by jim » Mon May 05, 2014 9:06 am
I've been planning them for some months now, but this planning wasn't really about the shapes. It did involve thoughts about what parts will move. 7-8 weapons may have a moving part/s.
Recently I've been getting into speed modeling/mapping/etc attitude. Two weeks ago I made in a week. Now I continued the same kind of thing with modeling.
Usually the first idea for something is the best idea. All the basic shapes for the weapons were done in an hour. Most of the major shapes use 1 or 0.5 unit grid. After that I did some detailing, sizing and fitting the handles/grips to fit the pose in the character. While doing the modeling... no-thinking is required/useful. So, in some sense they're kind of random shapes. They're also sort of generic.. I didn't stress myself at all with trying to create something uniquely new.
Every time I completed a weapon or got stuck in thinking... I got up and moved around for a bit. If I was still stuck after returning, I started another weapon and returned to the previous later (possibly the next day after sleeping).
And if you think you're doing a Rocket Launcher, but then "it starts to look like" / "you get an idea for" a Railgun.. then make a Railgun. The Rocket Launcher idea will be processed in the background while you're making the Railgun.
The mind works better after some physical exercise and when it's not actively bothered with thoughts.
zbang!