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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby r00k » Tue Jun 11, 2013 5:52 am

airshotmap :

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Re: What are you working on?

Postby qbism » Tue Jun 11, 2013 4:20 pm

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Re: What are you working on?

Postby qbism » Fri Jun 14, 2013 1:38 pm

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Re: What are you working on?

Postby mankrip » Sat Jun 15, 2013 4:11 am

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Re: What are you working on?

Postby jitspoe » Sun Jun 16, 2013 2:32 am

Experimenting with various optimizations. Brought over the DarkPlaces point lighting to Quake2 and fixed some bugs with it.

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Re: What are you working on?

Postby qbism » Mon Jun 17, 2013 5:47 am

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Re: What are you working on?

Postby mankrip » Wed Jun 19, 2013 12:39 am

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Re: What are you working on?

Postby qbism » Sat Jun 22, 2013 2:52 am

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Re: What are you working on?

Postby Ghost_Fang » Sat Jun 22, 2013 3:01 am

Been learning a bit of C lately and having fun with it.
Added basic achievements to the PSP (L4Q).
It plays a sound, slides down, pauses for 3 seconds, and slides back up.
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Re: What are you working on?

Postby Spike » Sat Jun 22, 2013 3:17 am

qbism, surely the hud is drawn after fog, thus the fog code doesn't need to care about any 2d stuff (also, drawing the hud is very likely to not affect the depth of those overlay pixels).

any luck with using threads to offload parts of the rendering? might help achive 60fps+vsync, to make things smoother. most aproaches buffer the result of one thread for use by the second thread the following frame, rendering an extra frame behind. not sure what you can easily chuck on to such a worker thread. fog, I suppose, though that does make the hud awkward unless its drawn by the worker thread too (which likely requires more sync points).
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Re: What are you working on?

Postby ceriux » Sat Jun 22, 2013 6:30 am

cool stuff ghost_fang.
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Re: What are you working on?

Postby qbism » Sun Jun 23, 2013 1:12 am

@Spike: putting fog at the very end (vid_win flipscreen) is a performance boost but means zeroing out z at each hud pixel or just letting the hud be a little foggy. Plus there are other gotchas that eat into the initial boost. Would be great to at least thread the fog loop. Likewise warp.

@ Ghost_Fang: A great idea. Achievements add fun and even replay value to levels if done well. Modern Warfare 2 is an example.
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Re: What are you working on?

Postby mankrip » Thu Jun 27, 2013 2:54 am

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Re: What are you working on?

Postby ajay » Tue Jul 02, 2013 5:04 pm

After doom and gloom, I've finally got my hands on a new pc. Alls working well. Anyway, I reviewed the brightness, or lack of it, debate I was struggling with, where some would see it how I did and others would see it as too dark. ON my my new pc, it looked.... too dark! Some adjustments (not subtle, just to raise the overall light values, still work in progress) later, and the result can be seen here: http://wp.me/a1NjfD-8Q
It still needs work, but I hope it looks to others how I've always seen it. :)
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Re: What are you working on?

Postby goldenboy » Tue Jul 02, 2013 5:17 pm

w00t, a new post!

Yeah, that looks a lot more sane Ajay.

Something else: Your curbs are too high. Imagine driving that bicycle up that curb. Ouch!! Your street is also a little flat.
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