I have finished a Quake SP level Tormentarium.

I had made some static entities like a pumping machine, a waterfall using a coiling slide, pipes with rolling surfaces
to expose turbulence in stead of animated textures, and a weird tessla coil.
So I decided to place them in some sort of factory with wrenching pipes so that they would suit fine.
Download

Now I've recompiled a HL2 model to Quake1 and decide to use a rocketjump for animation pose.
Didn't see that in Quake on behalve of the player healthcount, which is the reason it isn't one of my favorite moves.
