Shpuld, your idea to create a documentation/tutorial is very good and I am sure that many people will benefit from it. Even better when toneddu2000 is working on something similar. You might even team up.
Spiney, great tutorial ! Too bad, I suck at painting... But good to know where to look at when the time comes..
Jim, you always post cool stuff. I am enjoying your development a lot.
sock, as always, great ideas and implementation. I am curious and looking forward to what new project they will be used.
toneddu2000, reading your question towards sock: You maybe heard of the 'small mod compilation'. It adds just some little things to Quake. Also some particle effects. As it uses the DP engine as well, you might want to take a look at its source and especially its particle effects (effectinfo).
It has several oriented effects, such as "water ripples" or a similar dust-bashing effect like shown in sock´s video (shamblers foot steps for example). I think we talked about this youtube channel before:
https://www.youtube.com/user/seven007009/videosThere are short clips about almost all the things in the 'small mod compilation', also the oriented effects.
I think this one shows one:
https://www.youtube.com/watch?v=pGR9iTk ... a0YmLJuMdwThis one might also be interesting:
https://www.youtube.com/watch?v=CdrP07e ... a0YmLJuMdwThe shambler footsteps kicking up dust and debris:
https://www.youtube.com/watch?v=-nAgxH0 ... a0YmLJuMdwFirst of all, please use the DP-wiki (originaly created be Error and thankfully was backed up by Chip here:
http://www.quakewiki.net/darkplaces-wik ... reference/ )
Oriented particles, like the "water ripple" needs this syntax keyword:
-
orientation oriented"ignores viewer, turned to velocity"
And the velocity, to tell the particle in which way to "spread":
-
velocityjitter 0 0 1In this case it will spread with z-axis as center, so it will spread towards x and y.
Please search for "effect watersplash" in the smc effectinfo.txt to see the complete effect syntax
Dust or smoke particles are much easier to manipulate, they follow your syntax
velocityjitter 125 125 0 // dust is spread in all directions, except upwards
velocityoffset 0 0 50 // dust is raised...
gravity 0.14 // ... and falls down again
Please search for "effect shambler_foot_dust" in the smc effectinfo.txt to see the complete effect syntax
The smc with current qc source, effectinfo.txt and particlefont.tga is in the 6 MB download (link/thread at quakeone.com).
Particle effects creation was alwas the most interesting /fun thing to do for me. It´s like playing chess: A minute to learn, a lifetime to master.

And do not forget: You do not need to restart the engine after editing the effectinfo.txt. Just type: cl_particles_reloadeffects into console and DP will read the updated effectinfo.txt and will use it immediately. This way you can work with particle effects "live" in the game. Just alt-tab between game and effectinfo.txt and use cl_particles_reloadeffects.
Best of luck and please share your experience with us.