Discuss programming topics for the various GPL'd game engine sources.
Moderator: InsideQC Admins
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- Indexed colored .lit concept for software engines
by qbism » Thu May 12, 2011 5:10 pm
- 7 Replies
- 979 Views
- Last post by qbism
Sat May 14, 2011 4:17 pm
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- Most critical component of an engine?
by Baker » Mon May 09, 2011 6:06 pm
- 10 Replies
- 1334 Views
- Last post by mh
Sat May 14, 2011 2:38 pm
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- cdecl vs. stdcall (APIENTRY) (d3d8.1 wrapper)
by Baker » Tue May 10, 2011 9:49 pm
- 7 Replies
- 2077 Views
- Last post by Spike
Wed May 11, 2011 12:07 pm
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- List of Different Lists and Other Stuff
by Baker » Sun May 08, 2011 7:02 am
- 6 Replies
- 2040 Views
- Last post by Spike
Sun May 08, 2011 10:04 pm
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- Match controls (ready, notready) to the engine + admin
by Baker » Thu May 05, 2011 3:58 am
- 2 Replies
- 573 Views
- Last post by Spike
Fri May 06, 2011 2:47 pm
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- DarkPlaces handling of brush models
by Baker » Thu May 05, 2011 5:42 pm
- 2 Replies
- 500 Views
- Last post by mh
Thu May 05, 2011 9:15 pm
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- FitzQuake Gem: Render to Texture
by Baker » Tue May 03, 2011 8:55 pm
- 4 Replies
- 797 Views
- Last post by leileilol
Wed May 04, 2011 8:45 pm
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- Draw Model Frame: Draws a model
by Baker » Tue May 03, 2011 10:04 pm
- 0 Replies
- 643 Views
- Last post by Baker
Tue May 03, 2011 10:04 pm
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- Chrome
by behind_you » Mon May 02, 2011 9:14 am
- 5 Replies
- 767 Views
- Last post by r00k
Tue May 03, 2011 8:50 am
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- Defining the concept single player "game session"
by Baker » Tue Apr 26, 2011 1:09 pm
- 1 Replies
- 475 Views
- Last post by behind_you
Mon May 02, 2011 8:44 am
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- Any quake mod that supports Back face culling?
by Mexicouger » Fri Apr 29, 2011 2:09 am
- 4 Replies
- 722 Views
- Last post by mh
Fri Apr 29, 2011 9:10 am
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- xreal's glsl render in quake 1 hmm i wonder ...
by revelator » Sun Apr 24, 2011 1:26 am
- 3 Replies
- 844 Views
- Last post by revelator
Thu Apr 28, 2011 4:53 am
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- FTEQW Multiple Keyboard/Mouse support
by Baker » Wed Apr 27, 2011 7:47 pm
- 3 Replies
- 903 Views
- Last post by Spike
Thu Apr 28, 2011 4:19 am
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- Amount of Quake in Half Life 2
by daemonicky » Wed Apr 27, 2011 12:20 pm
- 2 Replies
- 638 Views
- Last post by Spike
Wed Apr 27, 2011 5:16 pm
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- How to read client values in QC
by Mexicouger » Wed Apr 27, 2011 1:52 am
- 0 Replies
- 692 Views
- Last post by Mexicouger
Wed Apr 27, 2011 1:52 am
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- When to save "stuff" in the engine
by Baker » Tue Apr 26, 2011 1:21 pm
- 2 Replies
- 517 Views
- Last post by mh
Tue Apr 26, 2011 3:05 pm
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- Adding SVC like svc_cdtrack but w/fullname music file
by Baker » Sat Apr 23, 2011 5:27 am
- 35 Replies
- 2895 Views
- Last post by Spike
Tue Apr 26, 2011 12:31 am
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- Freeze!
by behind_you » Thu Mar 03, 2011 10:45 am
- 5 Replies
- 880 Views
- Last post by behind_you
Mon Apr 25, 2011 8:20 am
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- Quake Video Code Rant
by Baker » Mon Feb 28, 2011 6:17 pm
- 33 Replies
- 4200 Views
- Last post by mankrip
Sun Apr 24, 2011 11:18 pm
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- Quake engine random observations
by Baker » Tue Apr 19, 2011 11:32 pm
- 14 Replies
- 1728 Views
- Last post by mh
Fri Apr 22, 2011 12:07 pm
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- Telejano tutorials/Graphical debugging.
by daemonicky » Wed Apr 20, 2011 9:24 pm
- 2 Replies
- 528 Views
- Last post by daemonicky
Thu Apr 21, 2011 6:38 am
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- Animating lightstyle notes
by mh » Tue Apr 12, 2011 10:25 pm
- 0 Replies
- 769 Views
- Last post by mh
Tue Apr 12, 2011 10:25 pm
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- Shadows on brush models
by Baker » Sat Apr 02, 2011 7:34 pm
- 18 Replies
- 2222 Views
- Last post by revelator
Tue Apr 12, 2011 2:01 pm
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- CSQC on PSPQuake ?
by DusterdooSmock » Mon Apr 11, 2011 4:53 pm
- 5 Replies
- 911 Views
- Last post by DusterdooSmock
Tue Apr 12, 2011 1:02 pm
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- Populist Features
by Baker » Sat Apr 09, 2011 3:54 am
- 19 Replies
- 2581 Views
- Last post by Baker
Tue Apr 12, 2011 1:28 am
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- Don't use Q_rint in MSG_WriteAngles...
by mh » Sun Apr 10, 2011 5:00 pm
- 13 Replies
- 4837 Views
- Last post by mh
Mon Apr 11, 2011 10:29 pm
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- Better bobbing
by JasonX » Sun Apr 10, 2011 6:52 pm
- 1 Replies
- 613 Views
- Last post by leileilol
Sun Apr 10, 2011 9:55 pm
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- Rocket particles
by JasonX » Sun Apr 10, 2011 8:09 pm
- 2 Replies
- 530 Views
- Last post by JasonX
Sun Apr 10, 2011 8:30 pm
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- Adjusting nails to new r_viewmodeloffset
by JasonX » Sun Apr 10, 2011 7:42 pm
- 1 Replies
- 547 Views
- Last post by Baker
Sun Apr 10, 2011 8:07 pm
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- Using GL_GENERATE_MIPMAP with Quake
by JasonX » Fri Apr 08, 2011 3:26 pm
- 4 Replies
- 1698 Views
- Last post by JasonX
Sat Apr 09, 2011 2:13 am
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- Advanced Topic 1 of 5: Debugging
by Baker » Tue Oct 19, 2010 2:44 am
- 13 Replies
- 2331 Views
- Last post by Baker
Sat Apr 09, 2011 1:32 am
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- Higher-quality WAV support for GLQuake
by JasonX » Fri Apr 08, 2011 3:49 pm
- 4 Replies
- 711 Views
- Last post by leileilol
Fri Apr 08, 2011 9:33 pm
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- OGG support in GLQuake
by JasonX » Fri Apr 08, 2011 3:49 pm
- 2 Replies
- 559 Views
- Last post by mh
Fri Apr 08, 2011 5:32 pm
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- Extended limits crash bug!
by mh » Tue Apr 05, 2011 11:11 pm
- 14 Replies
- 1370 Views
- Last post by szo
Fri Apr 08, 2011 6:04 am
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- Makaqu Networking on DC
by JasonX » Thu Mar 24, 2011 2:43 pm
- 14 Replies
- 1387 Views
- Last post by Team Xlink
Wed Apr 06, 2011 4:58 pm
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- Code-dump - Bounding Boxes
by mh » Tue Apr 05, 2011 6:22 pm
- 1 Replies
- 521 Views
- Last post by Baker
Tue Apr 05, 2011 11:51 pm
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- End Boss engine bug!
by r00k » Sun Apr 03, 2011 6:14 am
- 3 Replies
- 605 Views
- Last post by r00k
Sun Apr 03, 2011 9:59 pm
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- MS2 files
by JasonX » Sat Apr 02, 2011 8:19 pm
- 2 Replies
- 754 Views
- Last post by mh
Sat Apr 02, 2011 9:53 pm
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- Server time vs. Host Time in NQ?
by Baker » Mon Mar 28, 2011 7:53 pm
- 8 Replies
- 1022 Views
- Last post by Baker
Fri Apr 01, 2011 2:03 am
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- Viewmodel skins Control
by Mexicouger » Sun Mar 27, 2011 10:27 pm
- 8 Replies
- 946 Views
- Last post by Dr. Shadowborg
Mon Mar 28, 2011 9:18 pm
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- The filename case issue with Linux, etc.
by Baker » Mon Mar 28, 2011 2:37 pm
- 3 Replies
- 597 Views
- Last post by Spirit
Mon Mar 28, 2011 5:21 pm
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- Clearing everything on a new map?
by Mexicouger » Sun Mar 27, 2011 8:20 pm
- 7 Replies
- 758 Views
- Last post by Mexicouger
Sun Mar 27, 2011 11:51 pm
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- Amount of monsters on screen
by JasonX » Sun Mar 27, 2011 4:35 am
- 1 Replies
- 451 Views
- Last post by Error
Sun Mar 27, 2011 6:17 am
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- Watch Cvar
by Baker » Fri Mar 25, 2011 7:11 pm
- 6 Replies
- 788 Views
- Last post by Baker
Sun Mar 27, 2011 2:44 am
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- motion blur or slow motion
by franqutrass » Thu Mar 24, 2011 5:37 pm
- 2 Replies
- 587 Views
- Last post by r00k
Fri Mar 25, 2011 6:06 pm
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- Direct Entity Manipulation Via Console
by Baker » Mon Mar 21, 2011 7:24 pm
- 3 Replies
- 611 Views
- Last post by mh
Thu Mar 24, 2011 7:22 pm
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- Variable Initialization
by Baker » Wed Mar 23, 2011 3:39 pm
- 4 Replies
- 586 Views
- Last post by Baker
Wed Mar 23, 2011 6:48 pm
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- The Visual Barrier into the Engine
by Baker » Wed Mar 23, 2011 12:28 pm
- 3 Replies
- 618 Views
- Last post by Baker
Wed Mar 23, 2011 1:44 pm
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- Point Crosshair at Wall, get texture name?
by Baker » Thu Sep 30, 2010 6:01 pm
- 15 Replies
- 2321 Views
- Last post by mh
Wed Mar 23, 2011 12:13 pm
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- Fog in WinQuake
by JasonX » Sat Mar 19, 2011 7:21 pm
- 28 Replies
- 2616 Views
- Last post by Spike
Tue Mar 22, 2011 4:12 am
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