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Author: | Tronyn & PM
Title: | Unforgiven
Download: | unforgiven.zip (d4be320e87eddcab9da5276452d88f9f)
Filesize: | 32773 Kilobytes
Release date: | 26.06.2011
Homepage: |
Additional Links: |
Type: | Partial conversion
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds:

Files in the ZIP archive

Files in the ZIP archive:

File | Size | Date
gfx/env/dsky1_bk.tga | 444 KB | 15.05.2007
gfx/env/dsky1_dn.tga | 11 KB | 15.05.2007
gfx/env/dsky1_ft.tga | 443 KB | 04.03.2008
gfx/env/dsky1_lf.tga | 444 KB | 15.05.2007
gfx/env/dsky1_rt.tga | 444 KB | 15.05.2007
gfx/env/dsky1_up.tga | 9 KB | 26.10.2008
gfx/env/duske_bk.tga | 593 KB | 15.07.2004
gfx/env/duske_dn.tga | 769 KB | 15.07.2004
gfx/env/duske_ft.tga | 581 KB | 15.07.2004
gfx/env/duske_lf.tga | 572 KB | 15.07.2004
gfx/env/duske_rt.tga | 672 KB | 15.07.2004
gfx/env/duske_up.tga | 460 KB | 15.07.2004
gfx/env/gehenna_bk.tga | 659 KB | 25.08.2004
gfx/env/gehenna_dn.tga | 768 KB | 25.08.2004
gfx/env/gehenna_ft.tga | 694 KB | 25.08.2004
gfx/env/gehenna_lf.tga | 649 KB | 25.08.2004
gfx/env/gehenna_rt.tga | 682 KB | 25.08.2004
gfx/env/gehenna_up.tga | 498 KB | 25.08.2004
maps/unf1.bsp | 5358 KB | 26.06.2011
maps/unf2.bsp | 6337 KB | 26.06.2011
maps/unf3.bsp | 6667 KB | 26.06.2011
maps/unf3intro.bsp | 1242 KB | 26.06.2011
maps/unfstart.bsp | 889 KB | 26.06.2011
pak0.pak | 24465 KB | 12.06.2011
pak1.pak | 11425 KB | 12.06.2011
progs.dat | 1591 KB | 20.06.2011
sound/music/unf1.wav | 4566 KB | 03.11.2010
sound/music/unf2.wav | 1937 KB | 03.11.2010
sound/music/unf3.wav | 1003 KB | 03.11.2010
unforgivenreadme.txt | 4 KB | 26.06.2011

unforgiven.zip

Unforgiven
Epic fantasy episode with three huge levels, hardcore horde battles with many new monsters and bosses, several new and modified weapons and items from the Drake mod (latest version is included). It also comes with a start map, custom skyboxes and background music.

Note: This episode requires an engine port with increased limits. The max_edicts value has to be raised to 2048 if supported.

Tags: large, episode, horde, hard, medieval, fantasy, textures, monsters, music, drake, limits, boss, dragon, castle, fort, tower, mountain, skybox, hexen 2

Editor's Rating: Excellent

User Rating: 4.6/5 with 42 ratings
You can NOT add ratings if you are not logged in.

denizen 22 July 2011, 19:22
WOW...

Lava Croft, rated this a 5 28 August 2011, 19:04
Some of the monsters (like the Hexen2 archers) are a bit too slow to be actually overwhelming cq. scary, but goddamn this is one fine piece of work. Thanks!

qbism 30 October 2011, 6:18
Video of UNF3 gameplay featuring hordes on 'nightmare'
http://youtu.be/LOenE94-_p0

Tronyn 11 November 2011, 7:02
I was seriously impressed. DaZ did some other videos on Unforgiven but my main thing was that Chthon wasn't nearly as threatening as he should be here. PM knew this and he's made some new AI. I liked the fisheye, third person, shots of the dragon, etc, and the editing together of all of it. It was interesting to see how other players approached the situation in these maps, I dumbly assumed that my way was an "intuitive" one that new players would just "figure out."

qbism 21 November 2011, 4:32
I'm glad you enjoyed the vid. In making the shots, I tried different approaches to the map, mostly "reckless" (with lots of game saves), to get the most action scenes. Most of the monsters are placed according to their strengths: Ogres up high with open fields of view, fast ones like knights and fiends have acres to roam, not to mention the flyers. So it's a big challenge to find those defensive "holes" from which to take pot shots. Even these places can become an ammo-draining siege without careful planning. This series, and especially unf3, are highly replayable due to the many strategy options in their vastness.

denizen 22 November 2011, 0:26
I try to do all levels on nightmare, without reloading once. A challenge!

Chip 22 November 2011, 10:38
Heh, played unf1.bsp this morning and got late to a client meeting. Can't wait to play the other ones. However, I experienced some errors using DirectQ, with map freezing just right after the first flight of stairs. I used noclip to get unstuck, but somehow, 3-5 seconds later I got stuck again.

Daz, rated this a 4 25 November 2011, 19:52
Video playthrough of the first map - http://www.youtube.com/watch?v=KwqGneCX2bg

badger 23 December 2011, 18:16
The second level crashes on me at the beginning.

Spirit 23 December 2011, 18:17
Using which engine?

badger 23 December 2011, 18:39
I used fitzquake.

Tronyn 7 January 2012, 6:35
There's probably a real clipping error (bsp, so it'll reappear whatever engine you use) in the map there. Sorry I can't help right now.
New version will be out this year. I should have clipped more carefully, there's always a problem.

negke 7 January 2012, 10:39
badger: You need to set "max_edicts 2048" in the console for the second level to work.

badger 12 January 2012, 19:50
i set the max_edicts to 2048 and now it works a lot better. thanx negke

badger 12 January 2012, 19:50
i set the max_edicts to 2048 and now it works a lot better. thanx negke

Lava Croft, rated this a 5 28 January 2012, 17:21
Beat it in 3-player coop last night. Only ran into one coop-unfriendly 'gate-closing-behind-you' near the end of unf2.bsp.

Higly recommended for coop!

Tronyn 29 January 2012, 9:23
Shit, glad that gate didn't stop you from winning entirely. What map was it in, map 2?
Anyway me and PM are planning to release our own Q1SP/Q1COOP megamod this year, so things do need to make sense.

Tronyn 29 January 2012, 12:22
yee remind me to read more carefully and pay more attention. Will be fixed before final release. Glad you enjoyed the episode!

Spirit★ Registered 22 September 2012, 23:14
Note to self, quakespasm does not work serving this.

ezzetabi Guest 31 May 2013, 14:50

I played all the maps at Nightmare. The first map of this set is probably the best I ever played I simply cannot recommend it enough. The second was nice. The last one is also great; I only felt two flaws: inside the tower was a little boring (just run up...) and all the Sharats outside seldom slow down the game too much (find hiding place, shoot, await Sharat purple ball to explode, repeat until Sharat is dead...)

MikeTaylor Registered, rated this a 5 12 November 2013, 13:34

Absurdly good. Just astonishing.

FacilisDK Registered, rated this a 5 18 April 2014, 0:53

Wauv! this is just... Overwhelming (and good fun). Stunning maps. How about that complete movie Daz? ;)

NoNameUser Guest 11 June 2014, 14:34

While I'm not really a huge fan of horde (more like slaughter) maps, I really enjoyed most of this pack. However, I thought the final boss was incredibly unfair. There's no cover at all to avoid its attacks, and apparently it doesn't matter if you are at max health and armor because the thing decimates you with just about two shots. I couldn't see any real strategy against it other than jumping all the way down the tower and unloading lots of nails and cells on it from below; it was kind of cheap but there was nothing fair about that boss fight. Prior to that, activating the surrounding smaller towers was just as frustrating, I must've died over ten times just getting fireballed and mauled in mid-air by those imps, then pressing F3 again and again to load the last save made it more aggravating.

Kurt Guest 23 June 2014, 16:22

Downloaded and played it after seeing a playthrough on youtube. Loved it so much! The maps are huge with loads of enemies! I wish retail games were like that. Brilliant!

MikeTaylor Registered, rated this a 5 27 September 2015, 23:18

Where do the dragons get fun? Fast moving flying distant beasts that are impossible to hit with most weapons and can instakill? No thanks. I may just god-mode my way past the dragon on the top of the castle in level 2. Trying again and again and again wore out my patience.

negke★ Registered 28 September 2015, 2:05

Use the crossbow!

MikeTaylor Registered, rated this a 5 28 September 2015, 18:50

Well, I did it without cheating in the end, by running away to a building, waiting for it to approach the entrance, and hosing it down with the shambler-gun.

Yes, the crossbow would be ideal here; but for some reason I don't seem to be able to select it.

Blood Vengeance Registered, rated this a 5 2 October 2016, 12:53

This is absolutely one my favourite releases, Tronyn made another masterpiece: huge maps, nice atmosphere, elements from Hexen 2 and awesome fights with huge horde of enemies (last level, unf3 reminds me Serious Sam gameplay, with swarms of monsters coming to you). Only "boring" part is in last level when you get the boots to fly and you have to press the pillars while surrounded by imps trying to kick your ass.

epiplon Registered, rated this a 3 10 October 2018, 19:10

The maps are cool, but I'm not much of a fan of the monster and weaponry clusterfuck. Some bosses are unfair, maps gives too much ammo to deal with basic enemies but gives you nothing to defeat bosses. Plus you have to cheese most of them.

Lane Powell Registered, rated this a 5 15 December 2018, 8:42

Played on skill 1. Absolutely delicious horde combats and huge layouts and scenery. Just loads of fun, one of my favorite Tronyn/Drake releases.

I liked the low gravity aspect and openness of the final map. I thought the flying bit was kinda cool, though there's not much air control. To fly between towers you really need to have some forward momentum going into the jump, and even then you can get knocked around by the flying monsters. Also, saving one or two pairs of flying boots will make the subsequent fight a bit easier.

The main thing about the bosses on that map are that their attacks are cheap. They all mostly hit like Chthon or harder. For the final final boss just have the multi-rocker launcher and LG ammo and the almighty circle strafe handy. It took me a few reloads but wasn't that bad--nothing like the end of A Roman Wilderness of Pain, anyway.

Gioyo3aa Registered, rated this a 5 3 July 2019, 16:17

I just finished this again in Nightmare and found all secrets in the last map, but apparently I only have 452/458 kills. I really have no idea where the missing foes might be, has anyone been in this situation?

whirlstr Registered, rated this a 4 13 August 2019, 0:24

Huge maps with horde/slaughter gameplay that's quite different from the standard Quake fare. The first level is okay but feels a bit disorganized/random in both gameplay and aesthetics. Why is there both Hexen 2 archers and Soul Of Evil archers? What's the point of a weak wand when you're given way more powerful & satisfying weapons? And the gameplay is way too easy (on skill 1) because the generous regeneration powerup removes any stakes. Maybe its more balanced on skill 2 (what I normally play on), but the readme specifically recommends skill 1, so. Map 2 is much more focused, with a cool snowy mountain castle setting and more balanced gameplay. It's still a little easy on skill 1 (even on shotgun start), but it's fun. Map 3 is where shit gets real. A massive, low-gravity slaughterfest set in HELL that ends with a series of bosses. My only complaint is that the final boss is totally unbalanced. From a distance he seems impossible because his shots lead you and kill in 1 or 2 hits. But you can actually stay close and melee-bait him, killing him with the laser rifle in seconds. But overall a very interesting and fun mapset.

lukaz Registered, rated this a 5 19 September 2019, 9:51

That was great. I had to save the quad for the last fight (nightmare mode), then the dark lord didnt stand a chance!

Jugador Registered, rated this a 5 21 October 2019, 12:38

A masterpiece of Quake mapping. Horde battles with new enemies, multiple boss fights, new and satisfying weapons, huge and detailed maps with lots of outdoor areas and a charming old-school look... You can hardly ask for more.

It didn't seem too difficult to me, but then again, I always play on Normal.

The Silent Registered, rated this a 5 14 March 2020, 14:07

Amazingly satisfying experience.

BonfireBunny Registered, rated this a 5 27 March 2020, 0:35

Cheesed the boss using the Super Nailgun underneath him and then cheated, flying and using the homing rocket launcher to nuke him. Great trio of levels.

Escalate_krsk Registered, rated this a 5 21 October 2020, 17:29

That was SUPERB. It is recognizable Tronyn's work, but this time, it's not Horde Combat, it's... ARMY COMBAT. The second map of this pack is high-quality classic Tronyn, but the first and the third levels provide smaller than usual (by Tronyn standards) maps, but with massive ammount of enemies. Feels like Serious Sam sometimes... or Painkiller. Very good gameplay! Highly recommend! - Gameplay is not hard... I found it much easier than ARWOP, Arcanum or Wicked. But still much harder than anything in original game. - First level is basically you storming a fort filled with enemies. Something similar happened in Soul of Evil: Indian Summer level two (actually, in Soe: IS you conquer the castle from knights, then protect it from Dragon and Co)... Hope I'll play something like this again! - The bosses in the end were cool! Though I would prefer if Quake General (Armagooon) would be slightly recolored or remodeled to be a distinct creature from the boss of first official expansion. Final boss was great, he has a second form ("one-winged angel" trope is something you don't see in Quake often... only final boss of Quake 2: Ground Zero comes to mind). - Great final text! No, really!! I love to see a good mod as a continuation of the story, and that's exactly that..... mentioned original Quake, events of past mods and even provided a reveal about final boss.... and connection to one of previous works, Rapture. - TRONYN, MAN, ARE YOU THERE? I do hope you'll produce a new mod... a sequel to your works..... that would be truly epic!! Thank you and PM for your job on this!! It was epic.

And now.... time to go play Doom Eternal's first DLC. It was released just yesterday but it had to wait till i finish Unforgiven)

huanlopan Registered, rated this a 4 24 December 2020, 5:29

UNF3 was a ball. One man army storming a castle with its own army. Never thought I'd see that so realized in Quake.

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