ezQuake 1.8 stable, 27th May 2007
- Making QuakeWorld Easier To Setup And Use
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- Supporting 24bit player skins - feature by qqshka, based on the code by jogi
- Switching video modes on-the-fly in GL - feature by qqshka
- Switching Fullscreen vs. Windowed Mode on-the-fly in GL - feature by qqshka
- Client can be associated with demo files to play them directly from Windows - feature by qqshka
- Equivalents for most of the command-line options feature by qqshka and johnnycz
- Mouse driven menus - feature by johnnycz, cokeman
- Better Options menu - feature by johnnycz
- Ability to set RGB colors on any player skin: r_enemyskincolor, r_teamskincolor, r_skincolormode - feature by qqshka, based on the code by jogi
- Smooth observing thanks to native TCP QTV connection; qtvplay, qtvlist - feature by qqshka, ported from FTEQW by Spike
- Use OS keyboard layout - feature by tonik
- Launching .qtv file with the client established observing connection - feature by qqshka
- Help text in menu options - feature by johnnycz
- Better demo browser - feature by johnnycz
- Creating a demo playlist from zip archive - feature by cokeman
- Inbuilt teamplay messages (tp_msg*) - feature by Up2nOgOoD[ROCK], johnnycz
- $colored_armor, $colored_powerups, $colored_short_powerups (displays qrp instead of quad ring pent) - feature by Up2nOgOoD[ROCK], qqshka
- HUD editor - feature by cokeman, jogi
- Possibility to use TCL for teamplay scripting - feature by disconnect
- Ruleset can be changed on-the-fly; you have to be disconnected - feature by disconnect
- Browsing zip archives in demo browser - feature by cokeman
- Demo de/compression from within the demo browser; alt+c, alt+d - feature by cokeman
- Inbuilt qizmo proxy menu navigation support; bind x toggleproxymenu - feature by johnnycz
- Chatting in unicode support, cyrillic support, charset - feature by tonik
- Text layer width (conwidth) changing on-the-fly - feature by qqshka
- Ability to save demos, screenshots and logs not only to Quake dir; cl_mediaroot - feature by qqshka
- Ability to save configuration into the user's home dir cfg_use_home - feature by qqshka
- Alpha transparency support for console font; gl_alphafont - feature by qqshka
- Client loads even if not started from it's directory - feature by qqshka
- Team overlay table; scr_teaminfo* - feature by qqshka
- Special Thanks To
- qqshka: implementing every single thing anyone asked him to do and for separated renderer; special thanks from johnnycz for native TCP QTV connection support
- AquaShark, vegetous, Drugs-Bunny, tom|3tk, Trumad, Faustov, Torch - testing, bug reporting, suggestions
- Up2nOgOoD: adjusting menus, maintaining game graphics, suggestions and lots of small jobs around
- VVD - FreeBSD support
- Povohat for new nice charset
- Other Major Changes
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- in_restart, in_mouse, in_m_smooth, in_m_mwhook, in_m_os_parameters - changed by qqshka
- Gun model position; r_viewmodeloffset - feature by qqshka
- HUD elements Z-ordering; order command - feature by cokeman
- Linux input variables in_mouse 1/2/3, in_mmt 0/1, in_evdevide /dev/input/event0-1 - feature by qqshka
- Playback of demos from zip and gz archives - feature by cokeman
- Possibility to use player name or player id as skin; cl_name_as_skin - feature by qqshka
- All modules (renderer, sound, input) can be restarted now - feature by qqshka
- Turned off auto HUD reconfiguration for MultiView Demos - fixed by cokeman
- r_viewmodelsize works with md3 models - feature by qqshka
- Better frags extra_spec_info customization - feature by cokeman
- Console background with level preview while loading the level; scr_conback - feature by qqshka
- Console falling particles; con_particles_* - feature by qqshka
- Demo browser colors - feature by cokeman
- Frags and teamfrags numbers size support, transparency support - feature by cokeman
- Framebuffer support - feature by jogi, cokeman
- Full acceleration on the first frame after move button is pressed - feature by Tonik
- Menu marked entry background color and fading variables; menu_marked_* - feature by qqshka
- Minihud "name only" drawing cl_mvdisplayhud 2 - feature by cokeman
- New particle setting: gl_particle_firecolor - feature by qqshka
- New sky rendering - feature by tonik
- On-screen tips how to use server browser, demo browser, demo playlist - feature by johnnycz, cokeman
- r_rocketlight supports small values for better look with gl_flashblend 2 - feature by qqshka
- RGB colors support for rocketlightcolor, explosionlightcolor and flagcolor - feature by qqshka
- Shaft beam transparency; r_shaftalpha, disabled in smackdown ruleset - feature by tonik
- sys_yieldcpu in linux - feature by qqshka
- Ability to adjust where to go after client startup - menu/console/browser; cl_onload - feature by johnnycz
- Windows-1251 decoding support - feature by tonik
- Manual redesign - by cuky
- Allow use of 4 texture units - fixed by qqshka
- Better button handling doesn't require wait command in places like +attack;-attack - fixed by tonik
- Block mouse in spectator tracking mode - fixed by qqshka
- Cl_chasecam 0 with independent physics - fixed by qqshka
- Correct gamma on screenshots in multiview - fixed by cokeman
- Correct vsync behaviour - fixed by disconnect
- Easyrecord respects demo_format - fixed by johnnycz
- Frags extra_spec_info vertical rendering - fixed by cokeman
- Player model visible in MVD; cl_fix_mvd - fixed by qqshka
- Teamsort in HUD fixed - fixed by cokeman
- Tracking after player disconnected - fixed by cokeman
- Water rendering same as in software - fixed by tonik
- Better demo browser search behaviour - fixed by cokeman
- Demo browser shortcuts changed, ctrl+num show/hide col, alt+num sort, letters start search - fixed by johnnycz
- Minor Changes
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- Frags tracker updates: supports images (textures/tracker) - by qqshka
- Better width of initialization text - feature by qqshka
- Center status bar by default - feature by tonik
- Demo browser names scrolling - feature by cokeman
- Fixed some bugs in autotrack - johnnycz
- Display latched value of a cvar; cvar_viewlatched - feature by qqshka
- Help files stored in .pak - feature by johnnycz
- New $ping macro, alias for $latency - feature by johnnycz
- Possibility to view preselected gun; r_viewpreselgun - feature by johnnycz
- Radar size supports percentage values - feature by johnnycz
- Crosshair images caching - fixed by johnnycz
- Don't crash on empty MVD - fixed by qqshka
- Issue snd_restart after s_khz changed - fixed by johnnycz
- Linux SVGA compiling fixes - fixed by rhagelstrom
- m_forcewheel removed - fixed by Tonik, qqshka
- Reenabled frags showself 1 - fixed by cokeman
- Removed help browser crash - fixed by johnnycz
- scr_coloredfrags 1 to get scr_coloredtext 2 functionality - fixed by johnnycz
- Server browser: servers from different ports all in the same source fixed - fixed by johnnycz
- Silent pushlatency upgrade (easter egg warning) - fixed by tonik
- Small bug with auto-screenshot numbering - fixed by johnnycz
- Tracker stats killer vs. victim - fixed by qqshka
- Zero demo speed fixed - fixed by cokeman
- FreeBSD patches - VVD
- Mac OS X fixes - oldman
- Manual version numbering - johnnycz
- MFC headers not required to compile in Windows - johnnycz
- PF_argc, PM_NudgePosition, ZQ_QC_TOKENIZE, ZQ_CLIENTCOMMAND - Tonik
- CModel initial support - disconnect
- Returned cache_print, cache_report commands - disconnect
- More verbose error messages - disconnect
- Linux command in_evdevlist - feature by qqshka
- Default memory cache 32 MB - disconnect
- New command cmdlist_re - disconnect
Last update: 16.11.2007 09:52 UTC
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