a b o u t
Another new style introduced to Quake2, mixes of hellish dark designs, rockery and strong wood supports outlining a rather stylish norse/medieval fortress with all new textures. Plenty of action with 200 monsters!

s t o r y

Human civilisation did not begin on Earth. It began in another world, named Satyr. We were a thriving but fairly new race to have evolved on that world. But our home was not to last, for soon our entire civilisation was forced to move. The world of Satyr was dying. Through the arts of witchcraft and wizardry, a dimensional portal had been crafted. And so our race moved to a new world. We had no idea where, but the magicians believed it to be a world much like our own but many millions of years healthier. But not long on this new world there was a huge natural disaster which stunted the growth of human civilisation for hundreds of years. Some say it was the iceage, some believe an asteroid. All records of our previous world Satyr were lost, and over time its complete existence had been forgotten. The only evidence remaining was the portal back to Satyr, buried deep within the ground.

Until now.

As part of an archeology team, you had found the gate. It was very simple - a square rock about half a foot high with carvings on it was sitting in the clay and mud. Hovering above it was liquid, just moving like water with no gravity affecting it. In excitement that you had just made such a huge discovery, you touched the glowing liquid. Suddenly your surroundings changed. All the cave walls had transormed into a small cramped corridor. It took you a second to realize that they had not changed, but you were now in a totally different place. You were now the first human to return to Satyr in thousands of years, your old forgotten homeworld that was supposedly dead.

But after the humans left, the world did not die. It lived on with a new race of hostile creatures...

Author
Shaun [Kona] Ross
** Additional Thanks to **
Release Date
September 2001
Jay Aiken of Ten Four for his reviews and testing
Email Address
Necros and Vigil also for testing
Home Page
Undule for his Flamel and Maggot textures
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** Installation **

Unzip all files into the C:\quake2 directory.
A new directory named Alk14 will be created. Load quake2 with the command Quake2 +set game alk14 +map alk14

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** Map Information ** ** Construction **
Base
From scratch
1656 Brushes
Machine
P3 450mhz, 128mb RAM, Riva TNT2
778 Entities
Editor used Worldcraft
Textures
Rune, Flamel, Maggot, Quake