Hello reckless,
Thank you that you still care about the poor Win XP users

Yes, Microsoft 2012 compilers tells us to update to a new OS.
And I think that Win7 is really a good choice.
... if only the installation and settings of all the additional software would be quicker.
Hello ajay,
Your fire looks good already.
It is always good to add as much variation into it as possible.
In my small experience, variation is the key for particle effects (especially fire).
For example, you can add variation in effectinfo.txt via:
- tex 0 7
This uses 8 different particle textures (the first row of particlefont.tga) randomly
- size 10 25
This will spawn the particles in a range of the guven values randomly
- alpha 120 70 75
This will spawn the particles with a different transparency (first 2 values) randomly
- originjitter 30 30 30
This will spawn the particles in an area with 30 units borders
The textures you are currently using are round shaped with a border.
The first row of the Nexuiz particlefont would maybe fit better for fire.
It has frayed borders and is not round.
That gives the flame like structures. (Or use existing 32 bit flame textures, which are available in the internet)
You can add multiple effect blocks with the same effect name if you want.
DP will use them all together (parallel).
You can for example (like Chip did it) use one for the flames, one for the smoke and one for sparks.
Below is a screen from slightly modified Chip´s fire with Nexuiz particlefont.tga.