The following are items checked with f_modified:
- gfx/colormap.lmp
- gfx/palette.lmp
- maps/b_bh100.bsp
- progs/armor.mdl
- progs/backpack.mdl
- progs/bolt2.mdl
- progs/end1.mdl
- progs/end2.mdl
- progs/end3.mdl
- progs/end4.mdl
- progs/eyes.mdl
- progs/g_light.mdl
- progs/g_nail.mdl
- progs/g_nail2.mdl
- progs/g_rock.mdl
- progs/g_rock2.mdl
- progs/g_shot.mdl
- progs/gib1.mdl
- progs/gib2.mdl
- progs/gib3.mdl
- progs/grenade.mdl
- progs/invisibl.mdl
- progs/invulner.mdl
- progs/missile.mdl
- progs/player.mdl
- progs/quaddama.mdl
- progs/s_bubble.spr
- progs/s_explod.spr
- progs/s_spike.mdl
- progs/spike.mdl
- progs/suit.mdl
- sound/buttons/airbut1.wav
- sound/items/armor1.wav
- sound/items/damage.wav
- sound/items/damage2.wav
- sound/items/damage3.wav
- sound/items/health1.wav
- sound/items/inv1.wav
- sound/items/inv2.wav
- sound/items/inv3.wav
- sound/items/itembk2.wav
- sound/items/protect.wav
- sound/items/protect2.wav
- sound/items/protect3.wav
- sound/player/land.wav
- sound/player/land2.wav
- sound/player/plyrjmp8.wav
- sound/misc/outwater.wav
- sound/misc/water1.wav
- sound/misc/water2.wav
- sound/weapons/pkup.wav
There are also a couple of Team Fortress-specific models checked:
- progs/disp.mdl
- progs/tf_flag.mdl
- progs/tf_stan.mdl
- progs/turrbase.mdl
- progs/turrgun.mdl
Thanks to besmella-quake.com
Last update: 20.10.2007 15:26 UTC
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