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mdl, md2, md3, dpm, iqm, etc... Optimal model format.
by Ace12GA » Tue May 08, 2012 7:02 pm
in Modeling
- 34
- 12971
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by Vic
Sun Mar 09, 2014 10:13 am
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fte external textures
by ceriux » Thu May 15, 2014 3:02 pm
in Mapping
- 6
- 1535
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by ceriux
Fri May 16, 2014 1:30 am
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quake games on android
by ceriux » Thu Mar 27, 2014 4:37 am
in General Discussion
- 11
- 1776
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by ceriux
Sun Mar 30, 2014 12:40 am
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fte bug / problem
by ceriux » Thu Apr 17, 2014 12:11 am
in General Discussion
- 22
- 2857
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by revelator
Mon Apr 21, 2014 3:58 pm
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QuakeWiki.net open to submissions
by Chip » Fri Mar 07, 2014 12:31 pm
in General Discussion
- 2
- 959
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by Chip
Fri Mar 07, 2014 4:50 pm
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"Infinite" map approach
by Chip » Fri Apr 11, 2014 3:26 pm
in Mapping
- 4
- 1446
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by ceriux
Sun Apr 13, 2014 12:06 am
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Finding Light ents
by Cobalt » Wed Apr 30, 2014 3:46 pm
in QuakeC Programming
- 3
- 535
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by Spike
Wed Apr 30, 2014 11:11 pm
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New idea for a QC debug tool
by Cobalt » Sun May 04, 2014 6:12 pm
in QuakeC Programming
- 2
- 610
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by Spike
Mon May 05, 2014 8:18 am
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Splash sound for plat?
by Cobalt » Sun Dec 29, 2013 11:24 pm
in QuakeC Programming
- 4
- 771
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by Cobalt
Thu Apr 24, 2014 6:52 pm
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Particles system
by Cobalt » Tue Feb 18, 2014 4:09 pm
in Engine Programming
- 14
- 948
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by revelator
Tue Feb 25, 2014 3:16 pm
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Needed: fbxc.zip
by Dr. Shadowborg » Wed Mar 26, 2014 5:42 pm
in General Discussion
- 3
- 975
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by Dr. Shadowborg
Wed Mar 26, 2014 10:18 pm
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SVC_MESSAGE, sending more than one?
by drm_wayne » Thu Mar 13, 2014 1:01 pm
in Engine Programming
- 2
- 375
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by drm_wayne
Thu Mar 13, 2014 6:41 pm
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player shoot and running question
by drm_wayne » Wed Apr 09, 2014 4:19 pm
in QuakeC Programming
- 12
- 1169
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by drm_wayne
Sat Apr 12, 2014 6:12 pm
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Good Engineside bots?
by drm_wayne » Thu Feb 27, 2014 2:43 pm
in Engine Programming
- 2
- 421
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by drm_wayne
Thu Feb 27, 2014 6:08 pm
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Idea: non-linear interpolation via CSQC
by frag.machine » Sun May 11, 2014 1:58 pm
in CSQC Programming
- 5
- 782
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by jitspoe
Mon May 12, 2014 4:43 pm
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sikkmod (quake 4)
by franqutrass » Thu Mar 13, 2014 2:24 am
in General Programming
- 8
- 1769
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by revelator
Fri Mar 28, 2014 12:10 pm
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i'd like to add colored lighting/lits to Enhanced GlQuake...
by hondobondo » Wed Mar 26, 2014 5:49 pm
in Engine Programming
- 2
- 469
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by leileilol
Wed Mar 26, 2014 8:54 pm
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Vanilla Quake net source files
by JasonX » Sun Apr 13, 2014 8:06 pm
in Engine Programming
- 2
- 362
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by JasonX
Sun Apr 13, 2014 10:34 pm
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Quake2 ports with focus on the software renderer?
by JasonX » Tue Feb 18, 2014 9:52 pm
in Engine Programming
- 10
- 1351
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by qbism
Sun Apr 27, 2014 7:39 am
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snd_dma, snd_mem and snd_mix
by JasonX » Sun Apr 13, 2014 8:08 pm
in Engine Programming
- 1
- 336
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by Spike
Sun Apr 13, 2014 8:48 pm
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PMD source code analyzer
by jitspoe » Mon Mar 03, 2014 12:45 am
in General Programming
- 1
- 1073
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by frag.machine
Mon Mar 03, 2014 3:21 am
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An Interesting Direct3D vs. OpenGL History...
by jitspoe » Sun Apr 27, 2014 4:18 am
in OpenGL Programming
- 3
- 1210
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by jitspoe
Mon Apr 28, 2014 2:29 pm
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Q2BSP - Out of Bounds - Compiler or Engine Bug?
by jitspoe » Fri Nov 08, 2013 4:56 am
in Engine Programming
- 4
- 907
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by Jay Dolan
Thu May 15, 2014 12:16 pm
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[FTEQW]IQM Viewmodel and framegroups
by jjsullivan5196 » Sat May 17, 2014 8:16 am
in Modeling
- 3
- 1392
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by jjsullivan5196
Sat May 17, 2014 5:34 pm
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[opportunity]Potential great set of open-source art assets
by Julius » Mon Feb 17, 2014 4:35 pm
in Project Showcase
- 16
- 3741
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by Dr. Shadowborg
Mon Feb 24, 2014 7:28 pm
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TinyGL
by leileilol » Mon Apr 14, 2014 12:54 am
in OpenGL Programming
- 5
- 1591
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by leileilol
Tue Apr 15, 2014 12:17 am
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Q3 - Semi-ragdoll effects
by leileilol » Fri May 16, 2014 11:20 pm
in General Programming
- 2
- 1210
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by Spike
Sat May 17, 2014 1:21 am
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[Blender/IQM] Export crash bug workaround
by leileilol » Mon Apr 07, 2014 11:04 pm
in Modeling
- 3
- 1346
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by goldenboy
Wed May 07, 2014 9:05 pm
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D_DrawPoly
by leileilol » Thu Apr 17, 2014 10:27 am
in Engine Programming
- 4
- 553
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by leileilol
Fri Apr 18, 2014 11:13 pm
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Q3 - Supporting older protocols?
by leileilol » Mon Mar 03, 2014 6:45 pm
in Engine Programming
- 3
- 468
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by leileilol
Tue Mar 18, 2014 10:30 pm
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Q3 - Multiple light sources per model
by leileilol » Mon May 05, 2014 2:21 am
in Engine Programming
- 0
- 905
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by leileilol
Mon May 05, 2014 2:21 am
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Coding Frikbots to be scared of heights
by Lightning Hunter » Wed Mar 19, 2014 9:43 pm
in Artificial Intelligence
- 22
- 3173
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by Cobalt
Thu May 15, 2014 7:11 pm
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Gamedev temptations
by mankrip » Sun Apr 06, 2014 2:32 am
in General Discussion
- 16
- 2109
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by jitspoe
Wed Apr 09, 2014 3:12 pm
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Faster fisheye lens effect
by mankrip » Mon Apr 14, 2014 11:26 am
in Engine Programming
- 9
- 808
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by qbism
Wed May 14, 2014 4:36 pm
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Doom³ BFG Edition not starting up
by mankrip » Wed Jul 24, 2013 9:54 pm
in General Discussion
- 11
- 3280
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by mankrip
Tue Mar 04, 2014 6:02 am
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Quark texture manipulation
by Mathuzzz » Sun Apr 27, 2014 10:49 am
in Mapping
- 3
- 1309
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by Mathuzzz
Sun Apr 27, 2014 4:09 pm
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ODE Physics[FTE or DP]
by Max_Salivan » Fri Aug 02, 2013 11:06 pm
in QuakeC Programming
- 7
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by Cobalt
Tue May 06, 2014 10:49 pm
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Problems with Darkplaces compiling(MinGW)
by Max_Salivan » Thu Apr 10, 2014 4:27 pm
in Engine Programming
- 5
- 480
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by Max_Salivan
Fri Apr 11, 2014 7:13 pm
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R_LightPoint bmodels fix
by mh » Sun Apr 27, 2014 11:38 pm
in Programming Tutorials
- 2
- 1175
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by revelator
Sat May 03, 2014 2:56 pm
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problems in q3bsp
by Nahuel » Sat Apr 26, 2014 5:36 pm
in QuakeC Programming
- 20
- 1544
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by LordHavoc
Fri May 09, 2014 7:48 pm
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Best Practice re: functions
by OneManClan » Tue Mar 25, 2014 7:28 am
in QuakeC Programming
- 4
- 733
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by ceriux
Tue Mar 25, 2014 4:58 pm
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Playable mapgen - randomly-generated maps
by qbism » Mon Jul 06, 2009 5:46 am
in General Discussion
- 37
- 11527
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by qbism
Wed Mar 05, 2014 1:39 pm
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Video game industry: $100 billion and no mag??
by qbism » Sat May 17, 2014 3:45 am
in General Discussion
- 4
- 1144
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by qbism
Sun May 18, 2014 5:09 am
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Faster Quake 2 ref_soft
by qbism » Thu May 01, 2014 4:45 am
in Programming Tutorials
- 3
- 1257
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by jitspoe
Fri May 02, 2014 4:06 am
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achievment feed
by r00k » Wed Mar 26, 2014 2:09 am
in Gameplay & Design
- 5
- 2041
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by gnounc
Tue Apr 01, 2014 9:55 am
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Pi Q3
by r00k » Tue Apr 01, 2014 9:41 am
in General Discussion
- 4
- 1010
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by frag.machine
Wed Apr 02, 2014 3:02 am
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.float scale
by Seven » Sun Mar 16, 2014 10:12 am
in QuakeC Programming
- 6
- 896
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by Spike
Tue Mar 18, 2014 3:32 am
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Quake MOD - In The Shadows
by sock » Sun Aug 26, 2012 5:27 am
in General Discussion
- 246
- 36604
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by toneddu2000
Sat Mar 01, 2014 10:32 am
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"save pak0.pak" vulnerability
by Spirit » Fri Apr 25, 2014 8:06 am
in Engine Programming
- 18
- 3215
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by leileilol
Wed Apr 30, 2014 1:13 pm
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Help with Quake Bot
by Tremor » Thu Mar 06, 2014 7:11 pm
in General Programming
- 21
- 3271
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by Tremor
Wed Mar 19, 2014 9:50 pm
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