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Fully Automatic Transparent Water
by Baker » Sun Dec 14, 2014 4:55 am
in Engine Programming
- 13
- 1077
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by mankrip
Sat Jan 10, 2015 5:29 pm
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MH's Direct3D 8.1 Wrapper
by Baker » Fri Jul 16, 2010 4:56 am
in Engine Programming
- 32
- 5994
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by r00k
Tue Dec 30, 2014 4:29 am
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Software Renderer Mysteries
by Baker » Sun Jul 27, 2014 3:09 am
in Engine Programming
- 19
- 1532
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by mankrip
Sun Jan 18, 2015 3:40 pm
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"anorms.h", "anorms_dots.h"
by Baker » Thu Jan 15, 2015 5:06 pm
in Engine Programming
- 5
- 413
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by mh
Fri Jan 16, 2015 12:14 am
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darkplaces r_lightedit
by ceriux » Wed Jan 14, 2015 11:01 pm
in Mapping
- 2
- 946
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by ceriux
Fri Jan 30, 2015 1:58 am
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door way / portcullis brushwork?
by ceriux » Thu Jan 08, 2015 8:05 pm
in Mapping
- 13
- 1742
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by xaGe
Thu Jan 15, 2015 2:53 am
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strafe ?
by ceriux » Tue Jan 20, 2015 9:22 pm
in General Discussion
- 8
- 1502
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by toneddu2000
Fri Jan 23, 2015 3:33 pm
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Holo lens?
by ceriux » Thu Jan 22, 2015 5:34 am
in General Discussion
- 8
- 1199
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by ceriux
Fri Jan 23, 2015 4:09 am
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PW protect DP server?
by Cobalt » Sat Feb 14, 2015 7:29 pm
in QuakeC Programming
- 1
- 683
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by Spike
Sat Feb 14, 2015 7:54 pm
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Aligning corpses with surfaces
by Cobalt » Sat Nov 22, 2014 3:01 pm
in QuakeC Programming
- 21
- 3907
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by Cobalt
Sat Feb 28, 2015 10:27 pm
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Alternate Armor skins not working
by Cobalt » Tue Jan 06, 2015 5:00 pm
in Modeling
- 5
- 1095
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by mankrip
Sat Jan 10, 2015 7:57 am
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E4M3 (elder god Shrine) Reports wrong tex?
by Cobalt » Mon Jan 19, 2015 7:34 pm
in Mapping
- 5
- 1201
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by xaGe
Thu Jan 22, 2015 11:54 pm
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DP collision bug
by Cobalt » Sun Mar 01, 2015 12:35 pm
in Mapping
- 0
- 1085
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by Cobalt
Sun Mar 01, 2015 12:35 pm
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Fixing player animation for walls
by Cobalt » Sun Feb 08, 2015 6:34 pm
in QuakeC Programming
- 5
- 1475
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by Cobalt
Mon Feb 16, 2015 5:01 pm
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Tut section hijacked
by Cobalt » Fri Jan 16, 2015 7:15 pm
in Tutorial Help
- 14
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by ceriux
Sun Jan 25, 2015 2:37 am
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Tracking client connect time
by Cobalt » Sun Jan 04, 2015 7:21 pm
in QuakeC Programming
- 6
- 967
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by Cobalt
Mon Jan 19, 2015 7:50 pm
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Frikbot bounces
by Cobalt » Sun Nov 30, 2014 5:49 am
in Artificial Intelligence
- 11
- 1462
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by Cobalt
Sat Jan 17, 2015 3:18 pm
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Jackhammer Editor
by drm_wayne » Fri Jan 09, 2015 11:22 am
in Mapping
- 0
- 1221
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by drm_wayne
Fri Jan 09, 2015 11:22 am
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using unused cvars for mods?
by drm_wayne » Tue Aug 26, 2014 3:59 pm
in Engine Programming
- 5
- 638
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by Spike
Wed Feb 04, 2015 2:14 am
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Another SSE/x87 rendering difference (R_LightPoint)
by ericw » Mon Jan 26, 2015 6:25 am
in Engine Programming
- 4
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by ericw
Tue Jan 27, 2015 7:20 am
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RaQdoll
by Error » Fri Aug 22, 2014 8:05 pm
in General Discussion
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by toneddu2000
Thu Jan 08, 2015 11:02 am
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Half-Life in a single map
by frag.machine » Mon Feb 09, 2015 11:59 pm
in Mapping
- 0
- 1180
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by frag.machine
Mon Feb 09, 2015 11:59 pm
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Monsters seeing thru liquids and/or glass
by frag.machine » Mon Feb 09, 2015 11:09 pm
in Artificial Intelligence
- 1
- 731
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by Spike
Tue Feb 10, 2015 3:04 am
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how to use <insert here> in CSQC
by gnounc » Fri Jan 23, 2015 12:22 pm
in CSQC Programming
- 12
- 2321
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by PrimalLove
Sat Feb 28, 2015 2:23 am
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Compiling error message
by hondobondo » Fri Jan 16, 2015 9:44 pm
in Engine Programming
- 2
- 484
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by hondobondo
Sat Jan 17, 2015 6:37 am
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SuperDuper Quake 3.1
by hondobondo » Tue Dec 23, 2014 6:39 am
in General Discussion
- 2
- 889
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by hondobondo
Tue Dec 23, 2014 4:19 pm
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Modern Quake
by JasonX » Sun Feb 08, 2015 9:57 pm
in Gameplay & Design
- 3
- 1428
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by toneddu2000
Fri Feb 13, 2015 8:38 am
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Objectively: OO framework for GNU C
by Jay Dolan » Mon Jan 12, 2015 2:01 am
in General Programming
- 4
- 1177
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by Jay Dolan
Mon Jan 12, 2015 10:56 pm
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Q2 QBSP3 That Properly Handles Small Brushes?
by jitspoe » Wed Apr 24, 2013 11:01 pm
in Mapping
- 13
- 3382
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by jitspoe
Sun Mar 01, 2015 10:56 pm
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Getting Surface Flags in qrad3?
by jitspoe » Tue Mar 03, 2015 3:33 am
in Mapping
- 2
- 840
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by jitspoe
Tue Mar 03, 2015 4:44 am
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[FTEQW][FIXED]Particles are being difficult
by jjsullivan5196 » Mon Feb 02, 2015 8:33 am
in QuakeC Programming
- 0
- 1141
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by jjsullivan5196
Mon Feb 02, 2015 8:33 am
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[DarkQuake][RELEASED/WIP] Nazi Zombies Portable
by Jukki » Wed Dec 31, 2014 1:10 am
in Project Showcase
- 6
- 1826
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by Spiney
Sat Jan 03, 2015 8:59 pm
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Problem with FTEQCC GUI
by Max_Salivan » Tue Nov 05, 2013 4:45 pm
in QuakeC Programming
- 8
- 1815
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by Spike
Sat Jan 10, 2015 4:07 pm
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[Storm Engine 2][dev] Phaeton
by motorsep » Tue Jun 17, 2014 1:21 am
in Project Showcase
- 22
- 4353
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by goldenboy
Sun Feb 22, 2015 3:47 pm
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rotate an image
by Nahuel » Tue Jul 22, 2014 9:50 pm
in CSQC Programming
- 7
- 1620
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by gnounc
Sun Feb 08, 2015 12:57 am
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The Dijkstra Project
by OneManClan » Sat Apr 12, 2014 1:17 am
in Artificial Intelligence
- 23
- 3608
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by jitspoe
Thu Feb 26, 2015 11:03 pm
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Volumetric Stencil Shadows
by r00k » Tue Jan 20, 2015 11:15 pm
in OpenGL Programming
- 4
- 1174
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by Barnes
Wed Jan 21, 2015 7:45 pm
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CroTeam automates puzzle solving in Talos Principle
by scar3crow » Tue Nov 04, 2014 8:13 pm
in Artificial Intelligence
- 1
- 1375
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by jitspoe
Tue Mar 03, 2015 3:49 am
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Using Blender to make Quake 3 maps
by ScatterBox » Fri Mar 21, 2014 8:46 pm
in Mapping
- 29
- 4897
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by gnounc
Wed Feb 18, 2015 12:15 pm
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DirectQuake
by sock » Tue Feb 17, 2015 4:00 pm
in Engine Programming
- 2
- 375
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by sock
Tue Feb 17, 2015 8:05 pm
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IdTech 1/2/3/4 BSP/PVS
by Spiney » Wed Apr 09, 2014 12:16 pm
in Mapping
- 7
- 1770
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by Spike
Tue Feb 17, 2015 5:19 pm
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Pk3 archives protected by password in FTEQW
by toneddu2000 » Thu Jan 29, 2015 5:45 pm
in Engine Programming
- 16
- 820
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by toneddu2000
Sat Jan 31, 2015 5:13 pm
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fteqw.com domain expired
by toneddu2000 » Sun Dec 21, 2014 11:06 pm
in General Discussion
- 4
- 1038
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by toneddu2000
Mon Dec 29, 2014 9:37 am
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FTEQW - Models disappear with view angle change
by toneddu2000 » Sun Feb 08, 2015 11:06 pm
in Engine Programming
- 3
- 534
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by toneddu2000
Tue Feb 10, 2015 4:12 pm
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CSQC_InputEvent - event pressed not loopable?
by toneddu2000 » Sat Dec 27, 2014 12:12 pm
in CSQC Programming
- 12
- 1766
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by toneddu2000
Sun Dec 28, 2014 2:38 pm
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Total black shader in FTEQW
by toneddu2000 » Thu Jan 22, 2015 3:42 pm
in Mapping
- 5
- 1060
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by toneddu2000
Thu Jan 22, 2015 6:22 pm
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Inter Quake Model (IQM) real time collision
by toneddu2000 » Sat Jan 17, 2015 5:26 pm
in Engine Programming
- 7
- 936
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by toneddu2000
Sun Jan 18, 2015 8:10 pm
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FTE - setup and deploy a dedicated server
by toneddu2000 » Mon Dec 15, 2014 3:14 pm
in General Discussion
- 16
- 2533
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by toneddu2000
Thu Dec 25, 2014 9:50 am
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[SOLVED] common/weapclip on models
by toneddu2000 » Mon Aug 25, 2014 12:18 pm
in Mapping
- 14
- 2514
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by toneddu2000
Thu Jan 15, 2015 10:05 pm
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[SOLVED]Why sending entity with FTE is so hard?
by toneddu2000 » Sun Sep 14, 2014 9:22 pm
in CSQC Programming
- 18
- 3383
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by toneddu2000
Sun Dec 21, 2014 7:44 pm
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