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Fix ambient sound never starting
by Baker » Fri Apr 17, 2015 11:26 am
in Programming Tutorials
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by Baker
Fri Apr 17, 2015 7:02 pm
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Advanced Vis Modification For Mirrors, etc.
by Baker » Thu Apr 30, 2015 7:37 am
in Engine Programming
- 3
- 396
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by qbism
Sun May 03, 2015 2:03 am
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Compiling Parenthesis Without Recursion
by Baker » Tue Mar 10, 2015 6:50 pm
in Engine Programming
- 8
- 639
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by revelator
Sun Mar 15, 2015 3:52 pm
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Error: prefixes to denote integers are deprecated
by Baker » Thu Apr 23, 2015 8:20 pm
in QuakeC Programming
- 2
- 1160
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by Baker
Fri Apr 24, 2015 1:40 am
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NQ Colored Dead Bodies
by Baker » Fri Jul 13, 2012 9:51 am
in Engine Programming
- 29
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by Baker
Wed Mar 25, 2015 11:55 am
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Clang Windows
by Baker » Tue Feb 24, 2015 1:44 am
in Engine Programming
- 13
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by revelator
Fri Mar 27, 2015 11:20 pm
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Mark V - Cut/Copy/Paste | ASM
by Baker » Sat Apr 11, 2015 6:43 am
in Engine Programming
- 18
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by Baker
Thu Apr 16, 2015 1:26 am
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Client connecting during intermission
by Cobalt » Fri Mar 27, 2015 6:30 pm
in QuakeC Programming
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by Cobalt
Tue Mar 31, 2015 6:37 pm
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Q1 BSP tree
by Cobalt » Thu Feb 05, 2015 6:41 pm
in Mapping
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by Cobalt
Tue Mar 10, 2015 4:07 pm
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Video Tuts on Eng programming?
by Cobalt » Wed Apr 08, 2015 9:40 pm
in Engine Programming
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- 370
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by Baker
Wed Apr 08, 2015 10:29 pm
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Punchangle for sshogun hits
by Cobalt » Sat Mar 21, 2015 6:47 pm
in QuakeC Programming
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by PrimalLove
Mon Mar 23, 2015 1:46 am
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Sound issue in DP
by Cobalt » Tue Feb 03, 2015 4:26 pm
in Engine Programming
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by Cobalt
Sat Mar 21, 2015 6:02 pm
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Port / Networking assignment
by Cobalt » Sat Apr 04, 2015 6:19 pm
in Engine Programming
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- 343
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by Baker
Sun Apr 05, 2015 2:23 am
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Create .bsp models from within maps
by Cobalt » Sat Oct 11, 2014 8:59 pm
in Modeling
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by Madfox
Mon Apr 06, 2015 12:56 am
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Problems with MD3 loader
by drm_wayne » Thu Feb 26, 2015 3:15 pm
in Engine Programming
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by dimman
Tue Mar 03, 2015 11:57 am
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weird traceline behavior
by frag.machine » Sat Mar 28, 2015 7:39 pm
in Engine Programming
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- 475
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by frag.machine
Thu Apr 02, 2015 7:01 pm
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Khronos unveils Vulkan: OpenGL built for modern systems
by frag.machine » Tue Mar 03, 2015 2:22 pm
in OpenGL Programming
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by revelator
Sat Mar 14, 2015 1:13 am
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makingmonsters hunt non-player entities
by hondobondo » Sat Feb 21, 2015 1:59 am
in QuakeC Programming
- 8
- 1560
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by frag.machine
Wed Mar 11, 2015 12:30 am
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Blending different animations
by JasonX » Tue Apr 07, 2015 11:51 pm
in Engine Programming
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- 437
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by mankrip
Fri Apr 10, 2015 2:46 am
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Model editor used in Quake1?
by JasonX » Tue Apr 07, 2015 11:53 pm
in Modeling
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by mankrip
Sun Apr 12, 2015 3:16 pm
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Removing old quake UI and replacing with custom lib
by JasonX » Tue Mar 17, 2015 2:57 am
in Engine Programming
- 3
- 559
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by revelator
Sun Mar 22, 2015 8:04 am
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Detailed MDL format docs?
by JasonX » Tue Apr 07, 2015 9:17 pm
in General Programming
- 5
- 1011
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by mankrip
Wed Apr 08, 2015 4:26 am
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Darkplaces VWEAP documentation?
by JasonX » Tue Apr 07, 2015 11:51 pm
in Engine Programming
- 3
- 550
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by Spike
Thu Apr 09, 2015 1:18 am
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Best engine for lot's of entities?
by JasonX » Mon Mar 23, 2015 4:09 pm
in Engine Programming
- 6
- 659
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by Spike
Tue Mar 24, 2015 2:28 am
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Tarbaby Quake
by jim » Sat Feb 28, 2015 12:50 am
in General Discussion
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- 1393
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by toneddu2000
Tue Mar 03, 2015 9:43 am
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[DarkPlaces][WIP] TigerCake
by jim » Mon Nov 17, 2014 6:30 pm
in Project Showcase
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- 2750
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by toneddu2000
Thu Apr 30, 2015 8:29 pm
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(Quake2) func_timer that starts immediately?
by jitspoe » Mon Mar 09, 2015 3:49 am
in Mapping
- 1
- 778
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by jitspoe
Mon Mar 09, 2015 4:09 am
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Dark spots/edges near sky when using sky lighting in Quake2
by jitspoe » Thu Feb 26, 2015 9:49 pm
in Mapping
- 20
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by Jay Dolan
Tue Apr 07, 2015 12:03 pm
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KMQuake2 Crash
by jitspoe » Wed Mar 11, 2015 4:26 am
in Engine Programming
- 5
- 549
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by jitspoe
Sun Apr 05, 2015 8:58 am
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Quake2 filesytem bug
by Knightmare » Wed Mar 04, 2015 7:41 pm
in Engine Programming
- 2
- 406
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by jitspoe
Thu Mar 05, 2015 12:38 am
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[Preview alpha] MaOtopia-Moony-V1
by LordCortcha » Tue Mar 31, 2015 3:47 pm
in Mapping
- 0
- 1653
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by LordCortcha
Tue Mar 31, 2015 3:47 pm
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converting a mdl3 to mdl
by Madfox » Mon Apr 06, 2015 12:19 am
in Modeling
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- 1056
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by Madfox
Mon Apr 06, 2015 12:19 am
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SuperQot
by Max_Salivan » Wed Apr 01, 2015 10:29 am
in General Discussion
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by Jay Dolan
Tue Apr 07, 2015 11:58 am
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How can I make Quake's texture WAD and MDL in 2014 ?
by motorsep » Thu Jul 03, 2014 4:59 pm
in Modeling
- 7
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by Madfox
Mon Apr 06, 2015 1:03 am
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Rock2ober 2014!!
by OneManClan » Tue Oct 21, 2014 12:17 am
in Quake Events
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- 1565
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by OneManClan
Tue Mar 24, 2015 4:44 pm
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Absolute Beginners Guide to (CSQC) Hats
by OneManClan » Tue Mar 24, 2015 8:51 am
in CSQC Programming
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by OneManClan
Tue Mar 24, 2015 8:51 am
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Drawspans optimization in C for software Quake
by qbism » Wed Oct 27, 2010 4:53 pm
in Programming Tutorials
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by mankrip
Fri May 01, 2015 7:11 pm
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dual monitor gamma issues
by r00k » Sat Feb 07, 2015 2:55 am
in Engine Programming
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by Baker
Wed Mar 11, 2015 12:42 am
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Tenebrae lite
by revelator » Sat Apr 04, 2015 2:48 pm
in General Discussion
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by revelator
Sat Apr 04, 2015 11:28 pm
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Q? extern float from progs.dat
by Rikku2000 » Mon Mar 02, 2015 9:37 pm
in CSQC Programming
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by ceriux
Sun Mar 08, 2015 3:45 am
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Custom Sounds
by Rikku2000 » Fri Mar 13, 2015 10:23 am
in QuakeC Programming
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- 1219
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by Rikku2000
Fri Mar 13, 2015 10:23 am
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[TUT]trigger_camera - PoC
by Rikku2000 » Wed Apr 15, 2015 7:49 pm
in QuakeC Programming
- 2
- 1027
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by Rikku2000
Thu Apr 16, 2015 7:41 am
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[Preview]BioCore
by Rikku2000 » Thu Mar 12, 2015 8:07 pm
in Mapping
- 8
- 1411
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by Spiney
Tue Mar 24, 2015 7:52 pm
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Valve Hammer Editor v3.5.3 with Quake Models
by Rikku2000 » Sat Mar 14, 2015 10:08 am
in General Discussion
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by Rikku2000
Tue Mar 17, 2015 5:57 pm
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Change Colors in CSQC Menus or HUD
by Rikku2000 » Wed Mar 18, 2015 11:12 pm
in CSQC Programming
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by toneddu2000
Sat Mar 21, 2015 10:08 pm
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Something broke on my system, garbage in console at launch
by Spirit » Sun Apr 05, 2015 4:27 pm
in Engine Programming
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- 609
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by Spirit
Wed Apr 08, 2015 4:29 pm
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Unity 5 and Unreal Engine 4 are now free of charge!
by toneddu2000 » Wed Mar 04, 2015 11:06 am
in General Discussion
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by jitspoe
Wed Mar 11, 2015 5:03 am
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FTEQW - check active player view
by toneddu2000 » Mon Mar 09, 2015 1:05 am
in CSQC Programming
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by toneddu2000
Tue Mar 10, 2015 6:41 pm
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Low resolution reflections in FTEQW
by toneddu2000 » Sun May 03, 2015 1:59 pm
in Engine Programming
- 4
- 394
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by toneddu2000
Mon May 04, 2015 1:33 am
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[Mini-Tutorial]Makehuman + Blender = IQM
by toneddu2000 » Wed Apr 08, 2015 1:54 am
in Modeling
- 3
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by toneddu2000
Wed Apr 08, 2015 10:45 pm
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