View active topics
Return to advanced search
-
-
QuakeSrc.org Tutorials, The Return Of ...
by Baker » Sun Oct 26, 2008 12:04 pm
in Programming Tutorials
- 7
- 9508
-
by madf0x
Wed May 08, 2019 10:23 pm
-
-
textures2quake: Takes high res textures --> Quake/Half-Li
by Baker » Thu Jan 21, 2010 3:11 am
in General Discussion
- 47
- 21845
-
by Spirit
Thu Oct 03, 2019 7:29 pm
-
-
blender question
by ceriux » Sun Jun 16, 2019 9:52 pm
in Modeling
- 6
- 338
-
by JasonX
Mon Nov 11, 2019 3:26 pm
-
-
Moddb - Quakedb
by ceriux » Sun Oct 06, 2019 10:20 pm
in General Discussion
- 0
- 167
-
by ceriux
Sun Oct 06, 2019 10:20 pm
-
-
saw this on facebook
by ceriux » Mon Jul 29, 2019 10:03 pm
in General Discussion
- 3
- 460
-
by ceriux
Mon Oct 07, 2019 9:55 pm
-
-
[FTEQW] CubiQuake
by daemon » Tue Apr 09, 2019 12:39 am
in Project Showcase
- 34
- 1982
-
by daemon
Sun Oct 13, 2019 11:28 am
-
-
What are you working on?
by Electro » Tue Jul 08, 2008 1:26 am
in General Discussion
- 3865
- 309915
-
by toneddu2000
Mon Nov 18, 2019 11:09 pm
-
-
FTEQW default dir
by frag.machine » Sat Aug 05, 2017 4:28 pm
in General Discussion
- 29
- 4427
-
by toneddu2000
Sun Sep 08, 2019 9:30 pm
-
-
3D Realms Plans QUAKE-Engine Shooter
by frag.machine » Wed Oct 24, 2018 2:25 am
in General Discussion
- 17
- 2004
-
by frag.machine
Tue Mar 19, 2019 6:00 pm
-
-
The quick brown dog jumped over the lazy corpse...
by frag.machine » Sat Jun 29, 2019 10:39 pm
in QuakeC Programming
- 6
- 647
-
by frag.machine
Wed Jul 10, 2019 8:10 pm
-
-
Does FTEQW supports Kingpin .mdx format ?
by frag.machine » Tue Apr 03, 2018 2:42 am
in Modeling
- 3
- 1474
-
by JasonX
Thu Sep 19, 2019 3:08 pm
-
-
Boneworks
by frag.machine » Thu Apr 11, 2019 11:15 am
in General Discussion
- 1
- 444
-
by revelator
Mon Nov 04, 2019 1:28 pm
-
-
Registering on the Inside3D Forums Part 2: The Revenge
by FrikaC » Thu Aug 23, 2012 1:48 am
in News & Announcements
- 45
- 14479
-
by Spirit
Sun Apr 28, 2019 12:23 pm
-
-
richter: Q1 rewritten in Rust
by JasonX » Wed Nov 06, 2019 9:33 pm
in Engine Programming
- 1
- 253
-
by toneddu2000
Fri Nov 08, 2019 9:38 pm
-
-
LibreQuartz
by JasonX » Fri Nov 01, 2019 7:28 pm
in Project Showcase
- 1
- 173
-
by Dr. Shadowborg
Mon Nov 04, 2019 8:13 pm
-
-
Dealing with animation frames
by JasonX » Wed Nov 06, 2019 8:00 pm
in QuakeC Programming
- 3
- 249
-
by silverjoel
Thu Nov 07, 2019 9:13 pm
-
-
PBR in FTEQW?
by JasonX » Wed May 08, 2019 7:50 pm
in Engine Programming
- 1
- 402
-
by Spike
Thu May 09, 2019 12:55 am
-
-
Chat channels to discuss open-source Quake1 development?
by Julius » Sat Aug 10, 2019 10:49 am
in General Discussion
- 0
- 254
-
by Julius
Sat Aug 10, 2019 10:49 am
-
-
Porting Quake 2's MASM R_PolysetCalcGradients to GAS
by Maraakate » Sun May 19, 2019 6:38 pm
in Engine Programming
- 1
- 699
-
by revelator
Sun May 26, 2019 1:11 pm
-
-
Quake 2 Inline Assembly in r_part.c conversion to GAS
by Maraakate » Sat May 18, 2019 3:13 pm
in Engine Programming
- 1
- 390
-
by Maraakate
Sat May 18, 2019 11:40 pm
-
-
Xash3D with QuakeC support[Quake Wrapper 0.6]
by Max_Salivan » Mon Jul 24, 2017 9:20 am
in General Discussion
- 19
- 5798
-
by revelator
Mon Oct 21, 2019 11:44 pm
-
-
multi_manager in Quake
by Max_Salivan » Wed Aug 14, 2019 10:31 pm
in QuakeC Programming
- 7
- 583
-
by Spike
Mon Sep 02, 2019 6:40 pm
-
-
Extending Quake Limits - Part 3: Alias Models
by mh » Fri Jan 08, 2010 11:13 pm
in Programming Tutorials
- 18
- 9530
-
by revelator
Mon Jul 15, 2019 5:50 pm
-
-
big enemies physics problems
by Nahuel » Mon Feb 18, 2019 2:36 pm
in QuakeC Programming
- 5
- 784
-
by toneddu2000
Fri Jun 07, 2019 1:30 pm
-
-
input keys and strings (write in csqc UI)
by Nahuel » Wed Jun 05, 2019 2:11 am
in CSQC Programming
- 4
- 319
-
by toneddu2000
Mon Jun 10, 2019 7:58 am
-
-
Help: CSQC VWEP Options?
by OneManClan » Tue Mar 24, 2015 11:12 am
in CSQC Programming
- 29
- 5534
-
by toneddu2000
Mon Sep 09, 2019 12:39 pm
-
-
Help: Re-ordering bones issue
by OneManClan » Fri Jan 27, 2017 4:57 am
in Modeling
- 1
- 1232
-
by OneManClan
Wed Nov 13, 2019 12:33 pm
-
-
Absolute beginners guide to setattachment
by OneManClan » Sat Aug 31, 2019 9:45 am
in QuakeC Programming
- 1
- 159
-
by OneManClan
Sat Aug 31, 2019 2:20 pm
-
-
Revelation Test
by revelator » Thu Jun 26, 2014 3:11 am
in General Discussion
- 115
- 11297
-
by revelator
Sun Oct 27, 2019 12:56 am
-
-
last version of C::B Advanced
by revelator » Mon Dec 26, 2011 6:20 pm
in General Discussion
- 252
- 36396
-
by revelator
Tue Sep 17, 2019 1:01 pm
-
-
fhdoom
by revelator » Fri Oct 13, 2017 7:39 am
in General Discussion
- 33
- 7801
-
by revelator
Mon Aug 05, 2019 1:20 am
-
-
moving
by revelator » Fri Jul 22, 2016 12:58 am
in General Discussion
- 8
- 2995
-
by revelator
Mon Nov 04, 2019 1:46 pm
-
-
retiring
by revelator » Sun Oct 21, 2018 4:20 am
in General Discussion
- 25
- 2022
-
by revelator
Sun Jul 21, 2019 11:00 am
-
-
win10 1903 problems
by revelator » Tue Oct 29, 2019 1:17 pm
in General Discussion
- 6
- 372
-
by revelator
Sun Nov 10, 2019 3:30 pm
-
-
Old lithtech games d3d to opengl wrapper
by revelator » Fri Feb 15, 2019 1:33 am
in General Discussion
- 3
- 597
-
by revelator
Sun Feb 17, 2019 4:00 am
-
-
[FTEQW][REL] Jumps Done Well
by Shpuld » Mon Nov 04, 2019 4:50 pm
in Project Showcase
- 3
- 322
-
by Shpuld
Mon Nov 11, 2019 8:49 am
-
-
[FTEQW][REL] Bloodletter
by Shpuld » Mon Apr 29, 2019 10:03 am
in Project Showcase
- 2
- 553
-
by Shpuld
Sat May 04, 2019 4:21 pm
-
-
[FTEQW][REL] Shoot Your Goo
by Shpuld » Sun Aug 04, 2019 8:38 pm
in Project Showcase
- 7
- 676
-
by Shpuld
Wed Aug 14, 2019 5:15 am
-
-
Quakewiki revival
by Spirit » Tue May 28, 2013 3:51 pm
in General Discussion
- 11
- 3724
-
by Spirit
Sat Apr 20, 2019 10:06 pm
-
-
Archiving public repositories
by Spirit » Thu Aug 14, 2014 6:15 pm
in General Programming
- 9
- 3150
-
by Spirit
Wed Aug 14, 2019 7:16 pm
-
-
[FTEQW][WIP]FTE Ragdoll
by toneddu2000 » Thu Aug 15, 2019 4:11 pm
in Project Showcase
- 6
- 404
-
by toneddu2000
Fri Aug 23, 2019 1:50 pm
-
-
[SOLVED][FTE]Is #CLIENTONLY define really works?
by toneddu2000 » Sat Mar 10, 2018 9:48 am
in Engine Programming
- 11
- 2113
-
by toneddu2000
Fri Sep 13, 2019 6:14 pm
-
-
Creating images in FTE?
by toneddu2000 » Wed Oct 02, 2019 7:33 am
in CSQC Programming
- 8
- 649
-
by frag.machine
Sat Oct 05, 2019 12:01 pm
-
-
Are stencil shadows still usable in FTE?
by toneddu2000 » Tue Jul 02, 2019 9:37 am
in OpenGL Programming
- 4
- 1013
-
by toneddu2000
Wed Jul 03, 2019 7:31 am
-
-
Is there a way to contact Urre?
by toneddu2000 » Mon Sep 03, 2018 12:20 pm
in General Discussion
- 19
- 1737
-
by toneddu2000
Sat Feb 09, 2019 3:37 pm
-
-
orientation of trace_plane_normal
by toneddu2000 » Sun Feb 17, 2019 11:53 am
in QuakeC Programming
- 4
- 411
-
by toneddu2000
Mon Feb 18, 2019 1:09 pm
-
-
RTX Quake II
by toneddu2000 » Wed Mar 20, 2019 8:28 am
in General Discussion
- 5
- 581
-
by toneddu2000
Sat Apr 13, 2019 5:29 pm
-
-
[SOLVED][FTE]Retrieve entity shader in CSQC
by toneddu2000 » Fri Nov 15, 2019 4:31 pm
in CSQC Programming
- 6
- 172
-
by toneddu2000
Mon Nov 18, 2019 11:01 pm
-
-
[FTEQW]spriteED - 2d sprite and game editor
by toneddu2000 » Sat Oct 05, 2019 2:53 pm
in Project Showcase
- 3
- 244
-
by JasonX
Fri Oct 18, 2019 3:18 pm
-
-
[FTEQW][REL]GLSL showreel - also mini tutorial
by toneddu2000 » Tue Mar 28, 2017 3:12 pm
in Project Showcase
- 12
- 1912
-
by toneddu2000
Sun Mar 31, 2019 1:11 pm
Return to advanced search