xmasjam_dumptruck.map

1229 KB

21.12.2017

src/xmasjam_icequeen.map

1828 KB

21.12.2017

src/xmasjam_ionous - Kopie.map

3858 KB

21.12.2017

src/xmasjam_ionous.jmf

9862 KB

21.12.2017

src/xmasjam_ionous.map

3858 KB

25.12.2017

src/xmasjam_ionous.map.bak

3858 KB

21.12.2017

src/xmasjam_mukor.map

1774 KB

24.12.2017

src/xmasjam_negke.map

1271 KB

24.12.2017

src/xmasjam_pritchard.map

17630 KB

24.12.2017

src/xmasjam_tens.map

2421 KB

22.12.2017

textures/xmasjam/tens_cross-5x5.tga

1 KB

06.09.2017

textures/{bal_puddle01.tga

65 KB

19.12.2017

textures/{elsa.tga

33 KB

19.12.2017

textures/{ftreea.tga

65 KB

19.12.2017

textures/{ftreelrg.tga

81 KB

19.12.2017

textures/{ftreelrgs.tga

81 KB

19.12.2017

textures/{ftrees.tga

65 KB

19.12.2017

textures/{ftreesb.tga

65 KB

19.12.2017

textures/{sflake_light.tga

17 KB

19.12.2017

textures/{sflake_off.tga

17 KB

19.12.2017

xmasjam_bal.txt

3 KB

21.12.2017

xmasjam_dumptruck_readme.txt

3 KB

21.12.2017

xmasjam_icequeenREADME.txt

6 KB

21.12.2017

xmasjam_ionous.txt

12 KB

22.12.2017

xmasjam_mukor_readme.txt

3 KB

22.12.2017

xmasjam_naitelveni_readme.txt

1 KB

22.12.2017

xmasjam_negke.txt

3 KB

24.12.2017

xmasjam_pritchard.txt

3 KB

20.12.2017

xmasjam_tens.txt

2 KB

22.12.2017

func_xmasjam2017.zip

Xmas Jam 2017 - 1024³ theme
Func Xmas Jam 2017 - a community project at Func_Msgboard. This pack features 11 small AD maps in varied styles where all gameplay takes place within a 1024x1024x1024 space. It comes with a few custom skyboxes, sounds, and a music track. The map sources are included.

Note: These maps require Arcane Dimensions 1.60 or later and a source port with increased limits.

Tags: small, 1024, ad, speedbase, ikwhite, medieval, maya, knave, cavern, temple, realism, bricks, ice, sounds, skybox, limits, source, arcanedimensions, quake_awards_2018_winner

Editor's Rating: Nice

User Rating: 4.5/5 with 30 ratings

You can NOT add ratings if you are not logged in.

Vasya shkolnik Guest 29 December 2017, 13:25

Nice! Good present for New Year!

Greed Registered, rated this a 5 29 December 2017, 21:12

Beautiful maps!

AN Registered, rated this a 4 1 January 2018, 15:11

Mostly 4/5 maps, few 3s. Last map very sweet :3 good job!

Spirit★ Registered 1 January 2018, 21:37

I only played Bal's map so far and it was great.

MikeTaylor Registered, rated this a 5 14 February 2018, 15:41

A Warm Welcome Home (xmasjam_bal) is a really lovely base map, beautifully constructed, and with perfectly escalating difficulty, culminating in an extremely epic battle on top of the base. I got all 135 kills (on hard) but only one of the nine(!) secrets -- and even that one was under an elevator! Like my all-time favourite map, Telefragged, this one does a really nice job of partially destroying the environment, and it's great to see. Really, this is about as good as a base map this size can be, and worth five stars right out o the gate.

Astonishingly, this seems to be Bal's first published map -- unless he's the same Bal that contributed one of the nine unthemed deathmatch maps to 2001's sm7_pack, which seems pretty unlikely. What a debut!

MikeTaylor Registered, rated this a 5 14 February 2018, 16:17

Remains in a Manger (xmasjam_dumptruck) is really, nice, too: a bijou dungeonette that really makes you work for the 50 kills. I particularly enjoyed the way the medieval and modern worlds are brought together near the end. Not quite substantial enough to score the full five stars, but worth four.

MikeTaylor Registered, rated this a 5 14 February 2018, 16:59

_For Absent Fiends (xmasjam_5th) is nicely constructed but really over very quickly. The highlight was probably facing a bunch of assorted zombies before getting any explosives, the triple shotgun or the sharp axe. Blow 'em up with vore balls! Anyway, a good solid three stars.

MikeTaylor Registered, rated this a 5 14 February 2018, 17:28

In the beginning (xmasjam_breezeep) is another that's small but perfectly formed. A beautiful, airy temple with a lot of ominous-looking statues that wake at suitable moments. A lot of fun to blast through, though I think it might have been even more fun with the widowmaker. It seems you're supposed to shoot four hidden buttons (I only found one of them) to release the gold key that gives access to it -- but I found out after killing everything that you can just jump across to the gold-key cage and grab it through the bars! All in all, lots of fun so it just scrapes four stars.

MikeTaylor Registered, rated this a 5 15 February 2018, 12:03

I really liked Winter of the Ice Queen (xmasjam_icequeen) -- which by the way is by Redfield, not Icequeen, despite the naming of the map. It's a lovely attempt to do something different with Quake, and the modified visuals work superbly. Yes, the level is disappointingly short, but it's still a unique experience, well worth four stars. (Also: thank you for the secrets guide in the documentation!)

MikeTaylor Registered, rated this a 5 15 February 2018, 12:23

(Erratum: Breezeep's map is called Pale Signs of Doom, not In The Beginning as stated above. Sorry.)

MikeTaylor Registered, rated this a 5 15 February 2018, 14:58

Etemenanki (xmasjam_ionous) is just magnificent: a genuinely creepy story expounded through books in the secrets, and a sequence of properly tough combats in distinctive surroundings. Fine, fine work and easily worth five stars.

I got 128 of the 130 kills; given how the other secrets have panned out, I'm guessing the last two kills are in the two (of ten) secrets that I missed. I may go back and hunt for them -- I really want to see how the story ends!

MikeTaylor Registered, rated this a 5 15 February 2018, 15:03

If only Ionous's text-file included a secrets guide!

MikeTaylor Registered, rated this a 5 16 February 2018, 0:25

I had high hopes of The Drowning a City Fell Victim To (xmasjam_mukor) because it was obvious from the start that it was very beautiful: the status in the centre of the map is marvellous. Unfortunately, I didn't much enjoy actually playing it, because the difficulty arises from two sources that I never like: insufficient ammunition, and difficulty on manoeuvring. Again and again I ran out of shells and nails, and I never found a weapon that let me use my explosives; again and again, as I strategically retreated from a combat, I got stuck in a too-narrow doorway, or on a plinth, and got killed. Sadly, it means that I have to score the best looking map in the pack so far with a meagre two stars. Sorry, Mukor!

MikeTaylor Registered, rated this a 5 16 February 2018, 18:43

"status"? Silly me. No, the statue in the centre of the map is marvellous.

MikeTaylor Registered, rated this a 5 16 February 2018, 21:38

Naitelveni's untitled map (xmasjam_naitelveni) didn't really work for me. I am basically all about exploring, whereas this map was just a sequence of frenzied combats in the same arena. It's well executed, but I just didn't have any fun playing it. I finished only out of pure bloody-mindedness. So, sorry, Nait, but two stars.

And name your maps, people!

MikeTaylor Registered, rated this a 5 17 February 2018, 0:47

I had a lot of trouble getting started with Wat mutt, dat mutt (xmasjam_negke), not least because I didn't like being constantly tracked by a zombie knight who I had no way to kill: no magic axe, no widowmaker, no explosives. On top of this, having to fight a shambler at close quarters while various knights piled in a vore peppered me with missiles felt more like work than play. But once I stumbled on the solution -- leave the zombie knight behind, then get the shamler and vore into a long fight, then pick off the knights while that's going on -- the rest of it was more fun. Never super-fun, though, and the sequence of ascending lifts and platforms always felt like something laid out for a game. I'll be generous and award three stars, largely because it was so satisfying to solve the shambler/vore problem.

MikeTaylor Registered, rated this a 5 17 February 2018, 23:20

I can't run Pritchard's map:
$ quake -heapsize 128000 -game ad +skill 2 +map xmasjam_pritchard
Host_Error: Mod_LoadModel: progs\xmasjam\pritchard_chair.mdl not found
$ ls -l progs/xmasjam/pritchard_chair.mdl
-rw-r--r--@ 1 mike staff 81316 7 Dec 14:32 progs/xmasjam/pritchard_chair.mdl

Any idea what's going on here? Is it possible that the use of backslash as the path-separator is a Windows-specific thing?

MikeTaylor Registered, rated this a 5 17 February 2018, 23:22

Yep, looks like my guess was right. Here is a hideous hack that makes the map work on MacOS (and I assume Linux):
```
ln -s progs/xmasjam/pritchardchair.mdl 'progs\xmasjam\pritchardchair.mdl'

```
It creates a file in the working directory whose name has the backslashes embedded in it, which is linked to the actual file down in the progs/xmasjam directory.

MikeTaylor Registered, rated this a 5 17 February 2018, 23:23

Formatting foul-up in previous comment. Lemme try again:

--

Yep, looks like my guess was right. Here is a hideous hack that makes the map work on MacOS (and I assume Linux):
ln -s progs/xmasjam/pritchardchair.mdl 'progs\xmasjam\pritchardchair.mdl'
It creates a file in the working directory whose name has the backslashes embedded in it, which is linked to the actual file down in the progs/xmasjam directory.

Redfield Registered 17 February 2018, 23:33

@Mike Taylor: I believe this is an issue that can affect linux/mac users. The pathname to the chair model has a backslash issue. Hopefully you have gotten the map to run by doing this. I think Pritchard may release a fixed version later, hopefully.

MikeTaylor Registered, rated this a 5 17 February 2018, 23:52

Thanks, @Redfield. My hack is horrible, but works for now. It's something for map authors to be aware of.

Meanwhile, having played most of The Pillar (xmasjam_pritchard), I've reached the book that says Withdraw your stake / stained black with the blood / of an elder god, and I've pressed the button near that book. But nothing obvious has happened. Can anyone give me a hint about what I'm missing?

negke★ Registered 18 February 2018, 0:01

Note that there's a hotfix (.ent) available for Pritchard's map under "Additional links". It addresses the backslash issue and enables the GL enemies to spawn as they're supposed to.

MikeTaylor Registered, rated this a 5 19 February 2018, 10:26

Finally (for now, until I get Pritchard's map to work) there's Mae'hu Maechrimma (xmasjam_tens). This was rather beautiful, but tiny --just 13 kills -- and over very quickly. Some tiny maps work well because they feel like they're perfect little jewels; but unfortunately this one just feels like an unfinished part of a much bigger map. As it stands, I can only award two stars, but I feel bad about it. I hope my intuiting is right, and ItEndsWithTens eventually releases the complete map that this is part of.

MikeTaylor Registered, rated this a 5 19 February 2018, 10:27

@negke Thanks for the pointer, but having downloaded the .ent file, I don't know what to do with it. Please advise!

MikeTaylor Registered, rated this a 5 19 February 2018, 10:29

Simply placing it in the ad, ad/progs or ad/progs/xmasjam directory doesn't work.

Redfield Registered 26 February 2018, 11:10

If you are still having trouble, I think that you need to place the .ent inside the maps folder right where xmasjam_pritchard.bsp is. Hopefully you can get it to work, it is a wonderful map.

MikeTaylor Registered, rated this a 5 26 February 2018, 16:02

Thanks, Redfield, that did it!

So I finished The Pillar (xmasjam_pritchard) with all kills but only three of the five secrets. I was nicely down below full health by the end, which to me means that difficulty has been well judged. A really neat little self-contained map, with the distinctive atmosphere, which I gauge is worth four stars.

All of which of course means a very well-deserved five stars for the pack as a whole -- and my gratitude to everyone who contributes for a very welcome Christmas gift!

onetruepurple Registered, rated this a 5 23 June 2018, 13:17

Some of the maps are real 5/5 maps so the pack should get this rating also.

Esrael Registered 31 July 2018, 11:00

Bal's "A Warm Welcome Home" won the "Best Map Visuals" category at the Quake Awards 2018.

Gioyo3aa Registered, rated this a 4 7 May 2020, 15:22

Bal's "A Warm Welcome Home" has more secrets than expected --- first for a map this size, then for the final surprise, and finally for the mailbox :)

bw Guest 20 September 2020, 19:23

Playthrough of Absent Fiends by FifthElephant -
https://www.youtube.com/watch?v=rhKef7h4oqg

Jugador Registered, rated this a 5 30 November 2020, 18:23

Playthrough by GGRC: https://www.youtube.com/watch?v=eVpqZUCREOU

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