Discuss programming topics for the various GPL'd game engine sources.
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- Pullin gmy hair out...
by r00k » Tue Jan 13, 2009 8:54 pm
- 5 Replies
- 1254 Views
- Last post by r00k
Tue Jan 13, 2009 9:39 pm
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- Fun - Most Obscure Quake Bugs
by mh » Sun Dec 21, 2008 4:20 pm
- 18 Replies
- 4359 Views
- Last post by LordHavoc
Mon Jan 12, 2009 2:55 pm
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- Analyzing the FitzQuake texture manager
by Baker » Sat Jan 10, 2009 4:07 pm
- 1 Replies
- 1452 Views
- Last post by Baker
Sat Jan 10, 2009 4:11 pm
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- Quakeworld equivalent of chase_active 1
by Baker » Mon Jan 05, 2009 8:35 am
- 1 Replies
- 979 Views
- Last post by leileilol
Mon Jan 05, 2009 8:57 am
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- COM_LoadPackFile
by Stealth Kill » Sun Dec 14, 2008 2:05 pm
- 7 Replies
- 1806 Views
- Last post by Baker
Tue Dec 23, 2008 3:57 pm
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- Calculating the Extreme X, Y, Z of a .bsp?
by Baker » Tue Dec 23, 2008 4:06 am
- 2 Replies
- 1140 Views
- Last post by Electro
Tue Dec 23, 2008 10:06 am
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- Flashlights?
by Downsider » Fri Dec 19, 2008 6:50 pm
- 13 Replies
- 2216 Views
- Last post by Downsider
Sat Dec 20, 2008 3:12 pm
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- model collision
by m0dhippY » Fri Dec 19, 2008 9:30 pm
- 6 Replies
- 1458 Views
- Last post by Spike
Sat Dec 20, 2008 11:33 am
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- Engine feature ideas
by Baker » Thu Dec 18, 2008 5:18 am
- 9 Replies
- 1798 Views
- Last post by r00k
Sat Dec 20, 2008 5:28 am
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- Exploring Rendering
by Baker » Thu Dec 11, 2008 9:18 pm
- 5 Replies
- 1368 Views
- Last post by Tomaz
Mon Dec 15, 2008 3:43 pm
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- apple_mouse_noaccel
by Baker » Fri Dec 12, 2008 8:49 am
- 3 Replies
- 980 Views
- Last post by Willem
Sat Dec 13, 2008 12:26 am
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- Speeding up Quake engine on 486s
by leileilol » Sat Oct 11, 2008 6:34 pm
- 2 Replies
- 1257 Views
- Last post by Spike
Fri Dec 12, 2008 3:43 am
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- Discussion on MOHAA
by m0dhippY » Wed Dec 10, 2008 1:03 am
- 6 Replies
- 3714 Views
- Last post by m0dhippY
Wed Dec 10, 2008 10:49 pm
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- Proposal - Protocol Extensions
by mh » Sat Nov 29, 2008 12:54 pm
- 8 Replies
- 1638 Views
- Last post by goldenboy
Thu Dec 04, 2008 7:11 pm
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- Large, Outdoor areas.
by Downsider » Sun Nov 30, 2008 3:23 am
- 14 Replies
- 2277 Views
- Last post by Spike
Tue Dec 02, 2008 2:17 am
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- Controlling Sunlight and Sunmangle from engine?
by Stealth Kill » Sun Nov 30, 2008 6:52 pm
- 9 Replies
- 1785 Views
- Last post by FrikaC
Mon Dec 01, 2008 8:53 pm
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- Jello Models :(
by Downsider » Sat Nov 29, 2008 7:12 pm
- 12 Replies
- 1961 Views
- Last post by Urre
Mon Dec 01, 2008 12:18 am
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- in-need if messing around experience
by MeTcHsteekle » Tue Nov 18, 2008 4:18 am
- 12 Replies
- 2087 Views
- Last post by Baker
Sat Nov 29, 2008 11:16 am
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- Func_ladder and prediction? Is problem? Is non-problem?
by Baker » Sun Nov 16, 2008 11:14 pm
- 0 Replies
- 1195 Views
- Last post by Baker
Sun Nov 16, 2008 11:14 pm
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- SDL: Deconstructing Sleepwalker's FitzQuake_SDL
by Baker » Wed Oct 29, 2008 12:13 pm
- 0 Replies
- 1774 Views
- Last post by Baker
Wed Oct 29, 2008 12:13 pm
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- A new standardised protocol?
by Spirit » Wed Jul 30, 2008 6:49 pm
- 34 Replies
- 10130 Views
- Last post by metlslime
Sat Oct 25, 2008 9:39 am
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- Any engine capable of "good" rotating doors-func_r
by Baker » Sun Oct 19, 2008 12:08 pm
- 2 Replies
- 1282 Views
- Last post by Baker
Sun Oct 19, 2008 5:58 pm
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- WorldToScreen Quake1
by Neil » Fri Oct 17, 2008 12:29 pm
- 4 Replies
- 1561 Views
- Last post by Neil
Sun Oct 19, 2008 5:56 pm
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- .alpha
by goldenboy » Mon Oct 13, 2008 5:47 pm
- 24 Replies
- 4896 Views
- Last post by MDave
Fri Oct 17, 2008 11:56 am
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- A lightweight skeletal + model system?
by MDave » Thu Aug 28, 2008 5:56 pm
- 6 Replies
- 1945 Views
- Last post by jal
Thu Sep 18, 2008 5:21 am
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- Wacko game changing
by mh » Sat Aug 30, 2008 11:49 pm
- 3 Replies
- 1419 Views
- Last post by Lardarse
Mon Sep 01, 2008 3:03 am
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- Protocol Bandwidth Optimisation
by mh » Sat Aug 02, 2008 7:25 pm
- 14 Replies
- 4678 Views
- Last post by Entar
Thu Aug 07, 2008 2:09 am
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- thanks
by hondobondo » Mon Jul 28, 2008 12:15 am
- 1 Replies
- 1080 Views
- Last post by Urre
Mon Jul 28, 2008 9:16 am
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- Where are all the engine tutorials?
by hondobondo » Sat Jul 26, 2008 3:39 am
- 6 Replies
- 1887 Views
- Last post by Dr. Shadowborg
Sat Jul 26, 2008 10:37 pm
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- Removing the hard-coded limit on the number of particles
by mh » Wed Jul 23, 2008 6:38 pm
- 3 Replies
- 1353 Views
- Last post by mh
Thu Jul 24, 2008 7:06 pm
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- passing a vec3_t to the qc vm
by sp4x0r » Mon Jul 21, 2008 12:24 pm
- 2 Replies
- 1638 Views
- Last post by sp4x0r
Tue Jul 22, 2008 9:36 am
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- What things are worth listing about engines?
by Spirit » Fri Jun 20, 2008 5:28 pm
- 24 Replies
- 10724 Views
- Last post by Spirit
Wed Jul 02, 2008 7:19 am
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- Expanding ammo types beyond 4?
by MDave » Fri Jun 20, 2008 3:53 pm
- 4 Replies
- 2170 Views
- Last post by Lardarse
Tue Jun 24, 2008 4:06 pm
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- Load value from qc?
by Stealth Kill » Tue Jun 17, 2008 10:49 pm
- 2 Replies
- 1260 Views
- Last post by Stealth Kill
Wed Jun 18, 2008 1:16 pm
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- Color 255 for transparency on models and brush entities?
by MDave » Wed Jun 11, 2008 6:09 pm
- 7 Replies
- 2135 Views
- Last post by Urre
Fri Jun 13, 2008 7:34 am
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- BSP Textures
by mh » Mon Jun 09, 2008 10:46 pm
- 5 Replies
- 1731 Views
- Last post by mh
Thu Jun 12, 2008 10:13 pm
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- Draw rectangle?
by Stealth Kill » Sun Jun 08, 2008 2:53 pm
- 2 Replies
- 1172 Views
- Last post by Stealth Kill
Mon Jun 09, 2008 12:14 pm
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- What is the correct engine? (If there is even one)
by Kronus » Fri Apr 21, 2006 8:15 pm
- 19 Replies
- 7389 Views
- Last post by Urre
Fri May 23, 2008 6:39 am
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- One entity is two entities? (DarkPlaces)
by jim » Sun May 18, 2008 6:27 pm
- 4 Replies
- 1531 Views
- Last post by jim
Thu May 22, 2008 3:04 pm
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- Adding .ent file support
by Baker » Tue Apr 22, 2008 6:21 am
- 4 Replies
- 1831 Views
- Last post by Baker
Tue Apr 22, 2008 11:10 pm
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- Engine Standards
by mh » Mon Apr 14, 2008 9:17 pm
- 3 Replies
- 1520 Views
- Last post by r00k
Sat Apr 19, 2008 5:56 pm
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- Transparent brush
by CocoT » Wed Apr 09, 2008 2:33 pm
- 16 Replies
- 4828 Views
- Last post by Spirit
Thu Apr 17, 2008 7:08 am
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- A comparison of Quake Engines focused on Singleplayer
by CocoT » Mon Apr 07, 2008 10:34 pm
- 32 Replies
- 8272 Views
- Last post by revelator
Tue Apr 15, 2008 7:51 am
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- DarkPlaces Engine Dev?
by marie » Sat Apr 12, 2008 1:22 am
- 9 Replies
- 2871 Views
- Last post by marie
Mon Apr 14, 2008 10:24 am
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- r_fullbright for models?
by Stealth Kill » Sat Dec 08, 2007 1:08 pm
- 4 Replies
- 1949 Views
- Last post by revelator
Mon Mar 17, 2008 5:32 pm
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- Print Net name over head
by Stealth Kill » Fri Mar 14, 2008 5:10 pm
- 1 Replies
- 1156 Views
- Last post by Entar
Fri Mar 14, 2008 5:20 pm
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- Couple of questions (auto aim, collision detection)
by MDave » Thu Feb 28, 2008 10:42 pm
- 7 Replies
- 2425 Views
- Last post by MDave
Fri Mar 07, 2008 3:56 pm
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- Adjusting ticrate for only 1 player?
by Baker » Sun Jan 27, 2008 5:56 pm
- 2 Replies
- 1413 Views
- Last post by Urre
Tue Mar 04, 2008 3:02 pm
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- I need help, looking for old TQ releases
by Tomaz » Wed Feb 27, 2008 12:31 pm
- 6 Replies
- 2159 Views
- Last post by xaGe
Sat Mar 01, 2008 12:28 am
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- 3D Skyboxes
by Preach » Sun Dec 23, 2007 12:43 am
- 20 Replies
- 5801 Views
- Last post by leileilol
Thu Jan 17, 2008 4:23 am
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