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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby leileilol » Sun May 20, 2012 4:44 pm

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Re: What are you working on?

Postby Supa » Wed May 30, 2012 3:12 am

Game development tradition dictates that if your game involves fire in any significant amount, you must show at least one screenshot of it. :)

Image
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Re: What are you working on?

Postby ceriux » Wed May 30, 2012 8:57 pm

cool effects
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Re: What are you working on?

Postby goldenboy » Sat Jun 09, 2012 1:13 pm

I am working on a new single-player game set in the world of Quake. You can read more about it here.

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Re: What are you working on?

Postby Chip » Sun Jun 10, 2012 9:52 am





Fear not the dark, but what the dark hides.
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Re: What are you working on?

Postby goldenboy » Tue Jun 12, 2012 8:50 am

taniwha, those IQMs:

icculus.org/remakequake/rmq_iqms.zip

Only insane.iqm has any animations to speak of. All of them have armatures though (I think).

http://pastebin.com/wv1xpSBU

Insane frames
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Re: What are you working on?

Postby taniwha » Tue Jun 12, 2012 11:30 am

goldenboy: ooh, thank you! This shall be interesting :)
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Re: What are you working on?

Postby taniwha » Tue Jun 12, 2012 12:09 pm

One very minor issue: where can I find info about th_talk? :)
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Re: What are you working on?

Postby goldenboy » Tue Jun 12, 2012 2:21 pm

http://pastebin.com/s8k9wWsF

Those are just some RMQ-isms that you can safely remove. He talks when triggered in RMQ, but to load the IQM and have it animate, that's not necessary. His talk routine was also broken when I last saw him.

Basically just remove the stuff that doesn't exist in standard Quake...

just try to load him and get him playing his idle anim first and foremost.

Noesis allows you to check what kind of animations an IQM actually has, btw.
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Re: What are you working on?

Postby taniwha » Tue Jun 12, 2012 11:10 pm

After posting, I noticed other things like self.go and Gyro_*, so yeah, I'll just have to "port" it to normal progs. I asked because I was thinking of adding it to QF.
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Re: What are you working on?

Postby r00k » Wed Jun 13, 2012 12:17 am

Noeisis cleanly ported the insane.iqm to .mdl but I havent a use for that model except for the sheer enjoyment of watching a player beat the ground after losing ;)

It's nice to see a new animation for the old player model though :)
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Re: What are you working on?

Postby goldenboy » Wed Jun 13, 2012 12:29 am

Yeah, it's made for a specific purpose. I'm just learning how to properly do walk animations, so in a few months I should have quite a few "standard" animated monsters etc. in IQM format. Animating itself is pretty simple, but walking for example needs to be done the right way to look natural. Animating with blending in mind (via csqc) is next.

Lots of stuff to do though. :wink:

Actually I will need to add polies as well simply to avoid the nasty distortions of the mesh. Quakeguy is so low poly that any movement causes extreme stretching of his skin. :mrgreen:
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Re: What are you working on?

Postby taniwha » Wed Jun 13, 2012 10:41 am

Yeah, q1 models are pretty darn low-poly. However, for the most part, the artists did a very good job of getting them low-poly (shammy's belly is a bit of a mess). I was very impressed with the player model when I got to study it in blender.

Unfortunately, I haven't yet had time to look at the models :(
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Re: What are you working on?

Postby leileilol » Wed Jun 13, 2012 9:19 pm

I think the most impressive and underrated aspect of the quake models is their animation

There's some pretty sweet IK work in there.
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Re: What are you working on?

Postby taniwha » Wed Jun 13, 2012 10:03 pm

I suspect there might even be motion capture. The animation is very good.
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