Discuss programming topics for the various GPL'd game engine sources.
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- Compiling Quake Using Visual C++ Express Edition
by Baker » Tue Dec 02, 2008 7:25 pm
- 45 Replies
- 34665 Views
- Last post by Logan
Fri Dec 17, 2010 9:27 pm
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- New Age "Quake" Engines Specs
by Baker » Mon Dec 13, 2010 1:45 pm
- 45 Replies
- 7905 Views
- Last post by leileilol
Thu Dec 16, 2010 8:07 pm
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- tyrlite vs big maps vs mh_coloredlight
by hondobondo » Mon Nov 15, 2010 6:57 pm
- 26 Replies
- 3285 Views
- Last post by hondobondo
Tue Dec 14, 2010 2:01 am
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- Linker errors :/ (quake 3)
by Logan » Sat Dec 11, 2010 3:58 am
- 3 Replies
- 768 Views
- Last post by Logan
Sun Dec 12, 2010 10:16 am
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- Grabbing a TE_ slot...
by mh » Sat Dec 11, 2010 5:55 pm
- 1 Replies
- 529 Views
- Last post by Sajt
Sat Dec 11, 2010 5:59 pm
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- HLBSP Roadblock
by Mexicouger » Fri Dec 10, 2010 9:09 am
- 6 Replies
- 1046 Views
- Last post by Mexicouger
Sat Dec 11, 2010 3:25 am
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- How do I compile C?
by Mexicouger » Thu Dec 09, 2010 2:56 am
- 29 Replies
- 2508 Views
- Last post by dreadlorde
Sat Dec 11, 2010 1:05 am
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- Engine Startup Check
by Baker » Thu Dec 09, 2010 9:55 pm
- 5 Replies
- 1073 Views
- Last post by mh
Fri Dec 10, 2010 11:31 am
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- How i can make a custom hud for quake?
by Eljoax » Wed Dec 08, 2010 12:03 pm
- 1 Replies
- 536 Views
- Last post by Spike
Wed Dec 08, 2010 12:50 pm
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- WinQuake: Loading 24-bit media as 8-bit
by Baker » Tue Dec 07, 2010 10:52 am
- 6 Replies
- 855 Views
- Last post by andrewj
Wed Dec 08, 2010 7:18 am
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- Single folder source vs. foldered
by Baker » Tue Dec 07, 2010 10:36 am
- 19 Replies
- 1895 Views
- Last post by mankrip
Wed Dec 08, 2010 12:57 am
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- md3 models in winquake?
by qbism » Wed Dec 01, 2010 6:12 pm
- 3 Replies
- 734 Views
- Last post by qbism
Thu Dec 02, 2010 1:35 am
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- Direct3D 3 renderer
by leileilol » Mon Nov 29, 2010 2:04 am
- 3 Replies
- 1063 Views
- Last post by mh
Wed Dec 01, 2010 10:02 am
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- looking for an old fix i made for mhquake 6
by revelator » Mon Nov 22, 2010 4:40 pm
- 2 Replies
- 923 Views
- Last post by revelator
Tue Nov 30, 2010 10:37 pm
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- GLQuake Bug: Nvidia Extension Limit must be off
by JasonX » Sun Oct 17, 2010 1:09 am
- 24 Replies
- 4723 Views
- Last post by leileilol
Tue Nov 30, 2010 12:59 am
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- Maximum draw distance?
by mrmmaclean » Tue Nov 23, 2010 4:22 am
- 7 Replies
- 1439 Views
- Last post by qbism
Mon Nov 29, 2010 3:54 am
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- Compiling Remake Quake
by hondobondo » Sun Nov 28, 2010 5:04 pm
- 4 Replies
- 760 Views
- Last post by leileilol
Mon Nov 29, 2010 1:56 am
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- Remake Quake weirdness
by hondobondo » Sat Nov 27, 2010 7:10 pm
- 4 Replies
- 660 Views
- Last post by hondobondo
Sun Nov 28, 2010 5:10 am
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- Stop command
by Mexicouger » Mon Nov 22, 2010 2:58 am
- 2 Replies
- 590 Views
- Last post by Mexicouger
Mon Nov 22, 2010 3:35 am
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- gelmap
by leileilol » Mon Oct 25, 2010 12:32 am
- 15 Replies
- 1968 Views
- Last post by Sajt
Sun Nov 21, 2010 4:44 pm
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- Speech to text Recognition Quake
by Team Xlink » Sun Nov 14, 2010 11:22 pm
- 7 Replies
- 1130 Views
- Last post by leileilol
Thu Nov 18, 2010 9:32 pm
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- Engine traceline?
by Mexicouger » Sun Nov 14, 2010 5:28 am
- 22 Replies
- 2155 Views
- Last post by Mexicouger
Wed Nov 17, 2010 1:43 pm
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- drawspans optimizations in c?
by qbism » Tue Oct 26, 2010 5:05 pm
- 19 Replies
- 1918 Views
- Last post by qbism
Sat Nov 13, 2010 12:50 am
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- client side GetEdictFieldValue() ?
by frag.machine » Thu Nov 11, 2010 12:53 pm
- 10 Replies
- 984 Views
- Last post by frag.machine
Fri Nov 12, 2010 12:52 am
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- Variable sound frequency/rate/speed changing
by leileilol » Tue Nov 02, 2010 4:11 pm
- 10 Replies
- 1139 Views
- Last post by leileilol
Wed Nov 10, 2010 9:36 am
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- Not allowing certain Console Commands?
by Mexicouger » Sun Nov 07, 2010 6:08 am
- 0 Replies
- 828 Views
- Last post by Mexicouger
Sun Nov 07, 2010 6:08 am
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- A form of fte quakeworld or CSQC on a psp quake engine?
by Biodude » Sun Nov 07, 2010 1:56 am
- 5 Replies
- 879 Views
- Last post by ceriux
Sun Nov 07, 2010 4:06 am
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- Bug adding big maps to WinQuake: Unhidden faces
by qbism » Thu Nov 04, 2010 11:28 pm
- 5 Replies
- 1033 Views
- Last post by qbism
Sat Nov 06, 2010 1:40 pm
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- Turning HUDs into a .txt file instead of engine code ...
by Baker » Thu Nov 04, 2010 6:38 pm
- 26 Replies
- 2905 Views
- Last post by Spirit
Sat Nov 06, 2010 1:08 am
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- compiling direct quake and applying tutorials to it?
by ceriux » Thu Nov 04, 2010 5:22 pm
- 6 Replies
- 1177 Views
- Last post by ceriux
Thu Nov 04, 2010 11:55 pm
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- Server browser for WinQuake/FitzQuake/others
by JasonX » Thu Sep 09, 2010 2:05 am
- 10 Replies
- 1157 Views
- Last post by mh
Tue Oct 26, 2010 9:03 pm
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- 3DS models in Quake
by Chip » Mon Oct 25, 2010 10:18 am
- 2 Replies
- 541 Views
- Last post by Chip
Mon Oct 25, 2010 3:38 pm
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- How to fix the sdlquake network freez?
by Rikku2000 » Thu Oct 21, 2010 10:31 pm
- 2 Replies
- 508 Views
- Last post by Rikku2000
Mon Oct 25, 2010 8:10 am
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- Defining a STAT_
by DusterdooSmock » Wed Oct 20, 2010 1:15 am
- 10 Replies
- 1075 Views
- Last post by Jukki
Sun Oct 24, 2010 3:56 pm
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- engine bug: func_plats behaving as SOLID_NOT
by qbism » Sun Oct 17, 2010 2:26 am
- 5 Replies
- 632 Views
- Last post by qbism
Sun Oct 17, 2010 8:19 pm
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- Playing With Fire And Winning
by Baker » Sat Oct 16, 2010 1:36 am
- 2 Replies
- 513 Views
- Last post by Downsider
Sat Oct 16, 2010 2:19 am
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- Weird Performance Improvement
by mh » Fri Oct 15, 2010 12:37 am
- 20 Replies
- 1451 Views
- Last post by dreadlorde
Sat Oct 16, 2010 12:40 am
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- Simple Question
by DusterdooSmock » Wed Oct 13, 2010 12:09 am
- 14 Replies
- 1026 Views
- Last post by dreadlorde
Sat Oct 16, 2010 12:33 am
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- Does PSP Quake Support Freelook?
by DusterdooSmock » Fri Oct 15, 2010 5:09 pm
- 3 Replies
- 509 Views
- Last post by Spirit
Fri Oct 15, 2010 9:00 pm
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- hud translucent
by Hazematman » Mon Aug 02, 2010 5:56 pm
- 61 Replies
- 4314 Views
- Last post by Jukki
Fri Oct 15, 2010 7:28 pm
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- Trigger surfaces
by Irritant » Thu Oct 14, 2010 1:35 pm
- 6 Replies
- 624 Views
- Last post by Irritant
Fri Oct 15, 2010 1:40 pm
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- Keeping up morale?
by Baker » Thu Oct 07, 2010 6:07 am
- 19 Replies
- 1557 Views
- Last post by Junrall
Fri Oct 15, 2010 7:15 am
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- NPR Quake in DP
by JasonX » Thu Oct 14, 2010 10:27 pm
- 2 Replies
- 452 Views
- Last post by JasonX
Thu Oct 14, 2010 11:17 pm
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- NPRQuake SDL version for Windows
by JasonX » Wed Oct 13, 2010 2:22 pm
- 14 Replies
- 1086 Views
- Last post by JasonX
Thu Oct 14, 2010 2:27 pm
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- Grrr ... find the humor ...
by Baker » Wed Oct 13, 2010 11:55 am
- 10 Replies
- 927 Views
- Last post by Baker
Thu Oct 14, 2010 1:58 am
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- Bounding boxes
by JasonX » Tue Oct 12, 2010 2:15 am
- 27 Replies
- 2263 Views
- Last post by frag.machine
Wed Oct 13, 2010 12:04 pm
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- compiling darkplaces
by Hazematman » Fri Oct 08, 2010 6:31 pm
- 11 Replies
- 1524 Views
- Last post by mh
Tue Oct 12, 2010 1:51 pm
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- Adding a new gamemode besides coop, and deathmatch.
by Mexicouger » Sun Oct 10, 2010 12:47 pm
- 0 Replies
- 792 Views
- Last post by Mexicouger
Sun Oct 10, 2010 12:47 pm
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- [psp] How to see if a button was pressed twice?
by Mexicouger » Sun Oct 10, 2010 10:57 am
- 1 Replies
- 638 Views
- Last post by Spirit
Sun Oct 10, 2010 11:33 am
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- Descriptive Modding: The PSP Engine
by Baker » Tue Jan 12, 2010 5:16 pm
- 80 Replies
- 13808 Views
- Last post by Baker
Thu Oct 07, 2010 8:54 pm
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