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Author:

Artistical, Entsoy, Fairweather, Greenwood, Makkon, Mista Heita, Mobin, Nyo, Pinchy, Quasiotter, Shades, Strideh, vbs, Voidforce, Xeo

Title:

Halloween Jam 3

Download:

hwjam3.zip (1ea880215305ab578b2c4af050ff9439)

Filesize:

248750 Kilobytes

Release date:

27.10.2020

Homepage:

Additional Links:

Func_Msgboard •

Type:

Partial conversion

BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds:

Files in the ZIP archive

Files in the ZIP archive:

File

Size

Date

docs/ad/ad_v1_80_credits.txt

16 KB

13.10.2020

docs/ad/ad_v1_80_documentation.txt

148 KB

09.10.2020

docs/ad/ad_v1_80_readme.txt

9 KB

13.10.2020

docs/ad/ad_v1_80changelog.txt

90 KB

12.10.2020

docs/ad/ad_v1_80p1changelog.txt

91 KB

14.10.2020

docs/hwj3_quasiotter_readme.txt

3 KB

25.10.2020

docs/hwjam3_artistical.txt

2 KB

24.10.2020

docs/hwjam3_entsoy_readme.txt

2 KB

25.10.2020

docs/hwjam3_greenwood.txt

2 KB

25.10.2020

docs/hwjam3_makkon.txt

1 KB

24.10.2020

docs/hwjam3_mh.txt

2 KB

25.10.2020

docs/hwjam3_pinchy.txt

3 KB

27.10.2020

gfx/conback.lmp

63 KB

27.10.2020

gfx/env/bloodmoon_bk.tga

769 KB

24.10.2020

gfx/env/bloodmoon_dn.tga

769 KB

24.10.2020

gfx/env/bloodmoon_ft.tga

769 KB

24.10.2020

gfx/env/bloodmoon_lf.tga

769 KB

24.10.2020

gfx/env/bloodmoon_rt.tga

769 KB

24.10.2020

gfx/env/bloodmoon_up.tga

769 KB

24.10.2020

gfx/env/hw_thunder/hw_thunder.shader

1 KB

28.12.2008

gfx/env/hw_thunder/license.txt

1 KB

28.12.2008

gfx/env/hw_thunder/thunder_bk.tga

734 KB

28.12.2008

gfx/env/hw_thunder/thunder_dn.tga

762 KB

28.12.2008

gfx/env/hw_thunder/thunder_ft.tga

699 KB

28.12.2008

gfx/env/hw_thunder/thunder_lf.tga

634 KB

28.12.2008

gfx/env/hw_thunder/thunder_rt.tga

739 KB

28.12.2008

gfx/env/hw_thunder/thunder_up.tga

644 KB

28.12.2008

gfx/env/stormydays_bk.tga

3073 KB

26.08.2005

gfx/env/stormydays_dn.tga

3073 KB

26.08.2005

gfx/env/stormydays_ft.tga

3073 KB

26.08.2005

gfx/env/stormydays_lf.tga

3073 KB

26.08.2005

gfx/env/stormydays_rt.tga

3073 KB

26.08.2005

gfx/env/stormydays_up.tga

3073 KB

26.08.2005

gfx/env/urdak_bk.tga

3073 KB

30.08.2020

gfx/env/urdak_dn.tga

3073 KB

30.08.2020

gfx/env/urdak_ft.tga

3073 KB

30.08.2020

gfx/env/urdak_lf.tga

3073 KB

30.08.2020

gfx/env/urdak_rt.tga

3073 KB

30.08.2020

gfx/env/urdak_up.tga

3073 KB

30.08.2020

gfx/env/violent180purple_bk.tga

3073 KB

29.12.2019

gfx/env/violent180purple_dn.tga

3073 KB

29.12.2019

gfx/env/violent180purple_ft.tga

3073 KB

29.12.2019

gfx/env/violent180purple_lf.tga

3073 KB

29.12.2019

gfx/env/violent180purple_rt.tga

3073 KB

29.12.2019

gfx/env/violent180purple_up.tga

3073 KB

29.12.2019

gfx/qplaque.lmp

5 KB

27.10.2020

hwjam3_README.txt

3 KB

27.10.2020

maps/hwjam3_artistical.bsp

10823 KB

24.10.2020

maps/hwjam3_artistical.lit

4919 KB

24.10.2020

maps/hwjam3_entsoy.bsp

17186 KB

25.10.2020

maps/hwjam3_entsoy.lit

162 KB

25.10.2020

maps/hwjam3_greenwood.bsp

5493 KB

26.10.2020

maps/hwjam3_greenwood.lit

3908 KB

26.10.2020

maps/hwjam3_makkon.bsp

45659 KB

25.10.2020

maps/hwjam3_makkon.lit

3758 KB

25.10.2020

maps/hwjam3_mh.bsp

39063 KB

25.10.2020

maps/hwjam3_mh.lit

1167 KB

25.10.2020

maps/hwjam3_mobin.bsp

477 KB

26.10.2020

maps/hwjam3_mobin.lit

256 KB

26.10.2020

maps/hwjam3_nyo.bsp

2357 KB

24.10.2020

maps/hwjam3_nyo.lit

981 KB

24.10.2020

maps/hwjam3_pinchy.bsp

5607 KB

25.10.2020

maps/hwjam3_pinchy.lit

3376 KB

25.10.2020

maps/hwjam3_quasiotter.bsp

1072 KB

27.10.2020

maps/hwjam3_shades.bsp

19070 KB

19.10.2020

maps/hwjam3_shades.lit

1556 KB

19.10.2020

maps/hwjam3_strideh.bsp

19355 KB

24.10.2020

maps/hwjam3_strideh.lit

2451 KB

24.10.2020

maps/hwjam3_vbs.bsp

27271 KB

25.10.2020

maps/hwjam3_vbs.lit

4985 KB

25.10.2020

maps/hwjam3_xeo.bsp

12787 KB

25.10.2020

maps/start.bsp

4156 KB

27.10.2020

maps/start.lit

839 KB

27.10.2020

models/glowsphere.mdl

776 KB

09.03.2020

music/track16.mp3

9800 KB

16.10.2020

music/track232.mp3

8440 KB

24.10.2020

music/track65.mp3

739 KB

20.10.2020

music/track65.ogg

807 KB

20.10.2020

music/track66.mp3

1459 KB

24.10.2020

music/track66.ogg

1541 KB

24.10.2020

music/track69.mp3

645 KB

24.10.2020

music/track69.ogg

404 KB

24.10.2020

music/track70.ogg

2584 KB

25.10.2020

pak0.pak

263770 KB

27.10.2020

pak1.pak

5341 KB

27.10.2020

pak2.pak

21787 KB

27.10.2020

progs/misc_tree2.mdl

395 KB

19.10.2020

progs/pumpkin.mdl

15 KB

17.10.2020

progs/pyr.mdl

401 KB

25.10.2020

progs/tree1.mdl

57 KB

19.10.2020

quake.rc

9 KB

27.10.2020

src/hwjam3_entsoy.map

9219 KB

25.10.2020

src/hwjam3_makkon.map

24443 KB

25.10.2020

src/hwjam3_mh.map

4850 KB

25.10.2020

src/hwjam3_pinchy.map

4395 KB

25.10.2020

src/hwjam3_quasiotter.map

254 KB

27.10.2020

textures/#lip.tga

193 KB

22.10.2020

textures/P1020115.tga

49 KB

24.10.2020

textures/bb.tga

193 KB

22.10.2020

textures/bbskin.tga

193 KB

22.10.2020

textures/ear.tga

97 KB

24.10.2020

textures/ec.tga

49 KB

24.10.2020

textures/elbow.tga

13 KB

22.10.2020

textures/hair.tga

193 KB

22.10.2020

textures/haireye.tga

193 KB

22.10.2020

textures/nip.tga

193 KB

22.10.2020

textures/nipskin.tga

193 KB

22.10.2020

textures/nose.tga

13 KB

22.10.2020

textures/sky_hair.tga

97 KB

24.10.2020

textures/tongue.tga

13 KB

22.10.2020

textures/y.tga

49 KB

24.10.2020

hwjam3.zip

Halloween Jam 3
Third Halloween Jam, a community project featuring 13 levels + a start map in varying sizes and themes. Most of the maps use custom textures. The pack is based on the Arcance Dimensions mod (included) and comes with various custom content like models, sounds, skyboxes, and music tracks. Some of the map sources are included.

Note: These maps require a source port with increased limits + BSP2 support.

Tags: medium, large, halloween, castle, dungeon, makkon, realism, factory, cathedral, pumpkins, start, ad, arcanedimensions, sounds, models, skybox, music, source, limits, bsp2, textures

Editor's Rating: no rating (yet)

User Rating: 4.4/5 with 21 ratings

You can NOT add ratings if you are not logged in.

Solomoriah Registered, rated this a 5 15 November 2020, 17:57

Found a bug in Necromancer's Swamp. I was in what i assume is the last boss fight in the circular arena area, laying into the big dude with the super nailgun, when he raised his sword and summoned some lightning. Then this:

CALL2 402(setmodel)setmodel()
monsters.qc : monsterspawn
<NO FUNCTION>
no precache: progs/mongaunt.mdl
Host_Error: Program error
Client player removed

Johnny Law Registered, rated this a 4 16 November 2020, 4:08

A couple of the maps (Shadesmaster's -- the one you're mentioning there -- and Artistical's) have had bugfix/improvement revisions since the release of this pack.

I originally saw them on Discord, dunno if they've been uploaded elsewhere, so I've got them here: https://neogeographica-downloads.s3.amazonaws.com/tools/quakestarter/hwjam3_fixes.zip

mgtroyas Registered, rated this a 5 16 November 2020, 13:34

I have played only a couple of these maps yet, but wanted to congratulate Entsoy for creating "Approach of the Second Sun". A really refreshing new experience on Quake mapping, and that's no small feature.

Solomoriah Registered, rated this a 5 17 November 2020, 1:39

Johnny Law, thanks for the fixes!

... Oh, my gawds. The Vileduct... so beautiful. I'm just disappointed the elevator doesn't go all the way up; I'd love to see this one fleshed out with accessible building interiors and another level up.

The_Pirate Registered, rated this a 5 18 November 2020, 10:11

This is a very impressing map pack.

Only one of the maps completely beat me ("Us") - that was too much like a good, old-fashioned LSD trip to me. You could nearly taste the colour nine...
All the other maps, each in their own way, contained elements of new thinking and new angles. That these keep popping up after nearly 25 years, is quite remarkable.

If a revised mappack (including the bugfixes mentioned elsewhere) is uploaded at some time in the future, i would appreciate if AD is not included - i'm stuck with a old ADSL modem and very limited bandwith. It should be enough to mention AD as a prequisite, and provide a link, please

All in all: very good.

Solomoriah Registered, rated this a 5 20 November 2020, 5:57

Okay, so I screwed up and saved Us over my only save point. How the *$#@!?! do you get out of that level? And what kind of drugs is quasiotter taking?

JP Guest 4 December 2020, 14:00

This is a fantastic, and really interesting map-pack.

Marks the debut of a 'Haunted Makkon' texture style - sort of like quake haunted village meets tim burton. Colourful, almost cartoony in places.

Shadesmaster, Makkon, Strideh and Mista Heita all use this look to produce four excellent maps that form the thematic backbone of this jam.

Shadesmaster throws everything at the wall - every new AD monster in 1.8, jump-boots and these annoying poison spiders that can be really deadly. It works because of the lovely 'hub' centerpiece (very dark souls firelink shrine) and an ott heretic/hexen soundtrack that actually gels with the super-colourful Makkon textures. Sort of a 'what if Hexen II had been good' kind of level.

Makkon's level is a lovely bit of key hunting and two tough set piece ambushes. What I really loved with his own take on his textures is that he pushed the surreal 'floating' take on this set into something that looked like the American Mcgee Alice games - again, something that really works with this look.

Strideh takes the look and tones it down into something closer to a 'classic quake' atmosphere. Strideh always nails his maps with polish, and they're always reasonable lengths that never outstay their welcome. The portal effect at the end is jaw-droppingly beautiful - I'd like to see a whole episode that uses that technique.

Finally, Mister Heita - I think this is a debut? In which case, don't stop doing what you're doing. One one level, it's a beautiful, polished and tight quake map in its own right. But it does three completely new things (three!) which push the envelope in terms of gameplay.

It has story-led intro with character dialogue. And it actually works! Introducing you to new concepts, the back story, your mission, etc. Great Quake-gothic atmosphere too.

A new mechanic. Granted, the full potential of this isn't explored, but a 'ghost mode' where you can pass through certain objects but can't attack anything is brilliant, and I want to see more of it!

Dynamic music! Again, not used enough in Quake, and the track choices are a little jarring - but my god, I want to see more of this used in Quake maps when an ambush is sprung or an arena/boss fight starts.

Outside of these four, the quality is a little mixed or experimental. I do want to shout out to Xeo's map 'The Banquet' though - a punchy debut, with a lovely horror concept (camp but not TOO camp) great atmosphere and well-judged combat. Can't wait to see more from Xeo - and wouldn't mind an expanded/more detailed version of the Banquet as a separate release.

All in all, a jam well worth downloading.

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