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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby ceriux » Fri Jan 25, 2013 1:11 pm

sock, its for a fantasy themed mod. supposed to be dwarven / obsidian. but not for quake.
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Re: What are you working on?

Postby sock » Fri Jan 25, 2013 1:55 pm

Well he was evil, but he did build a lot of roads. - Gogglor
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Re: What are you working on?

Postby leileilol » Fri Jan 25, 2013 1:59 pm

Image
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Re: What are you working on?

Postby frag.machine » Fri Jan 25, 2013 6:03 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby frag.machine » Fri Jan 25, 2013 6:08 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby qbism » Fri Jan 25, 2013 6:30 pm

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Re: What are you working on?

Postby ceriux » Fri Jan 25, 2013 8:40 pm

sock i agree with your dwarf style concepts. but i sorta wanted to see how well using my own ideas of what a dwarf might be. i sorta thought like this dwarf>mines>tech>hammer.

i dont know and i didnt want my hammer to seem too much like a wow hammer? which is more what that hammer you posted feels like to me. i was thinking because they're always in the mountains they'd be sorta semi-civilized yet still semi-barbaric. so i was thinking more of a hammer similar too this, but with more of a light steam punk feel.
(their dwarven harpoon is a spear with dynamite strapped to it)

Image

the mod this is for though is hard to pin point a style that would match it best. because it has such a small development team, they take what ever content they can get.

examples:

http://media.moddb.com/cache/images/mod ... _alpha.jpg

http://media.moddb.com/cache/images/mod ... /68067.jpg

http://imageflock.com/img/1316906002.png

http://imageflock.com/img/1317946579.png

either way it cant be bad to try another style/type.
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Re: What are you working on?

Postby leileilol » Fri Jan 25, 2013 11:36 pm

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Re: What are you working on?

Postby taniwha » Sat Jan 26, 2013 7:35 am

ceriux: I think the only problem I have with the hammer is the edges of the metal (near the top) seem a tad sharp. A little bit of uneven "rounding" would give the hammer that hand-forged look. But then, if your dwarfs have mills, anything goes :).
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Re: What are you working on?

Postby Seven » Sun Jan 27, 2013 1:57 pm

I am sorry to interupt. I just wanted to tell taniwha that the spider is now available for download.
You said, that you might be interested in it, when we talked about it some time ago in this thread.
http://quakeone.com/forums/quake-mod-re ... thers.html
Sorry that it took longer than expected. well, you know these things...
Freetime is getting more and more critical rare.

Cool to see all the fantastic new stuff on the last pages in this thread.
You guys are amazing !
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Re: What are you working on?

Postby Dr. Shadowborg » Sun Jan 27, 2013 4:15 pm

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Re: What are you working on?

Postby taniwha » Sun Jan 27, 2013 7:27 pm

Seven: awesome! As for free time... yeah, it's always hard to come by enough of it.

I guess I have to give QF .pk3 support :P

*sigh* more work ;)
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Re: What are you working on?

Postby revelator » Sun Jan 27, 2013 9:08 pm

your welcome to rip pk3 support from my realm engine if you want ;) it builds with mingw out of the box so in that regard it should be easy to convert for your use.
it loads compressed pk3 as well but the code for loading demos needs a little work as it cant load them from pk3 yet, everything else works though.
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Re: What are you working on?

Postby mh » Mon Jan 28, 2013 12:41 am

PK3 support is easy to rip from Q3A as well. For demos (or any other file type that needs to be incrementally read rather than taking the entire file in one go) the easiest way I found was to unpack it to a temp file (which will be uncompressed) and read from that. If your filesystem API of choice has a "delete-on-close" flag available then everything becomes really easy. If it doesn't - well, you need to clean up manually when done.
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Re: What are you working on?

Postby taniwha » Mon Jan 28, 2013 1:54 am

reckless: mh: thanks for the tips.

As for demos in compressed pk3: I doubt they're that different from compressed demos in .pak (using gzip (zlib)*, a feature QF has had since about March 2000 (minus a few months where knghtbrd got pissy)).

Initially, the compression was indeed a liability (demos slowed down exponentially(?) as they progressed), but the problem was not the incremental reads, but rather the reverse seeks used for keeping track of when the next packet should be read. I modified the demo reading code to cache the packet time value and never seek: suddenly compressed demos were faster than uncompressed demos :)

[* this is why menu.dat is packaged as menu.dat.gz: QF automatically appends .gz when searching, and checks the file header for gzip-ness when opening: the rest of the system knows nothing]
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