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InsideQC Forums • View topic - The Red Pill

The Red Pill

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The Red Pill

Postby Error » Wed May 28, 2008 10:18 am

I decided to take a stab at the Quake Matrix mods to see what I could do. Too many mods get stuck on one aspect of the theme: the weapons, the lobby room, etc. I decided to pretty much make a "What if the Matrix was Quake?" mod.

Features so far:
:arrow: Bullet Stopping - all weapons are now projectiles and can be halted in mid air right in front of you. simply press +use while in combat.
:arrow: Wall Running - jump next to a wall and press +use to start wall running. at the end of a wall the player will simply fall off and continue running. you can press +jump to leap off and away from the wall.
:arrow: "Ground Pound" - while in the air, you can now lunge towards the ground. upon landing, you create a powerful shockwave that can kill enemies close by.

Fun Things to try (when/if you do):
:idea: use combos of the abilities: wall-run -> jump off -> ground pound near an enemy

Media:
:!: - Wall running tests. I mess up a few times, but that's not my code's fault :)
:!: - Another wall running test. Showing how fast it works... even in small spaces.
:!: - A test map I created but don't intend to release with the mod. Features wallrunning and the ground pound.

More videos and features on the way... when I can get some frikbots in here and post a vid of the bullet stopping... cause it's hard to play on 2 computers at once.
Last edited by Error on Mon Jun 16, 2008 5:33 am, edited 6 times in total.

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Postby jim » Wed May 28, 2008 12:35 pm

zbang!
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Postby Error » Thu May 29, 2008 10:14 am

posted second video

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Postby jim » Thu May 29, 2008 12:09 pm

Looks like Homer Simpson :lol:

Can it change the running height on the wall? If it run straight forward and came to the ceiling, would it run in the ceiling? Like what Neo does in the practice fight with Morpheus on the wooden column?
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Postby Electro » Fri May 30, 2008 5:22 am

hahah that's great!
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Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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Postby Error » Fri May 30, 2008 6:18 am

to correct you... Neo never runs on the ceiling. he runs up the wall and does a back flip near the top. and yes... I'm coding that now.

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Postby jim » Fri May 30, 2008 10:11 am

Yea, that's quite correct, but I think it would be possible, at least for a moment, of course later Neo just flies around, so wall running, etc has no meaning for him anymore...

Interestingly I've noticed it's easier to fly (fast) in a dream than stay still (floating) or climb like spiderman...
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Postby Error » Fri May 30, 2008 8:08 pm

quick thing to try: in a dream... notice you are dreaming, then try to turn a lightswitch on or off... or open a door :)

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Postby ShoTro » Mon Jun 02, 2008 3:27 pm

Shoot everything that moves. When it stops moving shoot it again just for good measure.
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Postby Error » Wed Jun 04, 2008 3:35 am

what should I add next? other than running up the walls

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Postby Kools » Wed Jun 04, 2008 11:31 am

I'm interested to see this whole stopping bullets thing. Do they drop to the floor after and everything?
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Postby ShoTro » Wed Jun 04, 2008 3:18 pm

Shoot everything that moves. When it stops moving shoot it again just for good measure.
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Postby Error » Thu Jun 05, 2008 11:01 am


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Postby RenegadeC » Thu Jun 05, 2008 11:31 pm

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Postby Labman » Fri Jun 06, 2008 9:59 am

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