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- waypoints
by Nahuel » Sat May 21, 2011 8:41 pm
- 10 Replies
- 1101 Views
- Last post by daemonicky
Thu May 26, 2011 2:50 pm
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- Primary/secondary weapon slots system
by DusterdooSmock » Thu May 26, 2011 5:17 am
- 2 Replies
- 505 Views
- Last post by DusterdooSmock
Thu May 26, 2011 1:13 pm
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- modifiable mesh for clothes, water, fire and IK
by daemonicky » Sun May 22, 2011 2:21 pm
- 5 Replies
- 1346 Views
- Last post by goldenboy
Tue May 24, 2011 11:23 pm
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- spawning an entity during animation of another entity
by Seven » Mon May 23, 2011 12:28 pm
- 4 Replies
- 596 Views
- Last post by ooppee
Tue May 24, 2011 2:31 am
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- Quake C documentation
by daemonicky » Tue May 17, 2011 8:16 pm
- 11 Replies
- 1799 Views
- Last post by Spike
Mon May 23, 2011 12:06 am
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- fade out screen, sprites, models, .lmps
by behind_you » Wed Feb 16, 2011 3:11 pm
- 21 Replies
- 2326 Views
- Last post by Seven
Sun May 22, 2011 10:30 am
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- 3 Traclines, 1 Entity
by Ghost_Fang » Fri May 20, 2011 6:48 pm
- 3 Replies
- 526 Views
- Last post by Ghost_Fang
Sat May 21, 2011 5:18 am
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- Normalized Random Numbers (Bell Curve)
by Baker » Wed May 18, 2011 8:32 pm
- 3 Replies
- 1461 Views
- Last post by Lardarse
Thu May 19, 2011 4:02 am
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- Swordplay game
by daemonicky » Fri May 13, 2011 3:43 pm
- 6 Replies
- 747 Views
- Last post by siska.robert
Wed May 18, 2011 10:29 pm
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- Bobbing Platform (The Hard Question)
by Baker » Mon May 16, 2011 7:02 pm
- 7 Replies
- 693 Views
- Last post by Baker
Wed May 18, 2011 1:50 am
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- Quake C documentation - searching for Quake C code
by daemonicky » Tue May 17, 2011 8:31 pm
- 0 Replies
- 717 Views
- Last post by daemonicky
Tue May 17, 2011 8:31 pm
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- sprites
by sniperz227 » Mon May 16, 2011 7:06 pm
- 2 Replies
- 464 Views
- Last post by Seven
Tue May 17, 2011 6:24 pm
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- Inventory System?
by ceriux » Sun May 15, 2011 7:55 pm
- 9 Replies
- 913 Views
- Last post by ceriux
Tue May 17, 2011 5:20 pm
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- getting rid of animation macros
by Boss429 » Wed Oct 27, 2010 4:32 am
- 8 Replies
- 1356 Views
- Last post by OneManClan
Tue May 17, 2011 3:41 pm
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- Meaning of MOVETYPE_s and SOLID_s
by daemonicky » Wed May 04, 2011 3:58 pm
- 4 Replies
- 629 Views
- Last post by behind_you
Mon May 16, 2011 9:17 am
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- How to set clipbrush to entity?
by daemonicky » Fri May 06, 2011 5:01 pm
- 3 Replies
- 510 Views
- Last post by Nahuel
Thu May 12, 2011 11:57 pm
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- Solid_BBOX "skating"
by Ghost_Fang » Wed May 11, 2011 3:22 am
- 2 Replies
- 520 Views
- Last post by Ghost_Fang
Wed May 11, 2011 5:36 am
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- how come this code doesnt get called?
by ThePlasticBling » Tue May 10, 2011 7:42 pm
- 4 Replies
- 545 Views
- Last post by ceriux
Wed May 11, 2011 2:04 am
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- menu
by sniperz227 » Fri May 06, 2011 10:06 pm
- 1 Replies
- 413 Views
- Last post by ceriux
Tue May 10, 2011 3:10 pm
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- if entity touches another entity
by ThePlasticBling » Fri May 06, 2011 10:05 pm
- 6 Replies
- 724 Views
- Last post by frag.machine
Sun May 08, 2011 10:34 pm
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- Half life like (Half like?) world interaction
by toneddu2000 » Wed May 04, 2011 11:30 am
- 9 Replies
- 1094 Views
- Last post by toneddu2000
Sat May 07, 2011 9:59 pm
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- Darkplaces Movetype Follow
by DusterdooSmock » Thu May 05, 2011 1:15 pm
- 1 Replies
- 462 Views
- Last post by behind_you
Sat May 07, 2011 8:09 am
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- How to re-spawn entity/How to set entity to null?
by daemonicky » Fri May 06, 2011 8:19 pm
- 3 Replies
- 462 Views
- Last post by frag.machine
Sat May 07, 2011 12:30 am
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- reload help
by sniperz227 » Fri May 06, 2011 9:24 pm
- 2 Replies
- 409 Views
- Last post by sniperz227
Fri May 06, 2011 9:32 pm
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- How to make invisible box (brush)?
by daemonicky » Fri May 06, 2011 5:39 am
- 3 Replies
- 414 Views
- Last post by daemonicky
Fri May 06, 2011 6:01 pm
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- Visual debugging in Darkplaces.
by daemonicky » Fri May 06, 2011 9:07 am
- 1 Replies
- 331 Views
- Last post by Spirit
Fri May 06, 2011 10:11 am
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- Coding in Entites for maps.
by sniperz227 » Thu May 05, 2011 8:14 pm
- 17 Replies
- 1307 Views
- Last post by sniperz227
Fri May 06, 2011 6:08 am
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- How to keep player on a ledge?
by daemonicky » Thu May 05, 2011 2:51 am
- 2 Replies
- 464 Views
- Last post by daemonicky
Fri May 06, 2011 3:43 am
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- Have impulse automatically executed on map load
by daemonicky » Thu May 05, 2011 10:14 pm
- 3 Replies
- 413 Views
- Last post by daemonicky
Fri May 06, 2011 3:01 am
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- Why Quake trats negative vectors as FALSE?
by daemonicky » Wed May 04, 2011 10:43 pm
- 2 Replies
- 401 Views
- Last post by daemonicky
Wed May 04, 2011 11:34 pm
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- Standard way to set orientation?
by daemonicky » Wed May 04, 2011 11:08 pm
- 0 Replies
- 489 Views
- Last post by daemonicky
Wed May 04, 2011 11:08 pm
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- Mirror Textures
by Rikku2000 » Mon May 02, 2011 7:21 am
- 9 Replies
- 766 Views
- Last post by Spike
Tue May 03, 2011 12:15 am
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- func_push
by Nahuel » Sat Apr 30, 2011 7:49 pm
- 1 Replies
- 376 Views
- Last post by behind_you
Mon May 02, 2011 6:46 am
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- speculative thinking about parms...
by behind_you » Thu Apr 28, 2011 8:17 am
- 7 Replies
- 700 Views
- Last post by behind_you
Sat Apr 30, 2011 6:55 am
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- CSQC progdef.h is out of date
by behind_you » Thu Apr 28, 2011 8:38 am
- 2 Replies
- 472 Views
- Last post by behind_you
Sat Apr 30, 2011 6:51 am
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- Firing Animations help
by sniperz227 » Sat Apr 30, 2011 2:01 am
- 7 Replies
- 632 Views
- Last post by sniperz227
Sat Apr 30, 2011 6:50 am
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- Idea - list of effects
by daemonicky » Thu Apr 28, 2011 11:22 am
- 1 Replies
- 392 Views
- Last post by frag.machine
Fri Apr 29, 2011 1:13 am
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- Direct input/Have more buttons than 3?
by daemonicky » Wed Apr 27, 2011 8:44 am
- 5 Replies
- 608 Views
- Last post by Jukki
Thu Apr 28, 2011 11:07 am
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- Inter-level collectables
by JasonX » Mon Mar 28, 2011 12:44 pm
- 4 Replies
- 605 Views
- Last post by daemonicky
Wed Apr 27, 2011 9:25 pm
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- Buttons4-8 in engines?
by daemonicky » Wed Apr 27, 2011 3:18 pm
- 3 Replies
- 422 Views
- Last post by Cobalt
Wed Apr 27, 2011 8:56 pm
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- rotating model from qc
by Nahuel » Mon Mar 28, 2011 10:01 pm
- 1 Replies
- 607 Views
- Last post by daemonicky
Wed Apr 27, 2011 8:40 am
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- How to keep z position?
by daemonicky » Tue Apr 26, 2011 8:33 pm
- 3 Replies
- 502 Views
- Last post by mankrip
Wed Apr 27, 2011 12:57 am
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- How to make an aim command?
by ThePlasticBling » Tue Jun 08, 2010 9:00 pm
- 49 Replies
- 6078 Views
- Last post by behind_you
Mon Apr 25, 2011 8:31 am
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- Detecting strafing and running back ?
by frag.machine » Sun Apr 24, 2011 3:52 pm
- 4 Replies
- 642 Views
- Last post by frag.machine
Sun Apr 24, 2011 6:31 pm
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- Crazy stuff in Quake C
by daemonicky » Tue Apr 19, 2011 11:06 am
- 7 Replies
- 914 Views
- Last post by Sajt
Sun Apr 24, 2011 5:01 pm
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- remembering floats
by behind_you » Tue Apr 19, 2011 8:37 am
- 9 Replies
- 919 Views
- Last post by leileilol
Sun Apr 24, 2011 3:11 pm
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- Need Help Emulating SoTN Batsmash on player touch
by gnounc » Sun Apr 24, 2011 2:16 am
- 2 Replies
- 398 Views
- Last post by gnounc
Sun Apr 24, 2011 8:42 am
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- Bot problem after adding DP extension
by Cobalt » Sat Apr 23, 2011 1:25 am
- 2 Replies
- 416 Views
- Last post by Cobalt
Sat Apr 23, 2011 10:56 pm
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- QuakeC BNF
by daemonicky » Fri Apr 15, 2011 11:58 am
- 6 Replies
- 695 Views
- Last post by mankrip
Wed Apr 20, 2011 3:43 am
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- Reload code help
by sniperz227 » Tue Apr 12, 2011 2:17 am
- 6 Replies
- 768 Views
- Last post by toneddu2000
Tue Apr 19, 2011 11:49 am
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