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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby Nahuel » Sun Sep 09, 2012 6:25 pm

hi, I am nahuel, I love quake and qc.
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Re: What are you working on?

Postby Mexicouger » Sun Sep 09, 2012 7:08 pm

I'll read up on those shaders! I had the pages fullbright at one time but it seemed that it was too much. I suppose leaving them fullbright wouldn't hurt!
Thanks!
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Re: What are you working on?

Postby qbism » Sun Sep 09, 2012 7:27 pm

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Re: What are you working on?

Postby Mexicouger » Sun Sep 09, 2012 7:53 pm

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Re: What are you working on?

Postby frag.machine » Sun Sep 09, 2012 8:47 pm

Some time ago I was working in a Metal Slug-like mod for Quake (gave up for lack of time and interest), but since I finished the player mecha model I think someone els can find a use for it...
Image
Image
Image
Image



I forgot to add a license file to it, but since it embeds the Quake player model (and thus is not 100% original) assume it shares the same license restrictions.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby Mexicouger » Sun Sep 09, 2012 10:08 pm

That model made me laugh for some reason haha. But it looks nice! Good job

EDIT: I would like to show my progress on another quick project I started 4 hours ago. I like to start mini projects that only take a few days to finish. It feels accomplishing. This game is a re-make of a top-down zombie game I started in SDL, but got erased when I got BSOD on my laptop.

SDL version(2-3 days of work in this photo):
Image

Darkplaces version (4 hours of work)
Image
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Re: What are you working on?

Postby Seven » Mon Sep 10, 2012 6:29 pm

Hello,

I would like to show the thing I am working on at the moment.
It is a little bit crazy and not maybe not very Quake faithful, I know.
But I like to experiment with effects, models and dpextensions to implement ideas I have into Quake.
It is a lot of fun for me and I learn a lot.


I added a different zombie monster into Quake.
Using the zombie model from Dawn Of Darkness, reworking its animations to match Q1 animation.
Then I made it killable with the axe weapon as well.
When aiming with the axe weapon at the new zombie, the axe changes its skin and a light appears around the player,
to give it a "mystical" look.
I used the new head-cut-off death animation when it is killed with axe.
It can be burned as well and leaves a evil pentagram on the floor with some particle effects.

As I said, it is all crazy and weird. But maybe some of you find it useful / inspiring ...
You are welcome to use anything you want from the download (QC source is also included).

If you are interested, please read more about it at quakeone (incl Download link):
http://quakeone.com/forums/quake-mod-re ... -progress/

Youtube clips to see the features in-game:
part 1: http://www.youtube.com/watch?v=lX5QUqKS ... ature=plcp
part 2: http://www.youtube.com/watch?v=9L0IaVgA ... ature=plcp

Best regards,
Seven

EDITED: Corrected the 2nd youtube link
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Re: What are you working on?

Postby qbism » Wed Sep 12, 2012 2:53 am

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Re: What are you working on?

Postby mankrip » Wed Sep 12, 2012 10:07 pm

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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/ /
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Re: What are you working on?

Postby mh » Sat Sep 15, 2012 4:00 pm

Experimenting with ideas for a Vis tool replacement. It runs in the engine (just type "vismap" at the console) and uses renderings and hardware occulsion queries to generate the PVS, which then gets saved out. Incredibly fast in initial tests - just doing the full set of renderings for an id1 map takes seconds, for something on the scale of Marcher it's maybe half a minute. I expect that to go up a bit when I plug in the queries, but not by a huge amount. If this works out well then the days of vis times taking anything more than a few minutes will be totally and completely over.
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Re: What are you working on?

Postby qbism » Sat Sep 15, 2012 8:13 pm

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Re: What are you working on?

Postby leileilol » Sat Sep 15, 2012 11:19 pm

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Re: What are you working on?

Postby taniwha » Sun Sep 16, 2012 12:07 am

Leave others their otherness.
http://quakeforge.net/
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Re: What are you working on?

Postby qbism » Wed Sep 26, 2012 3:59 am

Image
I'm working on a palette intended for Madfox's new Torro map. I thought it looked good w/ Start map and did a walkthrough. Next Super8 engine build fixes some of the animation and motion interpolation issues with wideangle/ fisheye mode. Planning a palette/ engine/ Torro video release soon.

Start map video:
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Re: What are you working on?

Postby Seven » Wed Sep 26, 2012 11:23 am

Hello qbism,

I like your screenshot and the clip.
It really gives a slightly different mood of the game.
Especially how you managed to get the fisheye visual (like using a big fov) but keep your view_weapon unaffected.
That is interesting.

Great work !
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