Discuss programming topics for the various GPL'd game engine sources.
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- Detecting a double-tap..
by Downsider » Sat Mar 06, 2010 7:43 pm
- 10 Replies
- 2090 Views
- Last post by Jukki
Mon Mar 21, 2011 4:01 pm
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- Getting rid of grayflash
by JasonX » Sun Mar 20, 2011 4:57 pm
- 1 Replies
- 485 Views
- Last post by Baker
Sun Mar 20, 2011 6:01 pm
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- Skybox in WinQuake
by JasonX » Sat Mar 19, 2011 7:02 pm
- 5 Replies
- 737 Views
- Last post by Baker
Sun Mar 20, 2011 1:36 pm
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- Windows Versioning, Memory, Processor
by Baker » Thu Mar 10, 2011 9:17 pm
- 13 Replies
- 1461 Views
- Last post by mh
Sat Mar 12, 2011 1:26 am
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- What do you guys think ?
by frag.machine » Mon Mar 07, 2011 1:33 am
- 15 Replies
- 2351 Views
- Last post by frag.machine
Thu Mar 10, 2011 8:55 pm
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- IQM implementation in Darkplaces
by Chip » Thu Mar 10, 2011 8:02 am
- 5 Replies
- 1262 Views
- Last post by Chip
Thu Mar 10, 2011 4:38 pm
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- Resizing a Window on the Fly (Windows)
by Baker » Mon Mar 07, 2011 5:14 pm
- 12 Replies
- 1264 Views
- Last post by Baker
Thu Mar 10, 2011 2:21 am
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- Client Entities (Not temp ents)
by Baker » Wed Mar 09, 2011 4:02 pm
- 0 Replies
- 772 Views
- Last post by Baker
Wed Mar 09, 2011 4:02 pm
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- Breaking down the networking mechanism
by Baker » Thu Jan 06, 2011 3:06 pm
- 14 Replies
- 1986 Views
- Last post by Baker
Wed Mar 09, 2011 3:32 pm
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- Fast spherical -> cartesian coordinate?
by Downsider » Wed Mar 09, 2011 2:36 am
- 0 Replies
- 768 Views
- Last post by Downsider
Wed Mar 09, 2011 2:36 am
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- Ghost linker errors
by Mexicouger » Mon Mar 07, 2011 4:38 am
- 7 Replies
- 803 Views
- Last post by Baker
Tue Mar 08, 2011 2:32 am
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- Default menu in Darkplaces
by JasonX » Mon Mar 07, 2011 10:50 pm
- 0 Replies
- 823 Views
- Last post by JasonX
Mon Mar 07, 2011 10:50 pm
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- Mass Search and Replace?
by Baker » Tue Mar 01, 2011 4:03 pm
- 18 Replies
- 1785 Views
- Last post by revelator
Mon Mar 07, 2011 8:47 am
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- net_vcr.c
by Baker » Mon Mar 07, 2011 3:54 am
- 0 Replies
- 706 Views
- Last post by Baker
Mon Mar 07, 2011 3:54 am
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- Please Help - Gliding View
by Alex » Sat Mar 05, 2011 4:27 am
- 0 Replies
- 713 Views
- Last post by Alex
Sat Mar 05, 2011 4:27 am
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- Quake2 engines
by JasonX » Sat Feb 26, 2011 7:06 pm
- 20 Replies
- 3882 Views
- Last post by Barnes
Fri Mar 04, 2011 9:47 am
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- dosquake's MPATH driver
by szo » Thu Mar 03, 2011 8:11 pm
- 2 Replies
- 509 Views
- Last post by szo
Fri Mar 04, 2011 6:19 am
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- a quick question about sprites
by behind_you » Tue Mar 01, 2011 8:48 pm
- 20 Replies
- 1384 Views
- Last post by goldenboy
Thu Mar 03, 2011 7:48 pm
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- Defeating the loading
by behind_you » Wed Mar 02, 2011 12:18 pm
- 11 Replies
- 853 Views
- Last post by behind_you
Wed Mar 02, 2011 7:46 pm
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- r_mirroralpha question ...
by Baker » Fri Jul 16, 2010 12:50 am
- 8 Replies
- 2114 Views
- Last post by Spike
Wed Mar 02, 2011 2:35 pm
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- make hud display elements fade
by behind_you » Sun Feb 27, 2011 4:28 pm
- 10 Replies
- 887 Views
- Last post by Ranger366
Tue Mar 01, 2011 6:32 pm
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- a series of noob questions 3
by behind_you » Sun Feb 27, 2011 11:43 pm
- 0 Replies
- 599 Views
- Last post by behind_you
Sun Feb 27, 2011 11:43 pm
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- Darkplaces: Retexture + Remodel Issues [MD5 check?]
by Baker » Tue Feb 22, 2011 12:40 pm
- 1 Replies
- 590 Views
- Last post by Spike
Tue Feb 22, 2011 3:49 pm
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- CSQC, MenuQC, effectinfo.txt, skeletal models -> Makaqu
by motorsep » Wed Jan 26, 2011 5:24 am
- 21 Replies
- 2285 Views
- Last post by mankrip
Tue Feb 22, 2011 1:33 am
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- proquake psp source help
by behind_you » Tue Feb 15, 2011 7:17 am
- 15 Replies
- 1601 Views
- Last post by Spirit
Sat Feb 19, 2011 9:00 am
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- A Series of noob questions part 2 - walking speed and jumpin
by behind_you » Wed Feb 16, 2011 3:09 pm
- 10 Replies
- 898 Views
- Last post by behind_you
Sat Feb 19, 2011 7:09 am
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- QEngine
by Spirit » Fri Feb 18, 2011 10:01 am
- 2 Replies
- 525 Views
- Last post by leileilol
Fri Feb 18, 2011 11:08 am
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- Adding new weapons into the engine...
by DusterdooSmock » Tue Feb 15, 2011 10:54 pm
- 3 Replies
- 500 Views
- Last post by DusterdooSmock
Wed Feb 16, 2011 6:42 pm
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- compiling quake 2
by Subject9x » Thu Feb 10, 2011 4:30 am
- 3 Replies
- 718 Views
- Last post by Baker
Fri Feb 11, 2011 3:16 am
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- Serious advanced question: ping
by Baker » Fri Feb 04, 2011 12:32 pm
- 18 Replies
- 1728 Views
- Last post by OneManClan
Thu Feb 10, 2011 1:33 pm
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- Examining FitzQuake vs. FitzQuake SDL Windows
by Baker » Thu Feb 10, 2011 12:32 am
- 0 Replies
- 929 Views
- Last post by Baker
Thu Feb 10, 2011 12:32 am
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- Released! FitzKurok 0.85 SDL: Windows | OSX
by Baker » Wed Feb 09, 2011 1:43 am
- 0 Replies
- 762 Views
- Last post by Baker
Wed Feb 09, 2011 1:43 am
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- Draw_string with alpha
by frag.machine » Mon Jan 31, 2011 1:47 am
- 15 Replies
- 1587 Views
- Last post by Baker
Wed Feb 02, 2011 11:46 pm
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- How does the engine read the players weapon?
by Mexicouger » Tue Feb 01, 2011 3:25 am
- 5 Replies
- 651 Views
- Last post by Mexicouger
Wed Feb 02, 2011 12:26 am
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- List of interesting engine topics/tutorial ideas
by Baker » Fri Jan 28, 2011 5:02 pm
- 30 Replies
- 2378 Views
- Last post by Baker
Mon Jan 31, 2011 12:18 pm
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- Small speed problem
by Chip » Wed Jan 26, 2011 7:56 pm
- 2 Replies
- 483 Views
- Last post by Baker
Fri Jan 28, 2011 11:35 pm
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- ProQuakePSP 4.7 Error?
by Ghost_Fang » Fri Jan 21, 2011 8:07 am
- 5 Replies
- 737 Views
- Last post by Baker
Sun Jan 23, 2011 2:26 am
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- PSP Engines: Alpha 2D Pics
by Baker » Fri Dec 31, 2010 6:53 pm
- 5 Replies
- 866 Views
- Last post by Mexicouger
Sat Jan 22, 2011 7:39 pm
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- problem with 16 bit sounds
by szo » Tue Jan 18, 2011 11:55 am
- 1 Replies
- 477 Views
- Last post by stevenaaus
Thu Jan 20, 2011 10:10 am
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- Few months of work on GLQuake. Next? Networking!
by JasonX » Sun Jan 09, 2011 9:32 pm
- 2 Replies
- 612 Views
- Last post by Baker
Thu Jan 13, 2011 3:03 am
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- Isometric camera
by Mexicouger » Tue Jan 04, 2011 8:41 am
- 23 Replies
- 2116 Views
- Last post by frag.machine
Wed Jan 05, 2011 11:39 pm
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- happy new years! Super Duper Quake 2.8
by hondobondo » Mon Jan 03, 2011 1:37 am
- 2 Replies
- 546 Views
- Last post by Karall
Tue Jan 04, 2011 3:35 pm
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- GU To GL equivelants
by Mexicouger » Sun Jan 02, 2011 3:08 am
- 3 Replies
- 626 Views
- Last post by Downsider
Sun Jan 02, 2011 4:18 pm
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- R_DrawSurfaceBlock8_mip c functions speed
by qbism » Wed Dec 29, 2010 4:46 am
- 1 Replies
- 511 Views
- Last post by qbism
Sat Jan 01, 2011 5:23 am
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- PSP Engines: Proper MP3 end of file fix
by Baker » Thu Dec 30, 2010 9:34 pm
- 2 Replies
- 873 Views
- Last post by Jukki
Fri Dec 31, 2010 8:06 am
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- Engine crashing bsp file
by Spirit » Mon Dec 27, 2010 9:37 pm
- 18 Replies
- 3681 Views
- Last post by leileilol
Fri Dec 31, 2010 3:17 am
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- Exclusive -gamedir
by Baker » Wed Dec 29, 2010 5:50 pm
- 8 Replies
- 1213 Views
- Last post by mh
Thu Dec 30, 2010 11:25 pm
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- Debugging my brain!
by r00k » Tue Dec 21, 2010 7:00 am
- 3 Replies
- 941 Views
- Last post by r00k
Sun Dec 26, 2010 10:20 pm
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- Graphical Compiler/Debugger[Codeblocks compat]?
by Mexicouger » Fri Dec 17, 2010 2:09 am
- 23 Replies
- 3904 Views
- Last post by Mexicouger
Thu Dec 23, 2010 7:37 am
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- 64 bit software rendering?
by dreadlorde » Wed Dec 08, 2010 3:44 pm
- 10 Replies
- 2885 Views
- Last post by dreadlorde
Thu Dec 23, 2010 1:07 am
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