by Baker » Sat Feb 04, 2012 2:03 pm
It's not a screen saver. It is a mini-engine, actually. Very thin cvar system, very thin input system, very thin physics, even has timing, texture loader (written from thin air). Entities supported are cubes, faces and sphere. Avelocity supported. Supports no specific limit of "parent" entities (kind of like model tags, you can make things loaded into position related to each other). It doesn't load QuakeC or do collisions. Yet. After I do a PSP engine update, I'm going to make a very simple collision system and the ability to select objects and upload the source (multi platform, of course) do that as the conclusion to the "selecting objects in 3D thread".
The night is young. How else can I annoy the world before sunsrise?

Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..