Dear all,
I want to show a short clip about a new Quake monster (see below).
It was a lot of fun to code the new AI, sounds, effects and animations into the game.
A big big
Thank you to Psionic. He is the author of this amazing model.
Some facts about its properties:
- 3 different melee attacks
- 1 long jump attack
- 1 ranged attack: Spits out webs that glues the player to the ground for a short (adjustable) time.
- Has an adjustable chance to resist shotguns and nailguns attacks
- Has an adjustable chance of hiding/sneeking inside the ground (= suprise attack)
- Fully adjustable replacement monster for all Quake monsters individually.
Depending on which monster it replaces, its health points and skin texture will change accordingly, to keep the balance of the game !
No new/special maps needed. Works on all maps.
Using DarkPlaces together with its auto_cvar extension to make the above mentioned adjustments for it in-game.
So that the user/player can adjust its appearance to its personal liking.
With fixed values the source can be used for any Q1 engine.
I hope some people will like it a bit. It is quite funny to play against it and its mean abilities.
Youtube in-game clip:http://www.youtube.com/watch?v=1RUMEjOj ... ature=plcpRender screenshot:Kind regards,
Seven