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bsp models size question.
by ceriux » Sun Feb 24, 2013 10:41 pm
in Mapping
- 6
- 1513
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by Spike
Wed Feb 27, 2013 8:07 am
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scratch qc weapons?
by ceriux » Fri Feb 22, 2013 3:18 am
in QuakeC Programming
- 2
- 1154
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by ceriux
Fri Feb 22, 2013 10:16 pm
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Animating a shotgun... need help
by Chip » Sun Jun 10, 2012 10:07 am
in Modeling
- 8
- 4469
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by Bluntz
Wed Jan 02, 2013 4:01 pm
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X-hours modding jam
by CocoT » Thu Feb 21, 2013 3:09 pm
in General Discussion
- 1
- 1489
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by r00k
Thu Feb 21, 2013 4:58 pm
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No Excuse not to Buy Quake
by CocoT » Mon Dec 31, 2012 4:31 am
in General Discussion
- 21
- 4770
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by revelator
Mon Jan 07, 2013 2:08 pm
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OpenSmash Project Design Doc
by Dr. Shadowborg » Wed Feb 27, 2013 1:42 am
in General Discussion
- 18
- 4452
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by Spike
Fri Mar 08, 2013 3:39 am
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FTEQCC centerprint special characters?
by Dr. Shadowborg » Sat Feb 09, 2013 9:27 pm
in QuakeC Programming
- 5
- 1328
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by Dr. Shadowborg
Sun Feb 10, 2013 8:09 pm
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Carmack comments on C++ coding style(!) on Kotaku.com
by frag.machine » Mon Jan 14, 2013 8:48 pm
in General Discussion
- 4
- 1950
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by qbism
Tue Jan 15, 2013 5:59 pm
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Blender-to-Blender-to-Noesis-to-Q2: how to animate?
by Gaku » Wed Nov 21, 2012 7:46 am
in Modeling
- 17
- 5845
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by Rich
Mon Jan 14, 2013 8:45 pm
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OpenKatana AI
by hogsy » Thu Sep 27, 2012 12:54 am
in Artificial Intelligence
- 8
- 7392
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by hogsy
Sat Feb 16, 2013 2:11 am
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iqm help
by horrorporn » Mon Jan 14, 2013 5:52 am
in Modeling
- 2
- 3101
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by horrorporn
Mon Jan 14, 2013 11:51 pm
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Alien Arena: Mercury Edition released.
by Irritant » Fri Feb 08, 2013 3:05 pm
in General Discussion
- 0
- 1936
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by Irritant
Fri Feb 08, 2013 3:05 pm
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Line-by-line port of Quake 1 to WebGL
by JasonX » Mon Feb 18, 2013 5:44 pm
in Engine Programming
- 0
- 1743
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by JasonX
Mon Feb 18, 2013 5:44 pm
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Extension string size for OpenGL 4.2?
by Knightmare » Sat Nov 24, 2012 9:36 pm
in OpenGL Programming
- 13
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by Knightmare
Wed Feb 13, 2013 3:37 am
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Software decal system
by leileilol » Tue Jan 01, 2013 4:32 pm
in Engine Programming
- 1
- 1842
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by Spike
Wed Jan 02, 2013 4:50 pm
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Split-screen theory
by leileilol » Sat Mar 09, 2013 1:22 am
in Engine Programming
- 3
- 1398
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by Spike
Sat Mar 09, 2013 12:14 pm
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Framerate-independent stair-step smoothing
by mh » Fri Feb 22, 2013 10:02 pm
in Programming Tutorials
- 1
- 2233
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by taniwha
Wed Feb 27, 2013 5:38 am
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visedicts list bug
by mh » Sun Feb 17, 2013 4:52 pm
in Engine Programming
- 3
- 1560
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by qbism
Mon Feb 18, 2013 6:03 pm
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Windows Quake - Improved Timer
by mh » Sun May 15, 2011 6:59 pm
in Programming Tutorials
- 3
- 3528
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by qbism
Tue Jan 08, 2013 11:54 pm
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COM_Parse and multiline comments/DP save compatibility
by mh » Fri Jun 22, 2012 9:15 pm
in Programming Tutorials
- 9
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by taniwha
Wed Jan 16, 2013 1:28 am
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Anyone here wants to make commercial DP game ?
by motorsep » Thu Jan 31, 2013 9:17 pm
in General Discussion
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- 2428
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by motorsep
Sun Feb 03, 2013 8:36 am
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R_BeginPolygon stuff in darkplaces
by Nahuel » Mon Feb 18, 2013 4:28 pm
in CSQC Programming
- 1
- 1591
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by Spike
Mon Feb 18, 2013 6:31 pm
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origin of the "listener" entity in csqc
by Nahuel » Sat Feb 09, 2013 7:14 pm
in QuakeC Programming
- 3
- 1193
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by Spike
Mon Feb 11, 2013 11:07 pm
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Problem with segmented monster in Darkplaces
by Nahuel » Wed Jan 02, 2013 2:23 am
in QuakeC Programming
- 1
- 1242
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by Seven
Wed Jan 02, 2013 10:54 am
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problems with movetogoal
by Nahuel » Tue Feb 05, 2013 7:32 pm
in QuakeC Programming
- 5
- 1311
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by Spike
Wed Feb 06, 2013 11:31 am
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get framerate in qc
by Nahuel » Sun Jan 27, 2013 5:00 am
in QuakeC Programming
- 5
- 1232
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by frag.machine
Mon Jan 28, 2013 1:28 pm
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Sending clients .pak files
by OneManClan » Fri Jan 18, 2013 1:40 pm
in QuakeC Programming
- 4
- 1487
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by Spike
Thu Jan 31, 2013 3:44 am
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Quakeworld skins confusion
by OneManClan » Thu Nov 08, 2012 3:40 pm
in QuakeC Programming
- 6
- 1859
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by Spike
Thu Mar 14, 2013 7:39 am
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Procedure for making player skins?
by OneManClan » Tue Feb 26, 2013 2:32 pm
in Modeling
- 6
- 3060
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by goldenboy
Sat Mar 02, 2013 3:21 pm
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Messed up skins: what happened?
by OneManClan » Thu Feb 14, 2013 7:02 am
in Modeling
- 38
- 9200
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by ceriux
Mon Mar 11, 2013 2:15 pm
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Eden Star sentinel
by qbism » Sun Feb 03, 2013 4:03 pm
in Modeling
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- 2332
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by qbism
Sun Feb 03, 2013 4:03 pm
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client viewangles at spawn
by qbism » Tue Jan 29, 2013 5:57 pm
in Engine Programming
- 9
- 2744
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by metlslime
Thu Jan 31, 2013 10:24 pm
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R_DrawSurfaceBlock8_mip0 cleaned up and unrolled
by qbism » Tue Feb 12, 2013 12:49 am
in Engine Programming
- 14
- 2707
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by leileilol
Fri Feb 15, 2013 7:35 pm
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player.mdl GPL?
by r00k » Mon Feb 25, 2013 8:37 pm
in General Discussion
- 17
- 3752
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by goldenboy
Wed Feb 27, 2013 1:44 pm
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Dynamic Pixelization Filter
by r00k » Thu Feb 07, 2013 6:21 pm
in OpenGL Programming
- 3
- 2892
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by ceriux
Fri Feb 08, 2013 2:07 pm
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online server demo.
by r00k » Tue Jan 01, 2013 4:04 pm
in Engine Programming
- 3
- 1904
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by Spike
Wed Jan 02, 2013 4:36 pm
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Protocol FitzQuake
by r00k » Thu Dec 20, 2012 6:23 pm
in Engine Programming
- 19
- 3852
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by revelator
Fri Feb 22, 2013 4:25 pm
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nomonsters
by r00k » Tue Oct 23, 2012 7:28 am
in Engine Programming
- 1
- 5658
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by qbism
Tue Feb 19, 2013 3:03 am
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STLPort for msvc 2010 and 2012
by revelator » Mon Nov 12, 2012 1:50 pm
in General Programming
- 1
- 1433
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by revelator
Thu Jan 10, 2013 3:12 pm
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valgrind for windows
by revelator » Wed Jan 02, 2013 1:42 pm
in General Discussion
- 1
- 1777
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by revelator
Wed Jan 02, 2013 3:16 pm
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Major java security flaw
by revelator » Fri Jan 11, 2013 3:32 am
in General Discussion
- 3
- 1718
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by revelator
Fri Jan 18, 2013 12:07 pm
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mikmod
by revelator » Mon Jan 14, 2013 11:40 am
in General Programming
- 3
- 1797
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by revelator
Tue Jan 15, 2013 5:37 am
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New Quake monster: Spider
by Seven » Fri Feb 01, 2013 7:37 pm
in General Discussion
- 21
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by r00k
Sun Feb 24, 2013 6:12 am
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DP md3 tag origin question
by silverjoel » Sat Feb 23, 2013 7:12 am
in QuakeC Programming
- 2
- 1127
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by silverjoel
Sat Feb 23, 2013 7:55 am
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Lost files
by Spirit » Sun Dec 30, 2012 8:56 pm
in General Discussion
- 7
- 2432
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by revelator
Wed Jan 02, 2013 12:16 pm
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Half-Life v0.52 alpha leaked
by Spirit » Tue Jan 08, 2013 5:55 pm
in General Discussion
- 5
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by frag.machine
Thu Jan 10, 2013 3:18 am
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uHexen2 (Hammer of Thyrion) v1.5.5
by szo » Wed Jan 09, 2013 7:47 am
in General Discussion
- 14
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by leileilol
Sun Jan 13, 2013 9:33 pm
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QuakeForge 0.7.2 released.
by taniwha » Wed Jan 23, 2013 4:00 am
in General Discussion
- 20
- 4050
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by Spirit
Thu Jan 24, 2013 2:47 pm
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QuakeForge 0.7.1a released.
by taniwha » Sun Jan 20, 2013 11:42 am
in General Discussion
- 4
- 1679
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by sock
Tue Jan 22, 2013 3:08 pm
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Prydon Gates Mod
by tyrael » Tue Dec 14, 2010 10:19 am
in General Discussion
- 39
- 9587
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by Chip
Thu Jan 10, 2013 3:21 pm
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