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Flowcharts, trees
by ajay » Thu Aug 29, 2013 2:32 pm
in Gameplay & Design
- 3
- 1476
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by frag.machine
Mon Sep 02, 2013 1:41 am
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subdivideFace error
by ajay » Fri Sep 06, 2013 5:15 pm
in Mapping
- 2
- 686
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by ajay
Fri Sep 06, 2013 6:10 pm
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CSQC - display an image
by ajay » Sat Aug 24, 2013 2:58 pm
in QuakeC Programming
- 8
- 1188
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by gnounc
Tue Aug 27, 2013 6:22 pm
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_sun_mangle
by ajay » Sun Sep 22, 2013 12:48 pm
in Mapping
- 2
- 733
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by goldenboy
Tue Sep 24, 2013 8:54 am
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Fog - in buildings
by ajay » Mon Sep 16, 2013 6:42 pm
in Mapping
- 4
- 901
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by Seven
Sun Sep 22, 2013 7:01 pm
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Worldcraft - parts of the maps disappearing....
by ajay » Fri Sep 20, 2013 6:55 pm
in Mapping
- 5
- 953
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by ceriux
Mon Sep 23, 2013 12:07 pm
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Upcoming Tutorial: The Seamless Multi-Map World
by Baker » Fri May 28, 2010 2:14 am
in Engine Programming
- 30
- 7664
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by Spike
Fri Sep 20, 2013 3:30 pm
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No Bugs Allowed Released.
by ceriux » Sun Apr 01, 2012 10:38 pm
in General Discussion
- 24
- 3529
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by ceriux
Tue Aug 20, 2013 7:06 pm
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Darkplaces not saving/loading cfgs?
by ceriux » Wed Aug 21, 2013 7:16 am
in General Discussion
- 7
- 1399
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by ceriux
Thu Aug 22, 2013 2:06 pm
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Moved to Ireland!
by Chip » Mon Aug 26, 2013 4:30 pm
in General Discussion
- 4
- 761
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by Chip
Tue Aug 27, 2013 8:09 am
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DP MOVETYPE_FOLLOW
by Cobalt » Thu Sep 12, 2013 6:30 pm
in QuakeC Programming
- 1
- 535
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by r00k
Thu Sep 12, 2013 11:42 pm
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Entities
by Cobalt » Sun Sep 08, 2013 6:02 pm
in QuakeC Programming
- 6
- 800
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by Cobalt
Mon Sep 09, 2013 3:15 am
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Small question on WC3.3 (selecting sides)
by CocoT » Mon Sep 30, 2013 3:26 am
in Mapping
- 3
- 731
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by CocoT
Mon Sep 30, 2013 6:39 pm
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So... who has Romero's e-mail ? :P
by frag.machine » Tue Aug 27, 2013 2:24 am
in General Discussion
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by frag.machine
Wed Aug 28, 2013 2:19 pm
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Alien Arena: Tactical Demo Alpha released.
by Irritant » Fri Sep 06, 2013 8:51 pm
in General Discussion
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- 1284
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by Irritant
Sat Sep 07, 2013 4:46 am
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Maxplayers in Vanilla WinQuake
by JasonX » Sun Sep 08, 2013 10:56 pm
in Engine Programming
- 1
- 584
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by mankrip
Sun Sep 08, 2013 11:05 pm
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Make the enemy follow a point
by JasonX » Sat Sep 07, 2013 12:14 am
in Artificial Intelligence
- 8
- 2165
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by frag.machine
Mon Sep 09, 2013 1:06 am
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DarkPlaces Javascript
by JasonX » Tue Sep 17, 2013 9:39 pm
in Engine Programming
- 1
- 649
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by Spike
Tue Sep 17, 2013 11:12 pm
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Spawn entities in real-time
by JasonX » Sat Sep 07, 2013 12:16 am
in QuakeC Programming
- 6
- 860
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by JasonX
Sun Sep 08, 2013 10:52 pm
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Quake2 snd_dma and long server times
by jitspoe » Tue Oct 08, 2013 2:33 am
in Engine Programming
- 2
- 582
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by jitspoe
Tue Oct 08, 2013 6:34 am
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Hint Brushes - Just a Suggestion?
by jitspoe » Wed Sep 25, 2013 3:19 am
in Mapping
- 8
- 2545
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by goldenboy
Tue Oct 01, 2013 9:47 pm
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Another Mind-Boggler: Conditional Breakpoint Stops Bug
by jitspoe » Tue Oct 08, 2013 6:43 am
in General Programming
- 2
- 1190
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by jitspoe
Tue Oct 08, 2013 5:58 pm
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ARB Fragment Programs
by jitspoe » Tue Aug 20, 2013 3:39 pm
in OpenGL Programming
- 8
- 1710
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by Barnes
Fri Aug 30, 2013 7:58 am
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No Render After vid_restart Using VS 2005 Express
by jitspoe » Sat Oct 05, 2013 1:54 am
in General Programming
- 12
- 2163
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by jitspoe
Wed Oct 09, 2013 6:30 pm
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Quake2: Optimizations disabled for CM_TransformedBoxTrace
by jitspoe » Tue Oct 08, 2013 3:02 am
in Engine Programming
- 1
- 464
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by Spike
Tue Oct 08, 2013 5:24 am
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SIMD/SSE Instructions
by jitspoe » Wed May 29, 2013 8:04 pm
in General Programming
- 25
- 4881
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by revelator
Sat Aug 24, 2013 6:25 pm
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ARB Vertex Program that Does Nothing?
by jitspoe » Thu Sep 05, 2013 3:46 am
in OpenGL Programming
- 11
- 2213
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by Spike
Mon Sep 09, 2013 5:12 am
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Pondering making a new format/editor
by jitspoe » Wed Sep 25, 2013 4:47 pm
in Mapping
- 10
- 2096
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by ceriux
Tue Oct 01, 2013 11:49 am
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Framerate-Dependent Mouse Turn Speed?
by jitspoe » Sat Oct 05, 2013 10:53 pm
in General Programming
- 4
- 1352
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by jitspoe
Tue Oct 08, 2013 6:37 am
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Making a Quake MDL in Blender: for dummies, NOT TOTAL MORONS
by leileilol » Sat Oct 25, 2008 7:00 am
in Modeling
- 83
- 34581
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by leileilol
Thu Oct 17, 2013 2:27 am
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Subdiv16 for sprites?
by leileilol » Wed Sep 11, 2013 12:00 am
in Engine Programming
- 25
- 2898
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by mankrip
Fri Sep 27, 2013 10:12 pm
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Improving savegames
by mankrip » Wed May 09, 2012 7:51 pm
in Engine Programming
- 18
- 3430
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by leileilol
Sat Aug 24, 2013 1:02 pm
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Makaqu
by mankrip » Mon Apr 12, 2010 2:47 am
in Engine Programming
- 128
- 21356
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by mankrip
Tue Sep 03, 2013 1:39 am
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Kernel-based dithering of BSP surface lighting (in software)
by mankrip » Thu Aug 29, 2013 4:27 am
in Programming Tutorials
- 4
- 1538
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by leileilol
Thu Aug 29, 2013 10:40 pm
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Optimized MDL clipping (in software)
by mankrip » Thu Sep 12, 2013 6:00 am
in Programming Tutorials
- 1
- 1297
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by qbism
Fri Sep 13, 2013 2:38 am
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WinQuake without SciTech MGL (now with added DirectDraw)
by mh » Mon Apr 05, 2010 9:31 pm
in Engine Programming
- 47
- 10555
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by leileilol
Sun Sep 22, 2013 12:00 pm
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changing point of view
by Nahuel » Sun Oct 13, 2013 12:34 pm
in QuakeC Programming
- 2
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by r00k
Mon Oct 14, 2013 1:53 pm
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Hexen 2 Modification
by Naykin » Wed Apr 17, 2013 3:17 pm
in Mapping
- 23
- 5911
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by Spike
Wed Oct 16, 2013 6:48 pm
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How to connect vertices in QME?
by OneManClan » Fri Oct 04, 2013 3:41 pm
in Modeling
- 4
- 1540
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by gnounc
Fri Oct 11, 2013 6:07 pm
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What's next?
by r00k » Mon Oct 07, 2013 12:50 am
in General Discussion
- 3
- 978
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by leileilol
Tue Oct 08, 2013 10:25 am
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New Quake assets...
by r00k » Mon Mar 18, 2013 10:23 pm
in Modeling
- 23
- 6393
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by ceriux
Thu Sep 19, 2013 12:00 pm
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The Song Thread
by scar3crow » Tue Sep 12, 2006 12:28 am
in General Discussion
- 6
- 3704
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by jim
Wed Oct 02, 2013 9:11 pm
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Quake Confessions
by scar3crow » Sat Apr 06, 2013 7:54 pm
in General Discussion
- 18
- 6070
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by jim
Wed Oct 02, 2013 2:16 pm
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Detecting a walking/flying monster via QC
by Seven » Tue May 21, 2013 7:34 pm
in QuakeC Programming
- 9
- 1628
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by Seven
Mon Sep 02, 2013 5:42 pm
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RTLights
by sock » Sat Aug 24, 2013 5:14 pm
in Mapping
- 10
- 1509
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by sock
Tue Sep 03, 2013 7:32 pm
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Releasing an engine I was beta testing?
by Spirit » Wed Sep 11, 2013 2:21 pm
in General Discussion
- 16
- 2148
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by negke
Sat Sep 14, 2013 9:12 am
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Fileplanet closing down, archival in progress
by Spirit » Fri May 11, 2012 10:47 am
in General Discussion
- 26
- 6879
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by Spirit
Mon Sep 16, 2013 9:20 am
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QuakeSpasm 0.85.9
by szo » Fri Apr 12, 2013 7:35 pm
in General Discussion
- 1
- 1630
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by mh
Sat Aug 24, 2013 4:19 pm
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Quake1 Bsp2 Format
by Tronyn » Wed Sep 05, 2012 2:01 am
in Mapping
- 54
- 13535
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by revelator
Tue Oct 15, 2013 8:15 pm
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DarkPlaces effectinfo covered!
by Urre » Mon Jul 07, 2008 6:15 am
in QuakeC Programming
- 21
- 4990
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by toneddu2000
Tue Sep 24, 2013 8:00 pm
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