- Build 1754, 2006-12-17 [1.7]
- Teamplay observing
-
Teamplay
- Teamplay prefix - you can choose a prefix which will replace your nick in teamplay messages, won't break good old config messages (tonik)
- weapon auto-hiding, known as shotgun/boomstick script (johnnycz)
- Time info visible for spectators in scoreboard (qqshka)
- pointing priorities (tp_pointpriorities, johnnycz)
-
Multiview
- Fixed multiview and newhud issues (Cokeman)
- Fixed contrast issues (Cokeman)
- Fixed player colors/skins issues (Cokeman)
- Autoload screen configuration for comfortable multiview demos observing (johnnycz)
- Tracking element views names of tracked players (Cokeman)
- New minihud styles - cl_mvhudpos, cl_mvhudvertical, cl_mvhudflip (Cokeman)
-
Demos
- Playback of .dem / Quake1 / NetQuake demos (tonik)
-
Movie recording
-
Ruleset
- Fakeshaft prohibition removed; it's up to leagues if they still disallow it explicitly in the rules; use
f_fakeshaft
to check it's usage (johnnycz)
- TCL limited in Smackdown ruleset (disconnect)
- allowed critical particle effects for demoplay & observing only (johnnycz)
-
HUD
- Separated frag messages (qqshka)
- Group elements background images (Cokeman)
- Elements background color (*_frame_color; Cokeman)
- Elements can be drawn partially off screen (cokeman)
- ezHud script - visually customize the HUD using your keyboard,
/exec cfg/ezhud
(johnnycz)
- new speed element properties - opacity, colors, vertical, height/width, align, ... (cokeman)
- speed2 HUD element - coolish rounded speed-o-meter (cokeman)
- gun, ammo, iammo elements take cl_weaponpreselect settings in count (johnnycz)
- Ability to change large numbers format hud_digits_trim (VVD)
- democlock as an element of a new HUD (johnnycz)
-
Linux
- s_bits, s_stereo, s_khz, s_noalsa, s_restart (disconnect)
-
Windows sound
- s_khz, s_restart (disconnect)
-
OpenGL
- Fixed MD3 models rendering (qqshka)
- Shaft origin particle bug fixed (qqshka)
- reset gamma to default on exit, as MQWCL does; can fix broken gamma after game crashed (VVD)
- vid_forcerestoregamma - force restore gamma after returning to minimized application; might be usefull if you have ATI card (VVD)
- Anisotropy control from in-game (moodles)
- Broken coronas on slow demo speed fixed (Cokeman)
-
Software
-
Gameclock
- Fixed synchronization on overtime, connection in the middle of the match, match end small desync., and on demo jumps. (johnnycz)
-
Server Browser
- Better spectator display (qqshka)
- Team column, server has to support this (qqshka)
- Default mark and autoupdate; added list from quakeservers.net (johnnycz)
-
Networking
- Chat icon - shows an icon over player's head when he's typing a message (qqshka)
- some of FTE code, e.g. tcpconnect (disconnect)
-
Locs
-
VWEP
- initial support (oldmanuk)
-
Scripting
- Triggers and HUD strings allowed for demos and spectators. Use cl_restrictions 0 to disable it there too. (disconnect)
- Fixed mp3_volume issues. Use mp3_volume +0.1 to increase your media player volume. Removed -nomp3ctrlvolume and mp3_grabvolume. (johnnycz)
- $rand, $conwidth, $conheight macros (johnnycz)
- Added triggers f_freeflyspectate and f_trackspectate that triggers when going into frefly/tracking mode when spectating. (Cokeman)
-
Config
- Floodprot saved in config (johnnycz)
-
Compiling
- static linking, you don't need any addition libraries to run all Linux and Windows builds (disconnect, t3st), all libraries downloadable from our web for compiling
-
Fix
- upload safety (disconnect)
- match logs readable in Windows (johnnycz)
- Video capturing with -nosound crash (johnnycz)
- Build 1517, 2006-04-22 [1.6]
- Security Module: Reloaded
- made by disconnect
- Mac OS X: Supported
- by disconnect and oldman
- Coloured text
- made by jogi
- Independent physics & smartjump
- Jump issue fixed. Smartjump default ON. (tonik)
- Window caption
- You can see what's going on on the server in the task bar if your client is minimized by setting cl_window_caption 1.(johnnycz)
- MVD Features
- Powerup cams - In multiview you can bind all the Points of View to powerups, made by jogi | mvd_moreinfo - like moreinfo from ktpro. "Nabbe picked up Quad". (jogi)
- Gameclock HUD element
- Added scale property to both clock and gameclock HUD elements. Now you can fully customize its style and size. (johnnycz)
- TCL Support
- by disconnect
- Auto demo conversion
- Set demo_format to qwz/mvd/qwd, see qwdtools_dir. (johnnycz)
- Scripting options
- New commands if_exists, set_ex, set_alias_str, set_bind_str; (disconnect), more commands allowed for triggers (disconnect)
- userdir, paks.lst, .link, TCL for configs
- ported by disconnect
- Console improvements
- con_funchars_mode 0/1 - orange text, LEDs and special chars with [Ctrl] key - kind of MQWCL behaviour when set to 1 (disconnect); cvar_viewhelp manual page displayed automatically. (johnnycz)
- Menu modernisation
- Removed Lookstrafe and CD Music Volume, replaced with Field of View and Autoswitch Weapons (johnnycz)
- minor changes and fixes
- QTV command - give it IP of the broadcasting proxy and it will start your local proxy and setup the correct connection (as described here) (johnnycz)
- Added f_system for linux (disconnect)
- Silent f_modified reply when security module is not initialized (johnnycz)
- HUD: Added styles 3 and 4 for GunX HUD elements (johnnycz)
- HUD: Added FPS decimals (johnnycz)
- More readable logs (Windows newlines fixed) (johnnycz)
- r_fullbright works in GL now (tonik).
- Noaim is back. Default 1 = disable autoaim on old servers.(johnnycz)
- Trigger f_bonusflash (not in ruleset smackdown).(vvd)
- cl_rollalpha - You can see the effect of cl_rollangle on enemies but you are not affected by it. Disabled in ruleset smackdown.
(vvd)
- new cvar r_shiftbeam - shift start of the shaft lights, don't work with -ruleset smackdown (for movie making) (vvd)
- Modern defaults: m_filter off, forwardspeed 350, sensitivity 12 (tonik)
- renamed cl_truelightning to cl_fakeshaft
- Added triggers Triggers f_demostart and f_demoend. (johnnycz)
- "orange characters" input mode fixed (tonik)
- Client upload security fix (disconnect)
- Winamp new song crash (johnnycz)
- A lot of bugfixes (disconnect, tonik, vvd).
- Build 1318, 2005-10-05 [1.5]
- Autotrack
mvd_autotrack
with customizable algorithm for POV switching (jogihoogi)
- AMF Tracker messages
- Fixed code so it works now (made by disconnect). See r_tracker* variables. Shows
messages of how many frags in a row you've perfomed and others.
- Changed defaults to current standards
- Fullbright skins default on, Always run default on, v_kick* and cl_bob* default 0, "Customize controls" menu updated.
(johnnycz)
- Demo playlist
- Use [Ctrl]+[Enter] in demo browser to add demo into playlist, access playlist on second tab of 'Demos' menu section.
Looping of playlist supported. See Demo Player documentation.
- Ruleset checks scripts
- Reply of f_ruleset now contains info when movement scripts are off (allow_scripts 0) and when not using independent physics
(cl_independentPhysics 0) (requested by NQR crew); (johnnycz)
- set_calc
- Usage: set_calc <cvar> <command> <command arguments> | set_calc <cvar> <argument1>
<operator> <argument2>
valid commands: strlen int substr set_substr pos
valid operators: + - * / div %% and or
xor
See Advanced scripting documentation page.
(ported by disconnect from QW262 by
BorisU)
- Aliases with parameters
- Example:
alias cool_zoom "fov %1;sensitivity %2;v_viewheight %3;crosshaircolor %5"; cool_zoom 30 3.2 -6 79
; See
Advanced scripting documentation page. (ported by disconnect from QW262 by BorisU)
- $lastip macro
- Example use:
connect $lastip
Will connect you to the latest server someone pasted in the chat. Note: address
must contain port part too (x.y.z.w:port).
- FuhQuake 650 - 675 patches
- Better gameclock, teamplay macros handling (simmilar to FuhQuake now), rocketlight with gl_flashblend 1 fixed; pasting text in
dedicated server fixed; match_auto_sshot problems fixed; loading libraries in Linux fixed; buggy eyes pointing fixed; scoreboard -
thick line and time update fixed; f_death issues fixed; skin forcing in QWD demos recorded by spectator fixed; lits can be loaded from
maps/lits/ too; gl_colorlights - turns lightning of quad, teamfortress flags, etc. on/off, updates and protocol extensions in
singleplayer / cooperative; (disconnect)
- ALSA support
- Linux sound; (ported by disconnect from ZQuake by Tonik)
- Advanced scripting
- multiple params & regexp match support for 'viewalias, unalias_re, toggle_re, cvar_reset_re'; regexp match support for
'aliaslist, cvarlist, cmdlist, macrolist'. Examples:
unalias_re alias1 alias2 ^\.took(.+)$
cvar_reset_re gl_part_.+
toggle_re gl_part_.+
cvarlist gl_
- Head Up Display changes
-
- New HUD elements "healthdamage" and "armordamage" shows amount of damage done to your health or armor during given period.
(r_damagestats moved to new HUD; johnnycz)
- New HUD element "tracking" shows the name of tracked player. (johnnycz)
- New HUD element "teamfrags" lists frags per team like HUD element "frags" does for players. (johnnycz)
- New HUD elements "mp3_title" and "mp3_time" shows title and time of currently played song (cokeman)
- Ported MQWCL 0.96 oldhud customizations (scr_sbar_draw*; scr_scoreboard_*; disconnect).
scr_centershift
[-999..999] adjusts placement of centerprint messages (+wp_stats, +scores, ...)
(ported by disconnect from QW262)
frags teamsort 1
fixed; golden brackets around current player/team fixed (johnnycz)
- fixed bad hud gun & ammo text sizes (1077945 & 1072110 & 1048608, made by disconnect);
- Improved loading Half-life maps
- Specific halflife/cs wad-files are now not needed (made by VVD).
- ZQuake protocol extensions
- Will be used only if both client & server support it (disconnect)
- MTFL Ruleset
- Moscow TF League (disconnect)
- minor changes and fixes
-
- scr_scalemenu fixed
- Alternative particle shaft beam disabled in ruleset Smackdown (johnnycz)
- MD3 models enabled in ruleset smackdown (still detected by f_modified of course);
- r_telesplash (disconnect)
- TF: cl_demoplay_flash [0..1] - reduces flash grenade effect when watching demos; (ported by disconnect from QW262);
- TF: can't change FOV while concussioned (TF with oldgrens) (ported by disconnect from QW262 by BorisU)
- TF: f_modified checks more TF models (gren1, gren2, detpack; made by disconnect)
- Support for fractional values of watervis; e.g.: serverinfo watervis 0.85 -> maximal possible water transparency is 15%;
(disconnect)
- Bugfix for tab completion (cl_newcompletion 1, #1031189 & #1031262; jogihoogi)
- -no24bit -ruleset smackdown QMB particle crash fixed (disconnect)
- bugfix #1066267: blank lines in sources.txt > startup freeze (fixed by VVD);
- auto_grabmouse default 1 - added auto_grabmouse, when ezquake gets focus it will autograb the mouse (made by
jogihoogi);
- fixed 1030884 - ignore_qizmo_spec 1 doesn't appear in ignorelist (fixed by johnnycz)
- Wall color changes disabled during the match. (johnnycz)
- New command
hud_export <filename>
exports HUD configuration into external configuration file
(johnnycz)
- New triggers: f_cfgload - triggered when cfg_load command finishes, f_exit - triggered on quit command (johnnycz)
- Third person camera customization: cl_camera_tpp_height & cl_camera_tpp_distance (johnnycz)
- New variables: sb_starttab - default tab in Server Browser; sb_autoupdate - turns automatic update of server list when user
enters it on/off (johnnycz)
- Macro $serverip contains ip:port of server connected to (johnnycz)
- cl_savehistory: on - saves commands history to .ezquake_history and loads it on next start-up (VVD)
- ignore_opponents 2 - ignores opponents only during the match (johnnycz)
- XP mouse acceleration fix - This makes non-DirectInput mouse two times less responsive (tonik)
- sv_aim and noaim removed (disconnect, johnnycz)
- a lot of bugfixes, code cleanup, etc. (disconnect, tonik)
- Build 1144, 2005-04-21 [1.4]
- Gameclock
- Clock with seconds started when match starts.
cl_gameclock 1
counts down, cl_gameclock 2
counts up.
cl_gameclock_x/y
adjusts it's placement. (1022494, hexum)
- Limited usage of teamplay $macros
- Usage of teamplay $macros can lead only to execute
say_team
command. Still can be used in combination with
if...then...else...
constructs. Hurray to legal tp configs, bye bye to cheaty ones. (idea by Fuh; made by hexum)
- Packet disabled during the match
- While in ktpro server is in match status, you cannot use
packet
command. (jogihoogi)
- Players info table
/scr_mvdinfo*
; when playing .mvd demo you can watch stats (powerup, frags, armor, health, weapon, location) of all
players altogether! (jogihoogi)
- Fixed flame0.mdl demo bug
- From now you do not have to have flame0.mdl to play demos recorded with ezQuake. (1084619, BorisU)
- Realtime clock & Multithreaded mouse in linux
- RTC (1025018, made by James Ravn, ported by
disconnect, documentation) and EVDEV support (made by Strider, ported by hexum, documentation).
- Initial .md3 support
- Ported by hdworak.
- Disabled cl_c2spps with independent physics
- This was causing jerky movement of the player on the server. (1106332, jogihoogi)
- Intelligent pinging
- Two methods of pinging servers in Server Browser - accurate that requires root access and not so much accurate but not
requiring root access. (hdworak)
- Rain splashes fix
- Rain splashes on water surfaces fix. (BorisU)
- Multiple clients disabled
- Disabled usage of multiple clients in public builds. Enabled for development purposes only. (1084664, VVD)
- Limited eyecandy variables
- Some eyecandy variables are now limited to very low values when using
-ruleset smackdown
. (1035361,
jogihoogi)
- Minor bugfixes
-
Ignore pnglib/jpeglib loading errors (1038437, VVD),
fixed: mouse not free on window mode & focus on other app. (tei),
re-enabled condbug on dedicated for debug purposes (tei),
fixed: linux compilation errors (1146426, vvd, disconnect),
fixed: if a = b then $qtcommand$qt dont work (1156022, disconnect),
hud_recalculate is now saved with cfg_save (1157227, johnnycz)
- Build 1010, 2004-12-01 [1.3]
- AVI capturing
- Direct .avi capturing with sound with mp3 compression
- MQWCL help+describe system
- /help enters QW-related rich (XML) manual section, /describe
[command|variable] lists info for stated command or variable.
- MQWCL custom HUD
- ported from MQWCL 0.97b, ability to display this new hud or old one or both of them:
/scr_newhud 0|1|2
- Simple textures
- new variable
/r_drawflat
sets solid colors for walls. Colors can be changed with
r_wallcolor, r_floorcolor
. No need for download simpletextures.
- GFX mode switching
- New switch Graphics settings in Options menu: You can choose from four
preset settings for OpenGL version and two for Software rendering. Removed menu_fps.
- Demo deleting
- Added possibility to remove demos in demo-browser by pressing DEL button (with ask
confirmation) and SHIFT+DEL (quiet)
- No root/admin for Serverbrowser
- No more root/admin privs required (ping times might be a bit lower than you might
expect in game)
- Best player tracking
/cl_hightrack
is back
- Seeing through water
- You can always see through water (cheat?!) as a spectator (ahhh!)
- Multiple QW clients
- Added command line option
-allowmultiple
for allow multiple client instances (from
ZQuake)
- Better scripting control
- Disabled KTPro's
/krjump
and /kfjump
aliases when client-side
movement scripting is disabled. (RFE 1030281)
- Graphics customizations
- Graphics variables have default values same as in FuhQuake, default is 'faithful' in
Options menu, New flame model, Lightning-blood in GL more visible, Eyecandy - cheaty (2nd) (#1041604), completely changed vsync code
for linux, fog fixes + variables customization
- Included keymaps
- National keyboard layouts (
/keymap_load
) for default, polish, finnish, german, hungarian,
uk and environment
- Renamed variables
cl_camera_chase
> cl_camera_tpp
, r_wateralpha
>
gl_turbalpha
, gl_waterripple
> gl_turbripple
- Predefined $loc_name_mh
- Set to "mega". No more ugly teamplay messages.
- Pushlatency
- Some players were requesting it, so old well known
/pushlatency
is back
- Bugfixes
- #1030146 (players in SB), no_group variables are saved now, multiview
sound problems, -no24bit crashes, fog fixes #1032756 and #1032143, #1030652: FrikBot Fix (from ZQuake)
- Build 938, 2004-09-21 [1.2]
- Bugfix for security
- Urgent. (f_version, f_modified, validate_clients)
- gl_corones_tele
- Added.
- aliasedit
- editalias was renamed to aliasedit (easier to find with alias[tab])
- v_quadcshift
- quad, pent, suit, ring color shift working (bug #1030927).
- Build 937, 2004-09-19 [1.1]
- Security Module
- f_modified, f_version, validate_clients now works, no place for cheaters here.
- Eyecandy variables
- amf_* variables have been adjusted, fixed and renamed. See Graphic
settings manual section.
- r_*color
- "water", "slime", "tele", "lava" - changes colours of liquids with r_fastturb 1.
- scr_tracking
- Changes text "Tracking lAmEnIcK" to anything you want.
- cl_confirmquit
- No need for another command line switch.
- skygroup
- e.g.: /skygroup marscity dm3 dm2 - sets skybox textures for group of maps
- vid_vsync
- (linux, glx) Possible to turn on vertical synchronization without restarting game. For turning off vsync
you need to restart client (linux).
- msg_trigger
- Changed a little
- msg_filter
- 0 - filters nothing (default)
1 - filters mm1 and spec messages
2 - filters mm2 messages
3 - filters mm1, mm2, and spec messages
- Bugfixes
- r_rockettrail, scr_conalpha bug (glx), editalias, #1026806, #1026106, #1025583, #1025184, #1024198,
#1023288, #1022481, #1022476, #1022461, #1020663, and a lot of others.
- Build 922 and lower [1.0]
- cl_physfps
- patch by Anton Gavrilov (Tonik)
- cl_multiview
- from fuhquakemv-gl client by James Chaney (oppy)
- ignore_qizmo_spec
- patch by James Chaney (oppy) and Perttu Lahtinen (luny)
- gl_waterfog
- from FuhQuake 0.28 source code
- no screensaver
- patch by Perttu Lahtinen (luny)
- keymap
- patch by Matthias Mohr (Massa)
- AMFQuake particles
- from AMFQuake 0.39 Final by Vultwah ([email protected])
- gl_fogenable
- patch by Tomas Jakobsson (Tomaz)
- sb info extension
- patch by VVD ([email protected])
- -noshadows
- +set cl_independentPhysics
- con_shift
- gl_lumatextures
- vid_flashonactivity
Last update: 26.05.2007 11:03 UTC
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