by jim » Tue Oct 28, 2014 5:26 pm
Barnes: Looking good. Yea, effects should be used properly, and not too much. Like in some games 50% of the screen is filled with glowing textures, then add bloom and 75% of the screen is just glow.
Shpuld: Cool stuff. Should do something like that eventually myself too.
Spiney: Nice tutorial.
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In the previous video music, I was testing some samples from an opl3 midi soundfont... I'll probably change the instruments sometime and make it a bit longer. I'm thinking I'd make some 2min long tracks.
Made a new chasecam using .entity clientcamera, replaces the first person view. Overall it's better than the default chasecam, but it kind of lags behind too much, or without the lagging is shaky when turning around. There's still some situations when the camera can go inside a wall and allow player to see through the level, usually when backing into a wall and looking up.
There's 8 ships ingame with different max velocity, acceleration, air and liquid friction. Some move faster in liquids. The enemy flight AI is pretty early WIP. They're like Lost Souls...
zbang!