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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby mankrip » Sun Oct 12, 2014 6:06 pm

Those looks sweet jim!
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Re: What are you working on?

Postby Spike » Sun Oct 12, 2014 6:16 pm

they remind me of sc2 () for some reason, but more stylised. and more 3d.
I'm curious as to what sort of game they're for.
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Re: What are you working on?

Postby jim » Sun Oct 12, 2014 9:11 pm

Thanks :)

I've thought some more how it could work.. here's some "idea" thread: http://www.moddb.com/forum/thread/tigercake

Short summary:
* TigerCake (WIP title?)
* action flight sim
* 20+ ships to use for player and as enemies
* randomized size/role for the enemies
* each ship with 2 unique weapons (at least unique combinations)
* collectable special/power weapons (can be used by any ship)
* ship development
* done in 4 to 6 months (not counting this october)

I probably prototype it with Quake, but I have a feeling it won't work exactly as intended in it. At least DarkPlaces goes into some "trick-bicycle-mode" when player turns upside down. I think I may need some help with programming if it uses something else.

I also want to sell this thing, but it should be pretty cheap, like 1 to 3 euro. The demo version could have 25-33% of the full version content.
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Re: What are you working on?

Postby leileilol » Mon Oct 13, 2014 3:14 am

Good luck! Don't let the license zealots bite.


Also btw I got a full 256 color lookup working by cutting the color values to 18-bit first (256 per channel -> 64 per channel), which allowed it to cache the whole palette. Still no LUT texture though. It's also slow as hell. Maybe I should try to hack my way into a totally integer lookup
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Re: What are you working on?

Postby toneddu2000 » Mon Oct 13, 2014 10:05 am

Good luck jim! I always found that starting a commercial project is the best way to finish a project! Maybe because a person is more motivated! When it's done I'll sure buy it! Waiting to see it in the Indipendent Game section!
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Spike » Mon Oct 13, 2014 10:48 am

.
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Re: What are you working on?

Postby Dr. Shadowborg » Mon Oct 13, 2014 5:38 pm

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Re: What are you working on?

Postby jim » Tue Oct 14, 2014 11:27 pm

I'll break a leg :P

Here's another set... I think I'm going to try make them in some "themes", which could then be associated with level themes/episodes, and also work as teams in team deathmatch.

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Re: What are you working on?

Postby toneddu2000 » Wed Oct 15, 2014 11:54 am

I love the ones on the left side. Upper seems to fit well in a lava/hellish theme and lower seems to be perfect for a naturalistic/jungle env!
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby scar3crow » Fri Oct 17, 2014 2:46 am

Attempting to participate in Map Jam 3, which is using a Zerstorer theme.

Image
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Re: What are you working on?

Postby Shpuld » Fri Oct 17, 2014 11:02 am

Made a robot character that has kinda crash test dummy vibe to it. It's for a project I'm gonna post about here soon enough.

Image

Image

scar3crow: looks like a good start, I really like these map jams.
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Re: What are you working on?

Postby jim » Sat Oct 18, 2014 1:40 am

scar3crow: Reminds me of the entrance area in the wizard's manse.

Shpuld: Looking good. Maybe the face is a bit scary.

==
I've been trying that 6DOF, and I'm thinking maybe I'll do some simpler flight game instead. Probably also easier for new players to get into it. Maybe sort of a combination of top-down and 3D. I've also tried some "slow" acceleration and high max speed, which could work for some racing game too, but mouse look can be too fast for that...
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Re: What are you working on?

Postby ceriux » Sat Oct 18, 2014 5:07 pm

shpuld i really like your character.
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Re: What are you working on?

Postby jim » Mon Oct 20, 2014 6:38 pm

Trying out some textures. I had them 64x64 scaled to 128x128 game units, maybe the textures sucked, so I used gl_picmip 3, which makes it 8x8 scaled to 128x128. I also used my earlier posterize shader with 9 shade levels.





In my dream last night I had some idea that I would make some simple color textures, just one shade/color in each, and then assign the different parts in the models into them. Then the models could easily change their colors, and I wouldn't need to care much about UV mapping.
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Re: What are you working on?

Postby Shpuld » Thu Oct 23, 2014 1:28 pm

jim: loving the interesting colors with the massive banding
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