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Player Speed
by ajay » Wed Oct 23, 2013 3:05 pm
in QuakeC Programming
- 7
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by Max_Salivan
Tue Nov 05, 2013 1:16 pm
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Shadow volumes optimization
by Barnes » Tue Oct 01, 2013 7:39 am
in Engine Programming
- 12
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by Barnes
Wed Oct 30, 2013 10:41 am
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visual equipment / setattachment / parent/child ents
by ceriux » Thu Oct 24, 2013 3:01 pm
in QuakeC Programming
- 17
- 2876
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by Spirit
Sun Nov 03, 2013 10:30 am
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Zoom in demo?
by Cobalt » Thu Dec 05, 2013 5:51 am
in Engine Programming
- 5
- 547
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by Cobalt
Fri Dec 06, 2013 2:04 am
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Netname & Colormap?
by Cobalt » Tue Dec 03, 2013 5:33 pm
in QuakeC Programming
- 2
- 539
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by Cobalt
Tue Dec 03, 2013 6:38 pm
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Inviting "veterans" modders to say "hi"
by CocoT » Thu Apr 03, 2008 5:10 am
in General Discussion
- 76
- 18213
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by RenegadeC
Mon Nov 11, 2013 6:41 pm
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Wingskull Flying monster
by DrDire » Tue Jun 07, 2011 5:31 am
in Modeling
- 16
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by Madfox
Wed Oct 30, 2013 7:01 pm
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tutorbot and teamplay..
by drm_wayne » Thu Jul 25, 2013 10:39 am
in QuakeC Programming
- 16
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by drm_wayne
Mon Nov 18, 2013 4:08 pm
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Tutorbot Chasing Enemies
by drm_wayne » Thu Nov 14, 2013 4:52 pm
in QuakeC Programming
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by scar3crow
Mon Nov 18, 2013 2:58 am
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Frikfile saving/loading botwaypoints?
by drm_wayne » Wed Nov 20, 2013 1:21 pm
in QuakeC Programming
- 3
- 546
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by Jukki
Thu Nov 21, 2013 12:21 pm
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Ambient sounds
by frag.machine » Mon Jun 24, 2013 1:36 am
in Engine Programming
- 18
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by frag.machine
Sat Nov 09, 2013 1:54 am
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Suddenly, multiple definitions
by Ghost_Fang » Sun Dec 08, 2013 7:51 pm
in Engine Programming
- 3
- 516
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by ScatterBox
Mon Dec 09, 2013 1:23 am
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Blender addon for fast whiteboxing: LDK_DrawBox
by goldenboy » Thu Nov 21, 2013 9:51 am
in Mapping
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- 1311
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by jitspoe
Fri Nov 22, 2013 12:34 am
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DarkPlaces: handling massive entities
by JasonX » Wed Nov 13, 2013 4:25 pm
in Engine Programming
- 2
- 477
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by frag.machine
Wed Nov 13, 2013 6:49 pm
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Best docs on MAP creation?
by JasonX » Wed Nov 13, 2013 4:18 pm
in General Programming
- 3
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by qbism
Fri Nov 15, 2013 12:46 am
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Vanilla Quake 1 entity limit?
by JasonX » Sat Nov 23, 2013 11:22 pm
in Engine Programming
- 1
- 492
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by frag.machine
Sun Nov 24, 2013 1:35 am
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About func_wall
by JasonX » Sun Dec 08, 2013 2:43 am
in Mapping
- 5
- 1552
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by r00k
Mon Dec 09, 2013 10:01 am
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Quake 3 master server protocol?
by JasonX » Wed Nov 13, 2013 4:15 pm
in Engine Programming
- 2
- 728
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by Spike
Wed Nov 13, 2013 11:57 pm
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Stencil shadow deformation based on lighting direction
by Jay Dolan » Mon Nov 25, 2013 4:56 am
in Engine Programming
- 16
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by Jay Dolan
Fri Dec 06, 2013 5:36 pm
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Battle Field
by jim » Tue Oct 15, 2013 11:29 pm
in Gameplay & Design
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by goldenboy
Fri Oct 18, 2013 5:39 am
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Implementing GJK Video
by jitspoe » Sun Nov 24, 2013 2:09 am
in Engine Programming
- 0
- 851
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by jitspoe
Sun Nov 24, 2013 2:09 am
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RotatePointAroundVector Broken?
by jitspoe » Fri Nov 15, 2013 4:15 am
in Engine Programming
- 3
- 538
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by Jay Dolan
Fri Nov 15, 2013 12:06 pm
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Good Q2 utils with source available to use as a base?
by jitspoe » Mon Nov 11, 2013 9:05 pm
in Mapping
- 3
- 1305
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by Spike
Tue Nov 12, 2013 10:07 pm
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Doom is 20
by leileilol » Tue Dec 10, 2013 10:15 pm
in General Discussion
- 0
- 1073
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by leileilol
Tue Dec 10, 2013 10:15 pm
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Fighting
by leileilol » Tue Nov 19, 2013 4:42 pm
in QuakeC Programming
- 2
- 614
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by Supa
Tue Nov 19, 2013 9:24 pm
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Map features for side-scrolling games
by mankrip » Tue Nov 26, 2013 11:58 pm
in Mapping
- 2
- 1229
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by frag.machine
Wed Nov 27, 2013 1:32 pm
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Kernel-based dithering of MDL affine triangles
by mankrip » Tue Oct 22, 2013 10:52 pm
in Programming Tutorials
- 0
- 1485
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by mankrip
Tue Oct 22, 2013 10:52 pm
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Features versus fixes
by mankrip » Thu Jul 04, 2013 11:54 am
in General Discussion
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by revelator
Tue Nov 19, 2013 7:34 am
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Darkplaces Sound engine?
by Mexicouger » Thu Dec 13, 2012 7:35 pm
in Gameplay & Design
- 10
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by leileilol
Wed Oct 30, 2013 9:36 pm
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CSQC static camera (updated :))
by Nahuel » Sun Oct 16, 2011 11:41 am
in CSQC Programming
- 14
- 3103
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by Spike
Sat Nov 02, 2013 9:32 am
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The Dark Mod
by nbohr1more » Wed Dec 12, 2012 3:54 am
in General Discussion
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by nbohr1more
Wed Dec 11, 2013 10:59 pm
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Rock2ober 2013!
by OneManClan » Sat Oct 26, 2013 11:47 am
in Quake Events
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- 1370
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by OneManClan
Sat Oct 26, 2013 11:47 am
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Any to tell what model ezquake is crashing on?
by ratbert » Sat Dec 07, 2013 8:11 pm
in QuakeC Programming
- 2
- 600
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by ratbert
Sat Dec 07, 2013 9:21 pm
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mikmod 32 and 64 bit builds for mingw
by revelator » Sat Nov 05, 2011 2:42 am
in General Discussion
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by revelator
Mon Nov 25, 2013 11:56 am
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Half-Life is 15
by scar3crow » Wed Nov 20, 2013 2:57 am
in General Discussion
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by revelator
Wed Nov 20, 2013 8:25 pm
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Looking for a ... Mentor?
by ScatterBox » Wed Oct 23, 2013 2:15 am
in Engine Programming
- 6
- 837
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by leileilol
Wed Oct 23, 2013 11:23 pm
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Adding Destructible Items help?
by ScatterBox » Sat Nov 02, 2013 8:07 pm
in QuakeC Programming
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- 667
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by ScatterBox
Tue Nov 05, 2013 1:51 am
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Program that compiles QC and progdefs.q1 ?
by ScatterBox » Thu Nov 07, 2013 10:10 pm
in QuakeC Programming
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by Max_Salivan
Fri Nov 08, 2013 10:28 am
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Adding Ladders
by ScatterBox » Mon Oct 28, 2013 1:23 am
in QuakeC Programming
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by goldenboy
Wed Oct 30, 2013 12:44 am
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My problem with FitzQuake..
by ScatterBox » Sat Nov 02, 2013 3:52 pm
in Engine Programming
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by revelator
Mon Nov 04, 2013 1:10 pm
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Place_Model Problems
by ScatterBox » Sun Nov 03, 2013 6:59 pm
in QuakeC Programming
- 13
- 984
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by frag.machine
Tue Nov 05, 2013 11:16 am
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HUD coding question...
by ScatterBox » Wed Oct 23, 2013 8:53 pm
in Engine Programming
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by ScatterBox
Sun Oct 27, 2013 5:30 pm
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Weapon Views from scratch QC
by ScatterBox » Fri Nov 08, 2013 2:53 am
in QuakeC Programming
- 24
- 2016
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by ScatterBox
Mon Nov 11, 2013 2:06 pm
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Enemy not attacking?
by ScatterBox » Fri Nov 29, 2013 5:20 pm
in QuakeC Programming
- 16
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by Spike
Mon Dec 02, 2013 9:06 pm
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Understanding Animation.
by ScatterBox » Thu Nov 21, 2013 9:58 pm
in QuakeC Programming
- 3
- 650
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by Spike
Fri Nov 22, 2013 8:17 pm
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Weird gun rendering issues
by ScatterBox » Mon Oct 28, 2013 8:26 pm
in Engine Programming
- 2
- 585
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by ScatterBox
Mon Oct 28, 2013 8:59 pm
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Quake Advent Calendar 2013
by Spirit » Sun Dec 01, 2013 5:27 pm
in Quake Events
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- 3480
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by Spirit
Fri Dec 13, 2013 10:08 pm
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DarkPlaces client server relationship
by toneddu2000 » Wed Oct 23, 2013 9:14 am
in Engine Programming
- 16
- 2131
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by toneddu2000
Wed Nov 06, 2013 9:27 am
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Quake Dodgeball
by Trickle » Thu Mar 31, 2011 8:44 am
in General Discussion
- 42
- 13334
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by Trickle
Sun Nov 17, 2013 5:56 am
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Bloom
by Vic » Mon Oct 07, 2013 5:37 pm
in OpenGL Programming
- 5
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by Spiney
Fri Nov 01, 2013 2:22 pm
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