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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby toneddu2000 » Sat Jan 09, 2016 9:31 pm

Very cool hud hogsy! Probably number 1 it's too stretchy.
Didn't understand the skyboxes thing
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby hogsy » Sun Jan 10, 2016 8:43 pm

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Re: What are you working on?

Postby frag.machine » Mon Jan 11, 2016 12:34 am

Skyrooms! Awesome.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby toneddu2000 » Mon Jan 11, 2016 4:50 pm

ah, thanks for the explanation. Very cool idea, so!
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Re: What are you working on?

Postby jim » Wed Jan 13, 2016 3:22 am

hogsy: The hud icons look great. The numbers are maybe a little unclear. My first impression was that they were some other icons for the hud.

I've been working on some reworking TigerCake (needs a new name) to a little different style. So have it look like gl_picmip at max. Thought it could still have some simple patterns on the level textures. It would be ridiculous to make some checkerboard pattern with 2 textures on thousands of brushes. And that's the new player character. Different body parts are now connected, but decided to keep some other minimalism in the model.

There's also some stealth stuff. Player can sneak behind an enemy, or in front of them if invisible. If player moves faster or fires weapons, then the enemies are more likely to notice. They'll eventually forget player, if player hid somewhere. Player can also do some wall jumps and jump kicks. The wall jumps are limited to 3, except on some special walls (that bright wall) it's infinite amount. They're basically a combination of a ladder and a jump pad.

Also now it works in FTE too. And maybe I can get a little demo released this or next week.
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Re: What are you working on?

Postby toneddu2000 » Wed Jan 13, 2016 9:00 am

wow jim, compliments! FTE integration is a great addition! We want more ingame videos! :)

PS: you should try to test your game with . It removes every Quakey's stuff and it's great for tc.
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby jim » Fri Jan 15, 2016 10:35 pm

Thanks... allright:



That no compat sounds interesting, but at the moment it probably wouldn't work very well with this.. also the current plan is to have it work with both DP and FTE.
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Re: What are you working on?

Postby gnounc » Tue Jan 26, 2016 1:19 am

Jdolan,
Sounds like this is probably something I would use. When I step up my programming game, I'll keep this project in mind.

Thanks for sharing it here!

In the meantime, got any screenshots for the menus you've made with it?
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Re: What are you working on?

Postby gnounc » Tue Jan 26, 2016 2:54 am

my
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Re: What are you working on?

Postby toneddu2000 » Wed Jan 27, 2016 5:52 pm

- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Jay Dolan » Thu Jan 28, 2016 2:54 pm

Sort of, toneddu2000. Objectively is actually an OO framework for C. It allows you to define classes, with inheritance, and methods on those classes in C using a few widely supported GNU extensions. It includes a small but useful core library (Strings with multibyte character support, collections like Arrays, Dictionaries and Sets, concurrency constructs like Lock, Conditional and Thread, JSON parsing and even URL resource loading via URLSession). Objectively compiles with either GCC or Clang. The core library is inspired by Apple's Foundation framework (NSObject, NSString, NSArray, ...).

ObjectivelyMVC builds on top of Objectively, and uses that core library to then implement an MVC pattern (View, ViewController, Label, Control, Button, TextView, ImageView, ..). ObjectivelyMVC is to Objectively what Apple's UIKit is to Foundation.

So the idea is that you can integrate ObjectivelyMVC, which is a C library, into any C or C++ or Objective C based game engine without imposing.

gnounc, I'll hopefully replace the menus in Quetoo in the next month or so. Implementing the menus should go pretty quickly once I've created all of the Control classes (Selects, Sliders, Checkboxes, etc..) in ObjectivelyMVC. The primary goal of ObjectivelyMVC is to make creating clean, attractive and usable menus in game engines very easy.
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Re: What are you working on?

Postby frag.machine » Thu Jan 28, 2016 4:12 pm

@Jay Dolan: how much the look and feel can be customized ? And how hard is it ? Does your library support some concept of "skin" or "theme" ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby toneddu2000 » Thu Jan 28, 2016 5:53 pm

Thanks Jay Dolan for the explanation
- my first commercial game, made with FTEQW game engine
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