This week I have been very much struggling with WC struggling with my map that engines don't struggle with. Kind of sorted now. Added external doors, windows and external lights to the block of flats. Took fog out of the map and replaced with _sumlight to a mostly positive effect. Now on the second attempt to make a semi-demolished south side of the flats, after which I'll finish the internal doors, maybe add some fire, before signing off the flats for a while with a to do list of:
- furniture
- signs
- gameplay "features" (ssshh)
- lifts (there's room, but still very unlikely)
The (nearly) finished flats will be placed in the map and I'll then move on to one of the following:
- canal barges
- finishing the hill/train tunnel in the north-west corner
- address the gaping nothingness of the north-east corner
- replace the "tesco" shop and half the car park with a police station
- completely re-design the houses (efficiency, brushwork, not "looK") and replace
- replace all the lampposts with the new design
- change the streetlight colour to more "orangey" (yes, really)
- make the 128th "final" decision about light/fog etc (to be changed at a late date)
- improve demolished car prefab
- look at very, very, never to be even thought of as usable, background/"scenery" buildings
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