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Files
Updated 13 Jun 2007
Upper levels:
QuArK Information Base
1. Introduction to QuArK
1.3. Configuration of QuArK

 1.3.3. Files

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In QuArK, many different types of files can be loaded and saved. The most important are of course the maps themselves, but QuArK can also handle textures, models, archive files and more! Some of these files QuArK can understand natively; that means, without any external library or additional third-party software. Most picture however are loaded through a set of libraries, and there are settings (like quality) in these libraries that can be set to produce exactly the kind of file you want. This section in the configuration lets you pick those settings.

Note: If a particular file doesn't load correctly with one library, try another one! (If available)


 Index


 DDS

DanielPharos - 13 Jun 2007   [ Top ] 

Select library for loading DDS files . Here you can select the library you want to use to load DDS files.

Select library for saving DDS files . Here you can select the library you want to use to save DDS files. The NVDXT option uses DevIL to save the image as a TGA file, and then converts that file to a DDS using the NVDXT tool.

Additional saving settings

Format of exported non-alpha DDS textures . With this you can select a texture format in which textures without transparancy are saved.

Format of exported alpha DDS textures . With this you can select a texture format in which textures with transparancy are saved.

Quality of exported DDS textures . Here you can select the quality of the saved texture. The higher the better the quality, but also the larger the file and the longer saving (and loading the texture in-game) will take.


 JPG

DanielPharos - 13 Jun 2007   [ Top ] 

Select library for loading JPG files . Here you can select the library you want to use to load JPG files.

Select library for saving JPG files . Here you can select the library you want to use to save JPG files.

Additional FreeImage settings

These settings only apply to FreeImage, so they only work when FreeImage has been selected for the operation that is performed.

Loading quality . Here you can select the quality of the loaded texture. The higher the better the quality, but also the larger the loading will take.

Saving quality . Here you can select the quality of the saved texture. The higher the better the quality, but also the larger the file and the longer saving (and loading the texture in-game) will take.

Save Progressive . This will produce a progressive JPG file, which means the texture is saved in several steps, going from low quality to high quality. When loading, a low-quality texture is available to the game before the entire texture is loaded. Support for this may be limited; best to not use this option unless you're sure it works and you really need it.


 PNG

DanielPharos - 13 Jun 2007   [ Top ] 

Select library for loading PNG files . Here you can select the library you want to use to load PNG files.

Select library for saving PNG files . Here you can select the library you want to use to save PNG files.


 VTF

DanielPharos - 13 Jun 2007   [ Top ] 

Select library for loading VTF files . Here you can select the library you want to use to load VTF files.

Select library for saving VTF files . Here you can select the library you want to use to save VTF files.

Additional saving settings

Format of exported non-alpha VTF textures . With this you can select a texture format in which textures without transparancy are saved.

Format of exported alpha VTF textures . With this you can select a texture format in which textures with transparancy are saved.



GNU General Public License by The QuArK (Quake Army Knife) Community - http://www.planetquake.com/quark

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