This variable has been renamed to cl_nolerp_on_entity
Disables linear interpolation only when player is standing on an entity. It is a workaround to remove jittering of floating platforms.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | Will disable linear interpolation when player is standing on an entity |
0 | Linear interpolation will always be enabled (unless cl_nolerp 1) |
No effect if fps independent physics is turned off. See cl_nolerp
Last update: 09.11.2005 10:15 UTC
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