View active topics
Return to advanced search
-
-
Quakespasm 0.85.1 vs. 0.85.8
by Baker » Thu Apr 11, 2013 5:43 am
in Engine Programming
- 9
- 2743
-
by Baker
Fri Apr 19, 2013 1:40 am
-
-
Easier LAN coop play of classic Quake
by Baker » Sun Mar 31, 2013 4:24 pm
in Engine Programming
- 36
- 4668
-
by Spike
Mon Apr 29, 2013 4:50 pm
-
-
ProQuake Dedicated V2
by Baker » Tue Apr 30, 2013 5:39 pm
in Engine Programming
- 8
- 1563
-
by Baker
Wed May 01, 2013 3:38 am
-
-
SV_Invisible_To_Client (Anti-Wallhack)
by Baker » Sun Dec 07, 2008 2:53 pm
in Programming Tutorials
- 44
- 21380
-
by Baker
Sat Apr 13, 2013 7:35 am
-
-
Input untangled
by Baker » Thu May 02, 2013 6:47 am
in Engine Programming
- 6
- 1365
-
by Spike
Fri May 03, 2013 1:43 pm
-
-
Possible to allocate a small function at run-time?
by Baker » Thu Mar 21, 2013 4:56 am
in Engine Programming
- 4
- 1284
-
by Baker
Thu Mar 21, 2013 10:44 pm
-
-
Targeting 64-bit
by Baker » Thu Jun 02, 2011 8:29 pm
in Engine Programming
- 24
- 4233
-
by raynorpat
Sun Apr 14, 2013 2:53 am
-
-
Tutorial: Killing z-fighting in a stock Quake engine
by Baker » Sat Oct 25, 2008 9:53 am
in Programming Tutorials
- 34
- 17610
-
by Baker
Fri May 10, 2013 3:26 am
-
-
Limited "God" Mode -- Thoughts
by Baker » Sat Apr 13, 2013 7:18 am
in Engine Programming
- 13
- 1828
-
by frag.machine
Mon Apr 15, 2013 4:18 pm
-
-
NAT Fix -- Solves the "connection accepted" issue
by Baker » Fri Dec 11, 2009 8:32 am
in Programming Tutorials
- 19
- 14036
-
by Baker
Fri Apr 19, 2013 1:33 am
-
-
quake2xp world with shadows
by Barnes » Wed Apr 03, 2013 12:44 pm
in Engine Programming
- 8
- 1692
-
by Barnes
Sat May 04, 2013 7:16 pm
-
-
quake android game
by ceriux » Fri Mar 22, 2013 5:05 pm
in General Discussion
- 0
- 1728
-
by ceriux
Fri Mar 22, 2013 5:05 pm
-
-
restricting range for looking up / down?
by drm_wayne » Thu Apr 18, 2013 3:10 pm
in QuakeC Programming
- 10
- 1723
-
by drm_wayne
Tue Apr 23, 2013 3:37 pm
-
-
Big problem with NPC 3rd person weapon code..
by drm_wayne » Thu May 02, 2013 4:23 am
in QuakeC Programming
- 2
- 938
-
by drm_wayne
Thu May 02, 2013 11:18 am
-
-
My fellow Quakers...
by Error » Sat Aug 11, 2012 12:18 am
in General Discussion
- 20
- 4332
-
by Chip
Thu Apr 11, 2013 9:44 am
-
-
loops versus recursion
by frag.machine » Sun Apr 28, 2013 4:54 pm
in General Programming
- 7
- 2311
-
by WickedShell
Tue Apr 30, 2013 6:48 pm
-
-
Report: Troubled Doom 4 being retargeted for next-generation
by frag.machine » Wed Apr 03, 2013 10:43 pm
in General Discussion
- 15
- 3580
-
by Eukos
Wed Apr 10, 2013 5:14 am
-
-
Questions About Half Life MDL
by Ghost_Fang » Mon May 06, 2013 10:07 pm
in QuakeC Programming
- 1
- 1003
-
by Spike
Mon May 06, 2013 11:00 pm
-
-
Multi-platform software quake, with increased map limits?
by JasonX » Fri Apr 12, 2013 9:35 pm
in Engine Programming
- 11
- 1719
-
by mankrip
Mon Apr 15, 2013 7:47 pm
-
-
Navy Seals: centralizing bullets?
by JasonX » Fri Apr 26, 2013 3:06 am
in QuakeC Programming
- 4
- 1127
-
by Supa
Sun May 05, 2013 3:11 am
-
-
Quake2 Engine Discussions?
by jitspoe » Fri Apr 19, 2013 8:42 pm
in Engine Programming
- 10
- 1781
-
by Barnes
Fri Apr 26, 2013 5:33 pm
-
-
Quake2 PHS Issue - Sound Emits from Last-Known Position
by jitspoe » Thu Apr 18, 2013 7:20 pm
in Engine Programming
- 2
- 1353
-
by jitspoe
Thu Apr 18, 2013 9:00 pm
-
-
Jedi Outcast/Academy source code releases
by leileilol » Thu Apr 04, 2013 6:01 pm
in General Discussion
- 12
- 8804
-
by Knightmare
Fri Apr 12, 2013 2:58 am
-
-
Defaulting joystick settings for gamepad
by leileilol » Wed May 15, 2013 3:53 am
in General Programming
- 0
- 1330
-
by leileilol
Wed May 15, 2013 3:53 am
-
-
Determining surface center of plane
by leileilol » Sun May 05, 2013 3:43 pm
in Engine Programming
- 6
- 1436
-
by qbism
Mon May 06, 2013 8:48 pm
-
-
Proper md2 to mdl conversion?
by Mathuzzz » Sun Apr 28, 2013 1:09 pm
in Modeling
- 9
- 6118
-
by Spike
Mon Apr 29, 2013 4:54 pm
-
-
Multi-Map World
by Max_Salivan » Sat May 11, 2013 5:46 pm
in QuakeC Programming
- 2
- 1096
-
by Max_Salivan
Sun May 12, 2013 9:46 pm
-
-
Quakery Quake Wiki
by metlslime » Wed May 07, 2008 8:01 am
in General Discussion
- 24
- 8193
-
by Spirit
Wed Mar 27, 2013 11:47 am
-
-
Question: How to disable Input in CSQC?
by Mexicouger » Fri May 10, 2013 3:48 pm
in QuakeC Programming
- 2
- 927
-
by Mexicouger
Fri May 10, 2013 5:12 pm
-
-
Update entity data from CSQC for the server?
by Mexicouger » Mon May 13, 2013 4:18 pm
in CSQC Programming
- 5
- 2038
-
by Mexicouger
Tue May 14, 2013 3:28 pm
-
-
Traceline color to particle color?
by Mexicouger » Thu Apr 11, 2013 5:26 pm
in QuakeC Programming
- 10
- 1491
-
by frag.machine
Sat Apr 13, 2013 4:40 am
-
-
Best way to do Vegetation?
by Mexicouger » Wed Apr 03, 2013 5:00 pm
in Mapping
- 4
- 1615
-
by leileilol
Sun Apr 07, 2013 5:03 am
-
-
Demonstration- Darkplaces Dynamic Day/Night/Weather system
by Mexicouger » Thu Apr 04, 2013 3:14 pm
in QuakeC Programming
- 15
- 2284
-
by Mexicouger
Sat Apr 06, 2013 7:55 am
-
-
Nedd help with the Chase cam
by mofu23 » Wed Apr 17, 2013 10:30 pm
in Engine Programming
- 9
- 1654
-
by frag.machine
Fri May 10, 2013 1:31 am
-
-
Next level
by mofu23 » Fri Apr 19, 2013 10:04 pm
in Gameplay & Design
- 1
- 1525
-
by drm_wayne
Sat Apr 20, 2013 3:34 pm
-
-
detecting if player is runing
by Nahuel » Mon Apr 01, 2013 6:15 pm
in QuakeC Programming
- 12
- 1546
-
by leileilol
Tue Apr 09, 2013 8:11 pm
-
-
models with alpha channel and fog
by Nahuel » Fri Mar 08, 2013 12:36 pm
in Modeling
- 2
- 2571
-
by stoleYourBike
Wed Mar 27, 2013 2:15 pm
-
-
HexenC don't compiling with HCC!
by Naykin » Wed Apr 17, 2013 3:48 am
in QuakeC Programming
- 9
- 1465
-
by Naykin
Fri Apr 26, 2013 7:16 pm
-
-
Help: Making a player 'deaf'
by OneManClan » Sat Sep 18, 2010 5:39 pm
in QuakeC Programming
- 34
- 6198
-
by OneManClan
Tue Apr 02, 2013 4:18 pm
-
-
How to make a rocket fly on a spiral trajectory?
by Orion » Sun Apr 21, 2013 7:33 pm
in QuakeC Programming
- 12
- 1870
-
by ceriux
Fri Apr 26, 2013 12:15 pm
-
-
BSP Quake Editor - source code?
by qbism » Wed Feb 15, 2012 6:04 pm
in Mapping
- 99
- 19885
-
by revelator
Tue Apr 23, 2013 12:17 pm
-
-
winquake - hud / text scaling?
by qbism » Wed Mar 27, 2013 5:10 pm
in General Discussion
- 4
- 2512
-
by qbism
Sat Mar 30, 2013 2:13 am
-
-
java updates; daily?
by r00k » Fri Apr 26, 2013 5:11 am
in General Discussion
- 4
- 1922
-
by Baker
Fri Apr 26, 2013 9:48 am
-
-
Future Vs Fantasy quake mod source code?
by ratbert » Sun Apr 28, 2013 5:28 pm
in QuakeC Programming
- 5
- 1519
-
by ratbert
Mon Apr 29, 2013 6:33 pm
-
-
Weird ass thing
by revelator » Tue Mar 19, 2013 3:11 pm
in General Programming
- 19
- 3691
-
by revelator
Wed Apr 10, 2013 9:36 am
-
-
fteqccgui updated
by Spike » Fri Mar 08, 2013 4:29 am
in QuakeC Programming
- 1
- 1113
-
by Nahuel
Tue Mar 26, 2013 6:55 pm
-
-
uHexen2 (Hammer of Thyrion) v1.5.6
by szo » Sat Mar 16, 2013 2:03 pm
in General Discussion
- 4
- 2364
-
by ceriux
Sun Mar 17, 2013 7:47 pm
-
-
[Tutorial PSP/PC] - DP_SV_NODRAWTOCLIENT & DP_SV_DRAWONL
by Team Xlink » Mon Apr 26, 2010 11:23 pm
in Programming Tutorials
- 13
- 5244
-
by ceriux
Thu Apr 04, 2013 4:57 am
-
-
Stroggs Gone Mad MOD vs Other Quake 2 MODS
by uzi9mmauto » Sun Apr 21, 2013 1:54 pm
in Gameplay & Design
- 0
- 3259
-
by uzi9mmauto
Sun Apr 21, 2013 1:54 pm
-
-
leileilol will love this!
by worldspawn » Sun Apr 14, 2013 7:40 am
in General Discussion
- 2
- 1685
-
by ceriux
Sun Apr 14, 2013 6:38 pm
Return to advanced search