ezQuake Manual: Variable cl_nolerp_onentity

This variable has been renamed to cl_nolerp_on_entity

Description

Disables linear interpolation only when player is standing on an entity. It is a workaround to remove jittering of floating platforms.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
1Will disable linear interpolation when player is standing on an entity
0Linear interpolation will always be enabled (unless cl_nolerp 1)

No effect if fps independent physics is turned off. See cl_nolerp

Last update: 09.11.2005 10:15 UTC
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