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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Postby revelator » Mon May 30, 2011 7:24 pm

hehe with that model you might get mistaken for promoting ogre :lol:

besides that very interresting :)
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Postby Chip » Mon May 30, 2011 7:45 pm

I see you're making giant steps. I'm sure you're getting ready for QExpo :twisted:

Anyway, fence textures, IQM models, great accomplishments. Would you mind me asking (@mh) how hard would it be to implement ambient occlusion (dirtmaps in Q3Map2) in DirectQ?




Fear not the dark, but what the dark hides.
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Postby Mexicouger » Mon May 30, 2011 7:50 pm

Added a little spice to our Snow maps, Snowballs:
Image
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Postby mh » Mon May 30, 2011 8:00 pm

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Postby frag.machine » Tue May 31, 2011 12:52 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Chip » Tue May 31, 2011 10:32 am





Fear not the dark, but what the dark hides.
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Postby Irritant » Sat Jun 04, 2011 4:10 am

Working on another "Urban Apocalypse" type map for Alien Arena. This is still in the very early stages yet.

Image

Image

Image
http://red.planetarena.org - Alien Arena and the CRX engine
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Postby blubswillrule » Sat Jun 04, 2011 4:33 am

A truly rewarding experience for an AI coder: watching your ai navigate the map... makes all the time invested in the code worth it :)
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Postby goldenboy » Sat Jun 04, 2011 11:55 am

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Postby Baker » Sat Jun 04, 2011 11:11 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Irritant » Sun Jun 05, 2011 5:07 am

http://red.planetarena.org - Alien Arena and the CRX engine
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Postby Chip » Sat Jun 18, 2011 3:46 pm

My current progress! This is the first map, where everything begins. A new world awaits beyond the rusty metal portal.









Fear not the dark, but what the dark hides.
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Postby dreadlorde » Thu Jun 23, 2011 11:38 pm

Cross-post from func_msgboard

This is a map I'm making for my new mod, it's metal themed, with several different areas
that contrast with each other.

Worshiping hall
http://ompldr.org/vOTdjNg/alpha1.png

Transition
http://ompldr.org/vOTdjNw/alpha2.png

Other side of the transition
http://ompldr.org/vOTdjOA/alpha3.png

Transition room from another angle
http://ompldr.org/vOTdjOQ/alpha4.png

Tunnel before transition room, looking into the Worshiping hall ;)
http://ompldr.org/vOTdjYQ/alpha5.png

That's just one area, I haven't started work on the others[,] yet.
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Postby frag.machine » Sat Jun 25, 2011 12:12 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Boss429 » Sun Jun 26, 2011 9:17 pm

making a gta style clone. lots of bugs and I hate mapping. DPM models are from some old hl1 mod or something. so far I have crouching, reloading, weapons slots and bone attachments working.
Image
Image
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