by jim » Thu Oct 14, 2010 9:01 pm
Yea, both death animations have some random amount of twitching at the end. I think the twitch animation can be used when/if the corpses are damageable and are hit with something.
New weapons will be added some time later when I have a player model, next will be a monster. It will be another common medium sized monster, but something that has a ranged attack. Maybe I'll also do some generic/abstract health and armor pickups too.. thinking of a and a and colourmod them for different types. Later they should be repladced by "real" items.
zbang!