Descent II Add-On Mission

Crazy Level 2 (Golden Swift)

**Description**

This level is one of a set of missions designed by me (Luke Schneider)
for high quality anarchy play in Descent II.  All future anarchy levels
of my design will be released under the Crazy label.  Not only will 
this relieve some of my stress of having to think of a cool name for
every level I make (actually, they will have subtitles, like 
"Hydrophobia"), but it will also allow Descent II players everywhere
to immediately recognize my levels.  Hopefully that will be a good 
thing.  

As with the Panic Levels by Parallax, I am releasing one level per 
week.  This isn't as hard as it sounds, as each level only requires 
about 8 hours of work (plus some playtesting).  The strategy for each 
level will vary quite a bit as well as the texture themes.  

This weeks' selection
**Golden Swift**

It started with an idea for triangular-like main corridors, and I 
ended up with an open battle with a bunch of afterburner action.  
Guided missiles have proven more useful on this level than any other
in my playing history.  Not quite as awe-inspiring to look at as
Hydrophobia, but as fun if not more in action.

=Legal Jargon=
Actually I don't know the proper legal terms, but in short: You may
distribute this level in its entire form given you include this .TXT
file.  Please do not modify this level for redistribution.  Also, you
may not use this level for any commercial purposes without my express
written consent (I love that phrase).  

=The Author (Luke Schneider)=
This is my 2nd completed Descent II level.  I have also created 12 
Descent levels.  For this level I used Devil 1.02 for the cube 
structure and Devil 2.1f for adding everything else.  

To comment, criticize, or just about anything else, send email to:
last@uci.edu


