Post tutorials on how to do certain tasks within game or engine code here.
Moderator: InsideQC Admins
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- Basic Half-Life Map Support For Stock GLQuake
by Baker » Tue Dec 30, 2008 9:51 am
- 86 Replies
- 28520 Views
- Last post by Rikku2000
Sun Jan 30, 2011 8:50 pm
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- Basic Double gamedir support
by Baker » Sat Jan 29, 2011 12:33 am
- 5 Replies
- 2009 Views
- Last post by Baker
Sun Jan 30, 2011 2:39 am
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- options menu editing (help)
by ceriux » Tue Jan 25, 2011 5:51 pm
- 4 Replies
- 1474 Views
- Last post by ceriux
Wed Jan 26, 2011 3:45 am
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- Video Mode Change in (Windows) GLQuake
by Baker » Mon Dec 08, 2008 8:42 am
- 20 Replies
- 8347 Views
- Last post by ceriux
Tue Jan 25, 2011 5:16 pm
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- Load palette from console
by qbism » Thu Jan 13, 2011 3:36 am
- 15 Replies
- 3642 Views
- Last post by qbism
Fri Jan 21, 2011 3:44 am
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- FRIK_FILE sanity
by mh » Mon Jan 17, 2011 7:17 pm
- 6 Replies
- 1617 Views
- Last post by Sajt
Wed Jan 19, 2011 6:45 am
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- Maplist Menu
by Rikku2000 » Sat Jan 15, 2011 10:58 pm
- 0 Replies
- 1186 Views
- Last post by Rikku2000
Sat Jan 15, 2011 10:58 pm
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- [Tutorial PSP/PC] - Adding a nohud Cvar.
by Team Xlink » Fri Jan 14, 2011 10:59 pm
- 1 Replies
- 1122 Views
- Last post by Mexicouger
Sat Jan 15, 2011 5:43 am
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- make an Oreo pyramid
by ashiffa » Fri Nov 19, 2010 9:31 am
- 11 Replies
- 2380 Views
- Last post by blubswillrule
Thu Jan 13, 2011 2:39 am
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- pyramid structure
by Mexicouger » Mon Jan 10, 2011 1:51 pm
- 0 Replies
- 1003 Views
- Last post by Mexicouger
Mon Jan 10, 2011 1:51 pm
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- Not exactly related to quake but VBO's
by revelator » Wed Dec 01, 2010 10:59 am
- 5 Replies
- 1645 Views
- Last post by mh
Thu Dec 02, 2010 10:08 am
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- GLQuake Underwater Warp
by mh » Mon Oct 04, 2010 10:53 pm
- 9 Replies
- 2127 Views
- Last post by revelator
Sun Nov 28, 2010 6:12 pm
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- How to install Mac OS X
by morepriya » Sat Nov 27, 2010 7:49 am
- 1 Replies
- 1196 Views
- Last post by r00k
Sat Nov 27, 2010 8:05 am
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- GLQuake - Frustum Plane Extraction
by mh » Sat Oct 16, 2010 11:36 pm
- 26 Replies
- 4861 Views
- Last post by revelator
Fri Nov 05, 2010 4:13 am
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- Chase camera fixes
by mh » Mon Dec 22, 2008 7:16 pm
- 28 Replies
- 11628 Views
- Last post by frag.machine
Thu Nov 04, 2010 12:55 pm
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- "Big Maps" FitzQuakeprotocol: [90/10 Non-Tutorial]
by Baker » Tue Jul 20, 2010 6:18 pm
- 21 Replies
- 7155 Views
- Last post by metlslime
Thu Nov 04, 2010 7:05 am
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- Brush model Z-Fighting Fix
by mh » Mon Dec 22, 2008 5:54 pm
- 18 Replies
- 5024 Views
- Last post by dreadlorde
Sun Oct 24, 2010 12:43 am
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- Fix - Large Brushmodel Flickering/Not Visible
by mh » Wed Jul 14, 2010 10:31 pm
- 2 Replies
- 1347 Views
- Last post by revelator
Sat Oct 23, 2010 8:12 am
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- faster malloc
by revelator » Mon Oct 18, 2010 4:34 am
- 5 Replies
- 1625 Views
- Last post by dreadlorde
Tue Oct 19, 2010 4:12 pm
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- [PSP] How to add your own Light effects.
by Mexicouger » Mon Oct 18, 2010 2:16 am
- 6 Replies
- 1883 Views
- Last post by Mexicouger
Mon Oct 18, 2010 10:07 pm
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- Multiplayer Setup Menu -- Colour bar
by mh » Tue Oct 12, 2010 1:26 am
- 1 Replies
- 1148 Views
- Last post by ceriux
Tue Oct 12, 2010 1:31 pm
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- MAC operating system
by keyenroo » Mon Oct 11, 2010 5:22 am
- 2 Replies
- 1265 Views
- Last post by Jukki
Mon Oct 11, 2010 8:36 am
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- Bypass the Protocol Selection Screen
by mh » Sat Oct 09, 2010 7:26 pm
- 3 Replies
- 1142 Views
- Last post by frag.machine
Sun Oct 10, 2010 6:01 pm
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- [PSP] Faster menu loading times
by Mexicouger » Fri Oct 08, 2010 5:53 am
- 10 Replies
- 1991 Views
- Last post by Tomaz
Fri Oct 08, 2010 10:07 pm
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- Add extension: DP_SV_MODELFLAGS_AS_EFFECTS
by qbism » Sat Sep 11, 2010 3:45 am
- 2 Replies
- 1362 Views
- Last post by qbism
Sun Sep 12, 2010 2:34 am
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- Tutorial: Adding r_viewmodeloffset to GLQuake/WinQuake
by Baker » Wed Nov 19, 2008 5:15 am
- 10 Replies
- 5418 Views
- Last post by Spike
Wed Sep 01, 2010 3:45 pm
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- calculate a population pyramid
by kenderila » Thu Aug 26, 2010 11:16 am
- 2 Replies
- 1938 Views
- Last post by r00k
Fri Aug 27, 2010 3:54 am
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- MH Transparent Water Detection
by Baker » Fri Aug 13, 2010 4:23 pm
- 10 Replies
- 1785 Views
- Last post by gnounc
Thu Aug 19, 2010 1:18 pm
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- (WinQuake) Software Quake Transform Interpolation
by Baker » Tue Jul 06, 2010 10:55 pm
- 6 Replies
- 1784 Views
- Last post by Sajt
Thu Aug 19, 2010 4:10 am
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- Mac OS
by tinkudi » Wed Aug 18, 2010 11:20 am
- 1 Replies
- 981 Views
- Last post by Spike
Wed Aug 18, 2010 11:28 am
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- GLQuake: Per Poly Collision (not new)
by Baker » Tue Aug 10, 2010 2:42 pm
- 14 Replies
- 2507 Views
- Last post by Baker
Fri Aug 13, 2010 3:34 am
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- [Server] DP_QC_TRACEBOX
by Spike » Sat Jul 31, 2010 10:03 am
- 3 Replies
- 1046 Views
- Last post by Sajt
Sun Aug 01, 2010 3:03 am
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- [Server] numpr_globals
by Spike » Fri Jul 30, 2010 9:04 pm
- 3 Replies
- 1025 Views
- Last post by Spike
Sat Jul 31, 2010 1:44 pm
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- [Engine] DP_CON_SET
by Spike » Thu Jul 29, 2010 11:20 pm
- 0 Replies
- 1068 Views
- Last post by Spike
Thu Jul 29, 2010 11:20 pm
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- Faster Dynamic Light Updates
by mh » Fri Jul 23, 2010 3:58 pm
- 11 Replies
- 2500 Views
- Last post by mh
Sun Jul 25, 2010 11:36 pm
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- mac os
by gnounc » Thu Jul 22, 2010 6:11 pm
- 1 Replies
- 1037 Views
- Last post by Spirit
Fri Jul 23, 2010 9:10 am
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- Implement a FitzQuake like SDL build: [90/10 Non-Tutorial]
by Baker » Tue Jul 20, 2010 5:30 pm
- 0 Replies
- 1225 Views
- Last post by Baker
Tue Jul 20, 2010 5:30 pm
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- help change starting weapons
by Hazematman » Thu Jul 15, 2010 6:04 pm
- 6 Replies
- 1584 Views
- Last post by Hazematman
Fri Jul 16, 2010 12:55 am
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- help, quake HUD customization
by Hazematman » Thu Jul 15, 2010 2:18 am
- 5 Replies
- 1413 Views
- Last post by frag.machine
Thu Jul 15, 2010 12:18 pm
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- new COM system
by revelator » Thu Jun 17, 2010 8:09 pm
- 11 Replies
- 2308 Views
- Last post by revelator
Tue Jul 13, 2010 8:50 am
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- is this code refering to mirrors as reflections in quake?
by ceriux » Sun Dec 13, 2009 1:36 am
- 20 Replies
- 4441 Views
- Last post by revelator
Mon Jul 12, 2010 10:09 am
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- Code dump - Fixed GLQuake Underwater Warp
by mh » Tue Jul 06, 2010 9:23 pm
- 0 Replies
- 1200 Views
- Last post by mh
Tue Jul 06, 2010 9:23 pm
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- [GLQuake] Depth Buffer Precision and Clearing Fix
by mh » Sat Jul 03, 2010 12:43 pm
- 9 Replies
- 2217 Views
- Last post by Baker
Tue Jul 06, 2010 3:29 am
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- [GLQuake] Improved Water Warp
by mh » Tue Jun 29, 2010 11:24 pm
- 8 Replies
- 2283 Views
- Last post by leileilol
Fri Jul 02, 2010 3:03 am
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- Tutorial: Rotating Brush Models for QuakeWorld
by avirox » Fri Jan 01, 2010 8:54 pm
- 76 Replies
- 19353 Views
- Last post by Spike
Wed Jun 23, 2010 7:12 pm
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- Nasty interpolation bug - and fix!
by mh » Mon Jan 12, 2009 1:28 am
- 12 Replies
- 4101 Views
- Last post by mh
Wed Jun 23, 2010 5:27 pm
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- Replacing SGIS in GLQuake
by Baker » Wed Dec 02, 2009 10:42 am
- 7 Replies
- 1961 Views
- Last post by leileilol
Tue Jun 22, 2010 9:09 pm
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- [Tutorial PSP] - GL Support in PSPQuake - PSPGL
by Team Xlink » Fri Jan 29, 2010 4:42 pm
- 11 Replies
- 3088 Views
- Last post by Spirit
Sun Jun 06, 2010 12:28 pm
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- Re: Fixes for widescreen displays (Part 2: 3D)
by mh » Fri Dec 19, 2008 12:15 am
- 3 Replies
- 2906 Views
- Last post by mh
Thu May 06, 2010 12:20 pm
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- Theoretical NetQuake "Reconnect" Cmd Fix
by Baker » Mon Jan 04, 2010 10:50 pm
- 6 Replies
- 2097 Views
- Last post by Team Xlink
Wed Apr 28, 2010 1:56 am
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