by leileilol » Tue Apr 22, 2014 12:41 am
Nope. The majority of Q2 ports are "cool particle system's for GL" and there's only like one port that even fixes NPO2 and overbrights. DirectQII is the closest Fitzish thing, but the site is now defunct and mh has been corporately absorbed for quite the while. I still have all the files and source releases though
I'd also like to toy with the idea of a simple GL wrapper that artificially limits extensions and does a few GLSL postprocess effects, as a 3dfxgl.dll replacement - because for a while after it came out, Quake2's appearance was mostly representated by 3dfx and their high gamma and filtering. While glide wrappers are one thing, experiencing Voodoo vision is another, and that's not an area Glide wrappers explore in.