Discuss the construction of maps and the tools to create maps for 3D games.
Moderator: InsideQC Admins
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- large maps help
by ceriux » Fri Feb 24, 2017 7:30 pm
- 23 Replies
- 6562 Views
- Last post by frag.machine
Tue Sep 26, 2017 3:49 pm
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- The TrenchBroom Level Editor for Quake
by SleepwalkR » Fri Mar 01, 2013 7:28 pm
- 143 Replies
- 22980 Views
- Last post by JasonX
Sat Jun 03, 2017 3:16 pm
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- using trenchbroom for q2map
by ceriux » Wed Jun 01, 2016 10:32 am
- 5 Replies
- 1278 Views
- Last post by Dr. Shadowborg
Sat Jun 04, 2016 1:00 am
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- Texture alignment with origin brushes and func_door_rotate
by jitspoe » Wed Feb 18, 2015 5:20 am
- 6 Replies
- 1412 Views
- Last post by jitspoe
Wed Jun 01, 2016 2:23 am
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- map concept?
by r00k » Sat Nov 28, 2015 7:36 am
- 3 Replies
- 990 Views
- Last post by r00k
Mon Nov 30, 2015 6:12 am
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- [FTEQW] Dynamic lights on transparent objects
by toneddu2000 » Fri Oct 09, 2015 4:39 pm
- 1 Replies
- 875 Views
- Last post by toneddu2000
Sat Oct 10, 2015 12:18 pm
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- PoC: dm_manafortress
by Rikku2000 » Sat Aug 01, 2015 6:54 pm
- 1 Replies
- 762 Views
- Last post by ceriux
Sat Aug 01, 2015 9:44 pm
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- [tool] tyrutils-ericw release (q1bsp tools)
by ericw » Wed Jul 22, 2015 4:21 pm
- 0 Replies
- 1113 Views
- Last post by ericw
Wed Jul 22, 2015 4:21 pm
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- [Tool] Xonotic-Netradiant with added game support nightlies
by jjsullivan5196 » Tue Jun 23, 2015 4:49 am
- 2 Replies
- 900 Views
- Last post by jjsullivan5196
Wed Jun 24, 2015 10:39 pm
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- Dark spots/edges near sky when using sky lighting in Quake2
by jitspoe » Thu Feb 26, 2015 9:49 pm
- 20 Replies
- 2908 Views
- Last post by Jay Dolan
Tue Apr 07, 2015 12:03 pm
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- [Preview alpha] MaOtopia-Moony-V1
by LordCortcha » Tue Mar 31, 2015 3:47 pm
- 0 Replies
- 1653 Views
- Last post by LordCortcha
Tue Mar 31, 2015 3:47 pm
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- [Preview]BioCore
by Rikku2000 » Thu Mar 12, 2015 8:07 pm
- 8 Replies
- 1411 Views
- Last post by Spiney
Tue Mar 24, 2015 7:52 pm
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- Q1 BSP tree
by Cobalt » Thu Feb 05, 2015 6:41 pm
- 21 Replies
- 3178 Views
- Last post by Cobalt
Tue Mar 10, 2015 4:07 pm
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- (Quake2) func_timer that starts immediately?
by jitspoe » Mon Mar 09, 2015 3:49 am
- 1 Replies
- 778 Views
- Last post by jitspoe
Mon Mar 09, 2015 4:09 am
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- Getting Surface Flags in qrad3?
by jitspoe » Tue Mar 03, 2015 3:33 am
- 2 Replies
- 839 Views
- Last post by jitspoe
Tue Mar 03, 2015 4:44 am
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- Q2 QBSP3 That Properly Handles Small Brushes?
by jitspoe » Wed Apr 24, 2013 11:01 pm
- 13 Replies
- 3381 Views
- Last post by jitspoe
Sun Mar 01, 2015 10:56 pm
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- DP collision bug
by Cobalt » Sun Mar 01, 2015 12:35 pm
- 0 Replies
- 1084 Views
- Last post by Cobalt
Sun Mar 01, 2015 12:35 pm
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- Using Blender to make Quake 3 maps
by ScatterBox » Fri Mar 21, 2014 8:46 pm
- 29 Replies
- 4894 Views
- Last post by gnounc
Wed Feb 18, 2015 12:15 pm
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- IdTech 1/2/3/4 BSP/PVS
by Spiney » Wed Apr 09, 2014 12:16 pm
- 7 Replies
- 1769 Views
- Last post by Spike
Tue Feb 17, 2015 5:19 pm
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- Half-Life in a single map
by frag.machine » Mon Feb 09, 2015 11:59 pm
- 0 Replies
- 1179 Views
- Last post by frag.machine
Mon Feb 09, 2015 11:59 pm
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- darkplaces r_lightedit
by ceriux » Wed Jan 14, 2015 11:01 pm
- 2 Replies
- 945 Views
- Last post by ceriux
Fri Jan 30, 2015 1:58 am
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- E4M3 (elder god Shrine) Reports wrong tex?
by Cobalt » Mon Jan 19, 2015 7:34 pm
- 5 Replies
- 1200 Views
- Last post by xaGe
Thu Jan 22, 2015 11:54 pm
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- Total black shader in FTEQW
by toneddu2000 » Thu Jan 22, 2015 3:42 pm
- 5 Replies
- 1059 Views
- Last post by toneddu2000
Thu Jan 22, 2015 6:22 pm
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- [SOLVED] common/weapclip on models
by toneddu2000 » Mon Aug 25, 2014 12:18 pm
- 14 Replies
- 2513 Views
- Last post by toneddu2000
Thu Jan 15, 2015 10:05 pm
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- door way / portcullis brushwork?
by ceriux » Thu Jan 08, 2015 8:05 pm
- 13 Replies
- 1741 Views
- Last post by xaGe
Thu Jan 15, 2015 2:53 am
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- Jackhammer Editor
by drm_wayne » Fri Jan 09, 2015 11:22 am
- 0 Replies
- 1220 Views
- Last post by drm_wayne
Fri Jan 09, 2015 11:22 am
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- Quake .map format versus .Map 220 format
by Baker » Fri Jan 13, 2012 7:28 am
- 25 Replies
- 6826 Views
- Last post by xaGe
Mon Dec 15, 2014 8:12 pm
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- Increase map bounds in NetRadiant
by toneddu2000 » Thu Dec 11, 2014 8:50 pm
- 2 Replies
- 978 Views
- Last post by toneddu2000
Fri Dec 12, 2014 6:49 pm
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- Quick Guide: q1 map to q3 bsp
by Nahuel » Sat Jul 26, 2014 4:33 am
- 4 Replies
- 1700 Views
- Last post by Nahuel
Sun Nov 23, 2014 3:22 am
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- lit water surfaces
by taniwha » Mon Jan 07, 2013 1:28 pm
- 11 Replies
- 3370 Views
- Last post by mankrip
Sat Nov 01, 2014 10:04 am
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- Water - lighting - transparency
by ajay » Sun Feb 19, 2012 7:51 pm
- 18 Replies
- 5135 Views
- Last post by mankrip
Thu Oct 16, 2014 5:32 pm
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- Best Q2BSP Map Compilers?
by Dr. Shadowborg » Tue Aug 19, 2014 9:43 pm
- 2 Replies
- 1174 Views
- Last post by jitspoe
Wed Sep 03, 2014 8:18 pm
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- Lighting/Shadows models?
by jim » Wed Aug 06, 2014 8:20 pm
- 3 Replies
- 1110 Views
- Last post by Nahuel
Thu Aug 07, 2014 5:40 pm
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- Absolute Beginners guide to using shaders
by OneManClan » Fri Feb 07, 2014 4:56 am
- 15 Replies
- 5913 Views
- Last post by goldenboy
Sat Jul 26, 2014 5:48 pm
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- fte external textures
by ceriux » Thu May 15, 2014 3:02 pm
- 6 Replies
- 1534 Views
- Last post by ceriux
Fri May 16, 2014 1:30 am
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- Quark texture manipulation
by Mathuzzz » Sun Apr 27, 2014 10:49 am
- 3 Replies
- 1308 Views
- Last post by Mathuzzz
Sun Apr 27, 2014 4:09 pm
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- "Infinite" map approach
by Chip » Fri Apr 11, 2014 3:26 pm
- 4 Replies
- 1445 Views
- Last post by ceriux
Sun Apr 13, 2014 12:06 am
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- sea effect in DP
by Nahuel » Sat Feb 08, 2014 2:42 am
- 15 Replies
- 2852 Views
- Last post by ajay
Fri Feb 14, 2014 6:36 pm
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- Quick Question re: lighting
by Tronyn » Thu Feb 13, 2014 1:45 pm
- 1 Replies
- 1161 Views
- Last post by Spike
Thu Feb 13, 2014 9:59 pm
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- Looking for technical advice on a map
by Tronyn » Sat Jan 18, 2014 9:52 pm
- 6 Replies
- 1695 Views
- Last post by qbism
Sun Feb 02, 2014 2:44 am
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- func_detail
by Nahuel » Sun Jan 26, 2014 3:28 pm
- 1 Replies
- 1071 Views
- Last post by qbism
Mon Jan 27, 2014 2:39 am
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- LIT file help!
by franqutrass » Wed Jan 08, 2014 6:39 pm
- 3 Replies
- 1330 Views
- Last post by franqutrass
Thu Jan 09, 2014 4:38 pm
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- About func_wall
by JasonX » Sun Dec 08, 2013 2:43 am
- 5 Replies
- 1551 Views
- Last post by r00k
Mon Dec 09, 2013 10:01 am
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- Map features for side-scrolling games
by mankrip » Tue Nov 26, 2013 11:58 pm
- 2 Replies
- 1228 Views
- Last post by frag.machine
Wed Nov 27, 2013 1:32 pm
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- Blender addon for fast whiteboxing: LDK_DrawBox
by goldenboy » Thu Nov 21, 2013 9:51 am
- 2 Replies
- 1310 Views
- Last post by jitspoe
Fri Nov 22, 2013 12:34 am
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- Good Q2 utils with source available to use as a base?
by jitspoe » Mon Nov 11, 2013 9:05 pm
- 3 Replies
- 1304 Views
- Last post by Spike
Tue Nov 12, 2013 10:07 pm
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- Hexen 2 Modification
by Naykin » Wed Apr 17, 2013 3:17 pm
- 23 Replies
- 5911 Views
- Last post by Spike
Wed Oct 16, 2013 6:48 pm
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- Quake1 Bsp2 Format
by Tronyn » Wed Sep 05, 2012 2:01 am
- 54 Replies
- 13535 Views
- Last post by revelator
Tue Oct 15, 2013 8:15 pm
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- Hint Brushes - Just a Suggestion?
by jitspoe » Wed Sep 25, 2013 3:19 am
- 8 Replies
- 2545 Views
- Last post by goldenboy
Tue Oct 01, 2013 9:47 pm
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- Pondering making a new format/editor
by jitspoe » Wed Sep 25, 2013 4:47 pm
- 10 Replies
- 2096 Views
- Last post by ceriux
Tue Oct 01, 2013 11:49 am
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