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How to precache a sound automatically
by Baker » Mon Jul 14, 2014 6:53 am
in QuakeC Programming
- 1
- 506
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by Baker
Mon Jul 14, 2014 10:56 am
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Don't draw crosshair if centerstring
by Baker » Mon Jun 23, 2014 6:03 am
in Programming Tutorials
- 2
- 1182
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by Baker
Mon Jun 23, 2014 7:43 am
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DarkPlaces effectinfo.txt
by Baker » Tue Aug 07, 2012 10:19 am
in Engine Programming
- 15
- 2289
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by Baker
Fri Jul 11, 2014 2:43 am
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Setting up to compile for Android
by Baker » Mon Jun 02, 2014 2:59 am
in Engine Programming
- 16
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by drm_wayne
Thu Jul 17, 2014 12:52 pm
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What would you do with CSQC?
by Baker » Mon Jul 07, 2014 1:26 am
in CSQC Programming
- 13
- 1947
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by goldenboy
Tue Jul 08, 2014 3:49 pm
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FTEQCC set ERRORLEVEL
by Baker » Thu Jul 17, 2014 9:05 am
in QuakeC Programming
- 2
- 561
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by Baker
Thu Jul 17, 2014 10:24 am
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monster_spawn function?
by ceriux » Mon Mar 12, 2012 6:02 am
in QuakeC Programming
- 25
- 5105
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by Baker
Tue Jul 15, 2014 11:02 am
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converting entities to csqc (player)
by ceriux » Tue Jul 01, 2014 3:39 pm
in CSQC Programming
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by Spike
Wed Jul 02, 2014 12:41 am
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What map is this?
by Chip » Tue May 20, 2014 12:58 pm
in General Discussion
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by Chip
Wed May 21, 2014 1:53 pm
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Painframes modification
by Cobalt » Thu Jul 03, 2014 8:39 am
in QuakeC Programming
- 2
- 519
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by Cobalt
Fri Jul 04, 2014 5:17 am
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light_torch_small_walltorch ()
by Cobalt » Thu Jun 26, 2014 4:27 pm
in QuakeC Programming
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by frag.machine
Tue Jul 01, 2014 10:36 pm
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SUB_RandomRange ()
by Cobalt » Tue Jul 01, 2014 2:15 am
in QuakeC Programming
- 4
- 528
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by Spike
Tue Jul 01, 2014 8:13 pm
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Waterfog ?
by Cobalt » Tue Jun 17, 2014 4:57 am
in Engine Programming
- 5
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by Knightmare
Wed Jun 25, 2014 6:39 pm
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Lower corners of bbox vs. angles
by Cobalt » Sun Jul 13, 2014 9:11 pm
in QuakeC Programming
- 1
- 477
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by Spike
Mon Jul 14, 2014 12:00 am
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"UNCONNECTED"
by Cobalt » Tue Jul 15, 2014 7:19 pm
in QuakeC Programming
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by Cobalt
Tue Jul 15, 2014 11:07 pm
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Darkplaces - more clientcolors?
by Cobalt » Sat May 24, 2014 2:05 pm
in Engine Programming
- 7
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by r00k
Mon May 26, 2014 7:08 pm
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self.th_jump; [ Oh , this is a hack ! ]
by Cobalt » Sat Feb 22, 2014 5:37 pm
in QuakeC Programming
- 11
- 1484
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by Cobalt
Fri Jun 27, 2014 4:24 am
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Hypothetical multiplayer game with huge maps
by Danfun64 » Mon Feb 10, 2014 11:55 pm
in General Programming
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by revelator
Fri Jun 27, 2014 8:36 pm
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Getting Started with CSQC
by Dr. Shadowborg » Fri Jan 17, 2014 10:27 pm
in CSQC Programming
- 8
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by Baker
Mon Jul 07, 2014 6:32 am
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csprogs has wrong version number???
by drm_wayne » Tue Jun 10, 2014 11:30 am
in CSQC Programming
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by ceriux
Tue Jun 10, 2014 6:01 pm
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GLQuake lightmap loading speedup
by ericw » Wed Jun 04, 2014 5:59 pm
in Engine Programming
- 0
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by ericw
Wed Jun 04, 2014 5:59 pm
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No CSQC in demo playback
by frag.machine » Sat May 31, 2014 3:26 pm
in CSQC Programming
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- 1221
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by ceriux
Thu Jun 05, 2014 4:21 am
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RANT: What's wrong with CSQC
by frag.machine » Tue Jul 01, 2014 10:26 pm
in CSQC Programming
- 42
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by Spike
Tue Jul 08, 2014 8:09 am
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Possible Darkplaces bug ?
by frag.machine » Wed Jan 09, 2013 1:49 pm
in Engine Programming
- 37
- 5102
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by Cobalt
Sat Jul 05, 2014 2:40 pm
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AAS Files vs. Navmesh/Waypoints/etc.
by jitspoe » Tue Feb 11, 2014 5:15 am
in Artificial Intelligence
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by motorsep
Fri Jun 20, 2014 4:49 pm
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[FTEQW]checkclient(); bulitin returns player only sometimes
by jjsullivan5196 » Thu May 22, 2014 8:13 am
in Engine Programming
- 7
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by Spike
Fri May 30, 2014 6:07 pm
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svc_spawnstatic and reading jdhack's mind
by Johnny Law » Wed Jul 16, 2014 5:46 pm
in Engine Programming
- 5
- 599
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by Johnny Law
Wed Jul 16, 2014 9:34 pm
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cl_visedicts: are duplicate entries OK/expected?
by Johnny Law » Wed Jul 09, 2014 1:52 am
in Engine Programming
- 21
- 1160
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by Spike
Mon Jul 14, 2014 2:36 am
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HTTP downloading from R1Q2- which version of libcurl to use?
by Knightmare » Sun Jun 08, 2014 5:04 am
in Engine Programming
- 16
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by revelator
Mon Jun 30, 2014 2:16 pm
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Engoo
by leileilol » Thu Dec 16, 2010 2:30 pm
in General Discussion
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by leileilol
Tue Jun 10, 2014 9:28 pm
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Hovertank 3D / Catacomb 3D source GPL'd
by leileilol » Thu Jun 05, 2014 7:36 pm
in General Discussion
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by leileilol
Thu Jun 05, 2014 7:36 pm
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How the axe's head in Quake should be
by mankrip » Sun May 25, 2014 5:37 am
in General Discussion
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by frag.machine
Sun May 25, 2014 2:08 pm
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John Carmack to work primarily on Oculus Rift
by mankrip » Wed Aug 07, 2013 7:11 pm
in General Discussion
- 33
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by leileilol
Wed May 21, 2014 9:10 pm
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[Makaqu][Pre-Dev]Fighting game
by mankrip » Fri Jun 20, 2014 11:47 am
in Project Showcase
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by toneddu2000
Sun Jun 22, 2014 12:46 pm
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Doom 3 engine release and game code
by metalmodman » Sat Jul 09, 2011 2:10 am
in General Programming
- 794
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by motorsep
Tue Jun 17, 2014 10:54 pm
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QuakeC framework for indie projects
by motorsep » Tue Jun 24, 2014 7:40 pm
in General Discussion
- 21
- 2502
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by hogsy
Mon Jun 30, 2014 9:08 am
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changing map == restarting server? [SOLVED]
by OneManClan » Wed Jun 18, 2014 9:38 am
in QuakeC Programming
- 5
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by Spike
Tue Jun 24, 2014 3:32 am
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detecting/calculating mouse yaw movement?
by pitchatan » Fri May 23, 2014 7:43 pm
in QuakeC Programming
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by Spike
Sat Jun 28, 2014 8:53 pm
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Q2 ref_soft replacement with colored light
by qbism » Sun May 18, 2014 6:11 am
in General Discussion
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by qbism
Sat May 31, 2014 3:46 am
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Quake 2 protocol question- maximum edicts
by qbism » Thu May 01, 2014 5:04 am
in Engine Programming
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by Spike
Tue May 20, 2014 4:56 pm
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saved game bug :(
by r00k » Thu Jul 10, 2014 6:02 pm
in Engine Programming
- 4
- 608
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by r00k
Mon Jul 14, 2014 4:51 pm
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For new devs working on Doom3 or other C++ projects
by revelator » Wed Jun 11, 2014 3:36 pm
in General Programming
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by revelator
Wed Jun 11, 2014 5:59 pm
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MHDoom finished
by revelator » Wed May 28, 2014 2:56 pm
in General Discussion
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by revelator
Mon Jun 30, 2014 2:30 am
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Player falling through map (brushwork)
by ScatterBox » Thu Apr 10, 2014 7:25 am
in QuakeC Programming
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by Cobalt
Tue Jun 24, 2014 6:11 am
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-march=i686 causing lightmap corruption?
by Spirit » Tue Jul 08, 2014 3:28 pm
in Engine Programming
- 10
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by Spike
Wed Jul 09, 2014 10:51 pm
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QuakeForge 0.7.0 released.
by taniwha » Sat Aug 04, 2012 3:30 am
in General Discussion
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by motorsep
Thu Jul 03, 2014 5:32 pm
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send enemy entity to CSQC
by toneddu2000 » Thu Jul 10, 2014 1:31 am
in CSQC Programming
- 9
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by toneddu2000
Sun Jul 13, 2014 11:14 am
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Darkplaces engine dp_reflect on models bug
by toneddu2000 » Sun Jun 29, 2014 10:36 am
in Engine Programming
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- 501
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by toneddu2000
Mon Jun 30, 2014 7:43 am
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Darkplaces Engine at 1080p on Raspberry PI !!
by toneddu2000 » Thu Jun 12, 2014 9:39 pm
in General Discussion
- 7
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by leileilol
Tue Jun 24, 2014 1:03 am
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[SOLVED]GTK Radiant 1.6.4 compiling issue with VS2013Express
by toneddu2000 » Sun Jun 01, 2014 3:05 pm
in Engine Programming
- 11
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by revelator
Wed Jun 04, 2014 2:21 pm
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