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- arrays in quake?
by ceriux » Wed Jan 25, 2012 8:12 pm
- 14 Replies
- 1504 Views
- Last post by Arkage
Fri Jan 27, 2012 8:47 pm
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- Trains and Platforms
by Ghost_Fang » Sun Jan 22, 2012 1:11 am
- 5 Replies
- 853 Views
- Last post by qbism
Fri Jan 27, 2012 6:03 pm
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- Savegames as save points are wrong?
by Baker » Mon Jan 23, 2012 5:12 am
- 23 Replies
- 3273 Views
- Last post by frag.machine
Fri Jan 27, 2012 1:04 am
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- A damagable, non-solid entity?
by OneManClan » Thu Jan 26, 2012 4:09 am
- 1 Replies
- 613 Views
- Last post by OneManClan
Thu Jan 26, 2012 6:26 am
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- Creating more QuakeC jobs
by r00k » Wed Jan 25, 2012 7:03 am
- 1 Replies
- 526 Views
- Last post by Cobalt
Wed Jan 25, 2012 8:16 am
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- while loop trouble ?
by sniperz227 » Sat Jan 14, 2012 10:57 pm
- 5 Replies
- 773 Views
- Last post by Cobalt
Wed Jan 25, 2012 6:17 am
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- Breathing and Constant pain sounds
by thommoboy » Thu Jan 19, 2012 2:21 am
- 13 Replies
- 1140 Views
- Last post by ceriux
Tue Jan 24, 2012 1:03 am
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- player spawning with mass gravity
by thommoboy » Thu Jan 19, 2012 6:48 am
- 14 Replies
- 1152 Views
- Last post by goldenboy
Mon Jan 23, 2012 2:32 am
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- place_model in console
by domis4 » Fri Jan 20, 2012 1:03 pm
- 3 Replies
- 548 Views
- Last post by Spike
Sun Jan 22, 2012 6:14 am
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- Helicopter problem
by sniperz227 » Fri Jan 20, 2012 6:05 am
- 2 Replies
- 525 Views
- Last post by frag.machine
Sat Jan 21, 2012 12:32 am
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- Select Singleplayer starts deathmatch with 5 bots?
by dr_mabuse » Wed Jan 18, 2012 7:46 pm
- 11 Replies
- 1189 Views
- Last post by dr_mabuse
Fri Jan 20, 2012 5:46 pm
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- Demos on the map
by Max_Salivan » Tue Jan 17, 2012 2:12 pm
- 9 Replies
- 925 Views
- Last post by dr_mabuse
Wed Jan 18, 2012 8:14 pm
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- Improved airdeath scenes
by Cobalt » Tue Oct 11, 2011 8:33 pm
- 8 Replies
- 947 Views
- Last post by r00k
Wed Jan 18, 2012 8:23 am
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- Making Monsters jump out of vents
by thommoboy » Tue Jan 17, 2012 9:27 am
- 1 Replies
- 626 Views
- Last post by Baker
Tue Jan 17, 2012 9:30 am
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- Darkplaces Standalone/TC "RetroBlazer" needs QuakeC help
by Spirit » Wed Nov 02, 2011 6:50 pm
- 12 Replies
- 4742 Views
- Last post by leileilol
Tue Jan 17, 2012 9:12 am
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- Adding entries to control bindings menu?
by Tiger Schwert » Mon Jan 09, 2012 6:01 am
- 8 Replies
- 1174 Views
- Last post by toneddu2000
Sun Jan 15, 2012 8:36 pm
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- Dead space like tps zooming action
by thommoboy » Wed Jan 11, 2012 5:13 am
- 24 Replies
- 1983 Views
- Last post by sniperz227
Sat Jan 14, 2012 10:34 pm
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- Reloading in Vanilla Quake with Animations?
by thommoboy » Fri Jan 13, 2012 7:22 am
- 10 Replies
- 930 Views
- Last post by DusterdooSmock
Fri Jan 13, 2012 9:17 pm
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- Adding an impulse to quake when player spawns
by thommoboy » Sat Jan 07, 2012 9:34 am
- 4 Replies
- 534 Views
- Last post by thommoboy
Wed Jan 11, 2012 5:15 am
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- Restoring or Adding Physics to MOVETYPE_TOSS
by Ghost_Fang » Mon Jan 09, 2012 8:54 pm
- 2 Replies
- 461 Views
- Last post by Ghost_Fang
Tue Jan 10, 2012 12:08 am
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- Gui in Game Shop
by thommoboy » Sat Jan 07, 2012 8:40 am
- 13 Replies
- 1285 Views
- Last post by gnounc
Mon Jan 09, 2012 7:33 pm
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- changing the players "sight"
by dr_mabuse » Sun Jan 08, 2012 5:54 pm
- 2 Replies
- 501 Views
- Last post by dr_mabuse
Sun Jan 08, 2012 10:44 pm
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- Bioshock Project Plasmids
by thommoboy » Fri Jan 06, 2012 2:41 am
- 1 Replies
- 424 Views
- Last post by Baker
Sun Jan 08, 2012 4:46 am
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- tracking camera
by Max_Salivan » Fri Jan 06, 2012 5:30 pm
- 2 Replies
- 447 Views
- Last post by Max_Salivan
Sat Jan 07, 2012 5:37 pm
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- sprites
by sniperz227 » Sat Jan 07, 2012 4:43 am
- 2 Replies
- 495 Views
- Last post by dr_mabuse
Sat Jan 07, 2012 4:01 pm
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- "cd play XX" when you die
by dr_mabuse » Wed Jan 04, 2012 7:21 pm
- 4 Replies
- 631 Views
- Last post by Baker
Thu Jan 05, 2012 9:25 pm
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- Firing animations
by sniperz227 » Fri Dec 09, 2011 5:23 am
- 9 Replies
- 863 Views
- Last post by dr_mabuse
Thu Jan 05, 2012 6:33 pm
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- choose a random number
by domis4 » Mon Jan 02, 2012 4:20 pm
- 7 Replies
- 956 Views
- Last post by frag.machine
Thu Jan 05, 2012 1:12 am
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- multiplayer variable meanings
by Seven » Thu Dec 22, 2011 7:12 pm
- 9 Replies
- 905 Views
- Last post by Baker
Mon Jan 02, 2012 1:19 pm
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- weapon slots
by sniperz227 » Wed Dec 28, 2011 12:42 am
- 2 Replies
- 483 Views
- Last post by sniperz227
Thu Dec 29, 2011 10:47 pm
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- Kurok compile error - M$ C++ 2008
by domis4 » Mon Dec 26, 2011 7:42 pm
- 2 Replies
- 453 Views
- Last post by domis4
Tue Dec 27, 2011 10:25 am
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- place_model
by Max_Salivan » Mon Dec 26, 2011 3:51 pm
- 2 Replies
- 468 Views
- Last post by Max_Salivan
Mon Dec 26, 2011 5:15 pm
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- Slow Motion
by Eljoax » Wed Nov 10, 2010 1:04 am
- 12 Replies
- 1915 Views
- Last post by Baker
Mon Dec 26, 2011 6:36 am
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- Full motion Video in darkplaces
by toneddu2000 » Thu Dec 22, 2011 5:56 pm
- 7 Replies
- 1399 Views
- Last post by toneddu2000
Sun Dec 25, 2011 10:01 pm
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- 13 weapons in mod, some are just dissapearing :(
by dr_mabuse » Sun Dec 25, 2011 5:57 pm
- 2 Replies
- 524 Views
- Last post by dr_mabuse
Sun Dec 25, 2011 8:10 pm
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- Help modifying code. Targeting System.
by Blackstar1000 » Sat Dec 17, 2011 3:30 am
- 3 Replies
- 494 Views
- Last post by tZork
Sat Dec 24, 2011 4:37 pm
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- Trace Lines
by sniperz227 » Fri Dec 23, 2011 2:07 am
- 1 Replies
- 418 Views
- Last post by Baker
Fri Dec 23, 2011 3:03 am
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- Adding Rain To Vanilla Quake and Kurok
by thommoboy » Sat Dec 17, 2011 9:00 am
- 9 Replies
- 1114 Views
- Last post by WickedShell
Tue Dec 20, 2011 10:09 pm
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- Quake [Glass]
by Max_Salivan » Thu Dec 15, 2011 2:04 pm
- 19 Replies
- 2248 Views
- Last post by frag.machine
Mon Dec 19, 2011 12:56 am
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- Iron Sights/scope
by sniperz227 » Fri Dec 16, 2011 11:09 pm
- 10 Replies
- 990 Views
- Last post by sniperz227
Sun Dec 18, 2011 10:11 pm
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- creating a footkick in QC ??;)
by dr_mabuse » Wed Dec 14, 2011 3:24 pm
- 3 Replies
- 546 Views
- Last post by Seven
Thu Dec 15, 2011 12:41 pm
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- Menu Option To download from a server
by thommoboy » Tue Dec 13, 2011 8:08 am
- 8 Replies
- 700 Views
- Last post by Baker
Wed Dec 14, 2011 10:22 am
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- is there a way to tell if an engine supports texture shader?
by necros » Wed Dec 07, 2011 8:33 pm
- 4 Replies
- 511 Views
- Last post by necros
Mon Dec 12, 2011 6:08 pm
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- while loops in qc?
by sniperz227 » Sat Dec 10, 2011 4:56 am
- 4 Replies
- 576 Views
- Last post by Error
Mon Dec 12, 2011 10:54 am
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- touch function
by sniperz227 » Sun Dec 11, 2011 7:45 am
- 4 Replies
- 649 Views
- Last post by Ghost_Fang
Mon Dec 12, 2011 7:25 am
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- WorldCraft Coding for custom monster
by thommoboy » Mon Dec 12, 2011 5:13 am
- 0 Replies
- 775 Views
- Last post by thommoboy
Mon Dec 12, 2011 5:13 am
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- P0x's Ladders in Darkplaces
by Ghost_Fang » Mon Dec 12, 2011 5:01 am
- 0 Replies
- 766 Views
- Last post by Ghost_Fang
Mon Dec 12, 2011 5:01 am
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- Impulse?
by Blackstar1000 » Fri Dec 09, 2011 7:12 pm
- 8 Replies
- 781 Views
- Last post by Blackstar1000
Sat Dec 10, 2011 7:20 pm
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- secret walls bleeding when shot
by pfhorce2 » Thu Dec 08, 2011 10:52 pm
- 4 Replies
- 850 Views
- Last post by Seven
Fri Dec 09, 2011 4:09 pm
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- Improved Gibbable Corpses Tutorial, and "Semisolid"
by Wazat » Sun Mar 27, 2011 7:44 am
- 89 Replies
- 19639 Views
- Last post by Wazat
Thu Dec 08, 2011 2:11 am
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