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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Postby frag.machine » Thu Oct 07, 2010 3:16 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby goldenboy » Fri Oct 08, 2010 3:53 pm

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Postby ajay » Fri Oct 08, 2010 4:55 pm

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Postby Dr. Shadowborg » Fri Oct 08, 2010 5:18 pm

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Postby jim » Wed Oct 13, 2010 1:57 pm

Here's a video of my mod:
zbang!
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Postby Irritant » Wed Oct 13, 2010 2:04 pm

http://red.planetarena.org - Alien Arena and the CRX engine
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Postby ajay » Wed Oct 13, 2010 3:29 pm

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Postby qbism » Thu Oct 14, 2010 12:16 am

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Postby jim » Thu Oct 14, 2010 9:27 am

zbang!
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Postby ceriux » Thu Oct 14, 2010 5:19 pm

jim leave your video unzipped and upload it to moddb please my school doesnt allow me to view your stuff unless its on there =(
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Postby jim » Thu Oct 14, 2010 6:30 pm

It is there as well... http://www.moddb.com/mods/swamp-warrior ... movideo-01

It just appeared blurrier in ModDB.. so I linked Youtube here.
zbang!
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Postby ceriux » Thu Oct 14, 2010 7:31 pm

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Postby jim » Thu Oct 14, 2010 9:01 pm

Yea, both death animations have some random amount of twitching at the end. I think the twitch animation can be used when/if the corpses are damageable and are hit with something.

New weapons will be added some time later when I have a player model, next will be a monster. It will be another common medium sized monster, but something that has a ranged attack. Maybe I'll also do some generic/abstract health and armor pickups too.. thinking of a and a and colourmod them for different types. Later they should be repladced by "real" items.
zbang!
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Ragdolls in Alien Arena!

Postby Irritant » Sat Oct 16, 2010 7:21 am

4 months this took to get working right. A lot of help from Eihrul, we spent quite a few nights up late on this. Uses the Open Dynamic Engine, which suffice it to say, is not the best documented system.

At this point I need to create a script in blender to export the info needed for perfectly accurate ragdolls, but that is for another day. Meanwhile, here is the latest test vid.

http://www.youtube.com/watch?v=M8krDMa0hRM
http://red.planetarena.org - Alien Arena and the CRX engine
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Postby horrorporn » Sat Oct 16, 2010 9:37 am

irritant: That's p. boss. How suitable would that be for darkplaces?



the soldier is ~400tris with a 128*128 texture (WIP) and the guns are ~100tris with 64*64px textures. I'm working on a carbine and sniper rifle. And I intend to get a testmap knocked together as soon as I'm more confident with the tools and the pipeline.

I don't suppose somebody could suggest a well documented qc codebase to start getting these ingame with?

Also, not sure about any of those names but I've changed my mod folder's name to WTFWW2.
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