=====================================================================
title:            Game Pack for GTK 1.3+
date:             1st September 2013
file:             quake1_GTK13pack.zip
copyright:        All these textures belong to ID.
=====================================================================

Map directory
-------------
Place these wad files where you compile your map
These files must be referenced in the worldspawn (wad key)
A quake map must have a worldtype key defined on worldspawn

q1 texture directory
--------------------
TGA textures that can be loaded via the GTK editor, only needed
for the editor, do NOT distributed separately with the final bsp file.
Animated sub directory contains stuff only needed at compile time

Scripts directory
-----------------
Contains q1.shader file to re-map textures from the q1 directory to
the root of the texture directory. Quake 1 does not support subfolders,
everything is in the root.
A basic entities file for Quake 1 with a couple of extra bits.

Tool directory
--------------
Texmex the best texture tool for Quake 1. Allows the setup of all
wad files and will import textures from q1 directory or other BSP files.