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Data-displays
Updated 29 Oct 2007
Upper levels:
QuArK Information Base
1. Introduction to QuArK
1.6. Model-editor in QuArK

 1.6.6. Data-displays

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 Index


 Tree-view (hierarchy-view)

cdunde - 29 Oct 2007   [ Top ] 

This view actually contains your model which is broken down in different elements within what are called Component folders, or groups. Each model consist of various categories and some have sub-categories which in turn may have their own sub-items.

The categories and items in a models Tree-view are:

  • Model  : The main editor Root of the model that is loaded.
  • Misc  : (not active) Originally setup for bones or other items, like tags, of a model.
  • Component  : The element of a models structure folder which can be more then one.
  • Skins  : Contains the image file, or files, that can be used for that component.
  • Frames  : Contains the animation frames for movement of that component.
  • Skeleton  : (not active) Also setup for future use of a components bones.

One important point here is about the Frames. Each component must contain the same number of frames, arraigned in the same order. They can be moved around to rearrange their order but remember to keep that the same for each one, this is not done automatically by the editor. As new components are added they will be created with the same number and arraignment of frames as the others.

You can right-mouse-click on every tree-view object, to get a context-menu, from where you can select different actions.

If you wish to enlarge or reduce the Tree-view height, there is a hidden 'drag line' at the very top of the Tree-view, just below the compass. When your curser changes to two bars, with arrows above and below them, you can then hold the left mouse button down and drag the Tree-view to the height you desire.

Just below the Tree-view is the Hintbox which displays various information and informs you by displaying Press F1 for help, which you should do, when there is information about a functions use and which in turn usually provides a link to these InfoBase docs section for a more detailed description and information.


 Skin-view

cdunde - 29 Oct 2007   [ Top ] 

This is the view where the models skinning is done. More detail is covered in the Skin-view page section.

Triangles  : This give the number of triangles that make up the skin mesh or Tris Each triangle has tree drag handles, one at each of its points and that overlap other triangles drag handles.

Owned by  : This gives the name of the current component of the model that has been selected in the Tree-view of the model editor and is currently available for editing.

Skin  : This gives the name of the current component's skin of the model that has been selected in the Tree-view of the model editor and is currently being used for the model. A model can have a single component or multiple components. And each component can have a single skin or multiple skins that it can use.

Skin size  : This gives the actual size of the texture image displayed in pixels or sometimes known as texels.

The icons above the texture from left to right:

Grid  Changes and displays the Skin-view Grid, setting size, which is independent from the editor's.
Zoom  Zoom the skin texture-display. (You can also use the middle-mouse button to zoom in/out with.)
Vertex drag mode  When this button is deactivated a common vertex handle will move adjoining mesh faces, when activated individual face vertexes can be moved.
Remap Snapshot  Pressing this icon, will reset the selected component's skin mesh using the angle of view that is seen in the editor's 3D view when the button is clicked.

In the skin texture-view below the icons, there are a number of vertex handles, one for each point of each skin mesh triangle. These handles can be moved and manipulated a number of ways, see the Skin-view page section for more detail and available RMB menus.



GNU General Public License by The QuArK (Quake Army Knife) Community - http://www.planetquake.com/quark

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